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Showing posts with label Bretonnians. Show all posts
Showing posts with label Bretonnians. Show all posts

Sunday, 2 January 2011

Warhammer Fantasy Battle Tournament VIDEOS

6 Warhammer Fantasy battle videos, with High Elves vs Lizardmen, Dark Elves, Dwarfs, Bretonnians, Vampire Counts and Chaos Dwarfs

Warhammer Battlefield photo
I thought it would be nice to track someone's progress through a WFB tournament. Vaul has come up with the goods in a series of excellent Warhammer tournament battle reports (from the Fields of Blood tournament). Vaul took a High Elf army.

As usual Vaul delivers lots of insight into his thinking about his army's strengths and weaknesses, his opponents army and the in game tactics. Great stuff.

credit : Vaul 02-Jan-20116 vids, 10 mins each



High Elves vs Lizardmen



High Elves vs Dark Elves



High Elves vs Dwarfs



High Elves vs Bretonnians



High Elves vs Vampire Counts



High Elves vs Chaos Dwarfs



(note: Chaos Dwarfs are not included in this site's wins and losses league table)

Saturday, 10 April 2010

Lizardmen vs Bretonnia VIDEO Warhammer Battle Report 2250 pts

a 2250 pts Warhammer tournament battle- quite a massacre. 

As usual from this battle reporter a very well painted Bretonnian army, some nice scenery but half painted Lizardmen and a time limit which reduced the turns below 6.

A very detailed report, you'll need to listen carefully but it's worth it for lessons learned. If you invest too much in magic at the expense of your core fighting units - beware !

Battlefield deployment is so important, a well positioned unit can take out a similar number of points of enemy artillery without loss. Likewise, don't waste your flyers against better equipped and armoured enemies.

source :KNg4IbAp7OEcredit : 8432160508-Apr-2010 10:37 mins 

Tuesday, 30 March 2010

Bretonnians vs Ogre Kingdoms Battle Report (2250pts) Video

Two well painted Warhammer armies face off in this Fantasy Battle. The battle features an impressive tactical performance by one of the armies.

Detailed and friendly commentary with a lot of insight into the battle reporter's tactics. 


It's always worth creating a quick "cheat sheet" of things you need to remember throughout a game, like magic items, one use items / special abilities and bound spells.

PS. Watch where you position your supporting units in case the enemy overruns !

source :VJAShxYb2wQ & RpK-Vetww-ccredit : 8432160530-Mar-201018:37 mins

Ogres vs Bretonnians - Battle Report part I



Ogres vs Bretonnians - Battle Report part II

Saturday, 13 March 2010

Tomb Kings vs Bretonnians (Video Warhammer Battle Report)

A scenario game against regular opponents. The Bretonnians don't have much magic defense while the Tomb Kings have the Casket of Souls !

A really friendly gamer narrating this one. A Lesson in the use of Brets and over running.

source :BbX61JNiGyE & BLNUtWeqeU2Ecredit : 8432160513-Mar-201021:04 mins

Turns 1-3


Turns 3 onwards

Wednesday, 10 March 2010

Vampire Counts vs Bretonnians Video Fantasy Battle - 2250 pts (in 2 parts)

Video Warhammer Battle Report - nearly all painted miniatures  (with a blue Varghulf !) and terrain.  Beware of the Banshee Howl "Wwwoooooooo !"

Narrated by a very nice player ! It goes to show how some friendly and reasonable compromises can make for a better game, even if it seems like it's mainly one person making the compromises.

Some good useful pointers, captions and explanations about the actions he takes not just what happens on the battlefield. Also, never forget a game of 5 or 6 turns can have many twists so it's always worth fighting to the finish - never surrender :)

source:  ylSif8LHI3k & _qpQ6inMUVY    credit : 84321605   10-March-2010   21:15 mins  

Up to turn 3 (Part I)




From turns 3 - 5 (Part II)

Saturday, 23 May 2009

Bretonnia vs Dwarves 2250 pts battle report (pictures)

"Warriors grab 'Bambi'. Longbeards move up just past the awesomely desirable Buffy, carefully not grabbing her scrumptuous body. Western Hammerers continue guarding Longbeard flank." [Ed. Hmmm... what sort of battle is this ?!]

(A well summarised Warhammer tournament report, good overhead battle photos)

source : warhammer.org.ukcredit : David L23-May-2009


Dwarf Army Warhammer tournament list

Dwarf Lord, shieldbearers, great weapon
MRoSteel, Resistance, Stone, MRoChallenge, Furnace 286 points
Thain BSB, Strollaz, Guarding 175 points
Runesmith, shield, great weapon, spellbreaker, spellbreaker, Stone, Furnace 136 points
Thain, shield, great weapon, Stone 76 points

10 Thunderers, shields (150 points)
15 warriors, shields, banner, musician (150 pts)
24 Longbeards, full command, Battle, Stoicism (363 pts)
17 Hammerers, shields, full command, Stoicism (276 pts)
13 Hammerers, shields, banner, champion, Battle (218 pts)
bolt thrower, engineer, Penetrating (86 pts)
bolt thrower engineer, Burning (65 pts)
Stone Thrower, engineer, Accuracy, Penetrating, Burning (155 pts)
Organ Gun (120 pts)

2250 exactly


Bretonnian Warhammer tournament army list

Fay Enchantress with Lore of Metal - Brass, Lead, Silver, Spirit of the Forge
Damsel with Life (Howler Wind and Rain Lord)
Damsel with Beasts (Crow's Feast, Hunter's Spear)
BSB with Wyrmlance, +1 CR virtue

7 Realm Knights
7 Errants with Errantry Banner
5 Grails with 4+ ward vs shooting banner
5 Errants with nothing
5 Errants with nothing
5 Mounted Yeomen
3 Pegasus Knights
11 archers
10 skirmished archers
Trebuchet

Justin's statement is he wanted to try playing magic heavy Bretonnians. Since the normal Prophetess only has access to sucky lores, he considers the Fay Enchantress necessary. Can't really argue with that. This has 11 power dice, plus her bound spell. It's a special character, which I generally dislike, but anything that isn't a bunch of knight busses is so nice to see!

Scenario was grabbing 3 women - Muffy, Buffy and Bambi [Ed. Lol, I love it. Do you have any pictures ?]. Beforehand, you secretly nominate the "woman of your dreams" and holding her is worth +200 VPs while the others are just +75. Once you have a woman, you cannot march, so I had to be really careful about grabbing one and losing ALL mobility. This opponent and this scenario are a perfect pairing for me, as now I get to really use Strollaz rune!! I made the "woman of my dreams" the one in the middle (Buffy).

Ironically, this table has one of the best hills for castling in the tournament and I'm not going to castle. Big Hammerers and Runesmith take the front of that hill with Thunderers and Stone Thrower behind. Warriors deploy with BSB and Lord west of them, then Longbeards, then other Hammerers with Thain. A forest nicely anchors my western flank. Organ Gun on west tightly between Hammerers and Longbeards, S7 in Longbeard-Warrior gap. Flaming bolt thrower further east at my edge.

He deploys far too spread out. Realm with Fay on extreme east, skirmished archers near them to move into tower. Going west, big errants with Damsel, trebuchet, Grails with BSB and Damsel, forest, Pegasus, Errants, archers, Mounted Yeomen, Errants.

I strollaz forward then win the first turn. (No prayer since Fay makes blessing automatic)


Turn 1

Lord and BSB leave warriors for Longbeards, which make the point of my wedge. Western Hammerers wheel slightly west, they just need to guard the flank. Warriors advance to just out of charge range, eastern Hammerers get off hill. Since going first means no range to shoot, Thunderers advance to front of hill.

Once again, when I go first, my shooting does squat. Stone Thrower hits Errants perfectly but only kills 1. Everything else misses.

End of Dwarf turn 1

His middle barely advances. The Fay moves up just to ensure magic range. West flank begins the large turning movement. Pegasus are terrified of the Organ Gun and fly west. (???)

Fay rolls Irresistable Force for Spirit of the Forge to kill 6 Hammerers. Damsel puts up Howler Wind (plastic flame thingy intended for wall of fire used as a reminder). Trebuchet guesses wrong at Longbeards, scatters and produces a partial on the Organ Gun, which kills it!!

End of Bretonnian turn 1

Turn 2

Warriors grab 'Bambi'. Longbeards move up just past the awesomely desirable Buffy, carefully not grabbing her scrumptuous body. Western Hammerers continue guarding Longbeard flank.

Stone Thrower lands on the Fay Enchantress and drops 4 knights, but Thunderers fail to get any more. Bolt throwers take out 2 Grails.

End of Dwarf turn 2

Big Errants charge warriors who flee and drop Bambi. Bretonnians choose not to "maiden in the way" for Bambi and fail the charge. Western Errants charge Hammerers. Mounted Yeomen attempted to flank charge Hammerers along with, but failed by 2 inches.

Fay abandons the remaining 3 Realms and hides behind the tower. They move towards the eastern bolt thrower. Grails shift east. The western movement continues.

Magic and shooting do little this turn.

Dwarf armour is too much for the wimpy Errants and my champion smashes his champion. But my Thain meets blessing and kills none. With so few attacks coming in, I should have used great weapons on the regular guys not just the Thain. Knights hold.

End of Bretonnian turn 2


Turn 3

Warriors rally. Longbeards grab Buffy and face east.

Stone Thrower smashes 2 Errants. Bolt throwers get another 2 Grails, so just one lives (plus Damsel and BSB with him). Thunderers, at short range to the Realms, entirely fail to wound, much less kill.

Errants fighting Hammerers break, I restrain.

End of Dwarf turn 3

Errants charge eastern Hammerers. Grail charges Warriors. With so few attacking, I hold. Last 3 Realms charge bolt thrower.

Errants rally. Pegasus finally fly behind me. Yeomen and other western Errants manuever to triple charge Hammerers. Magic and shooting do little.

Errants get 2 Hammerers while I get one of them and wound the Damsel. Forgot to make Runesmith use his great weapon. Grail and BSB only kill 2 warriors. Realms kill only the engineer. All hold.

End of Bretonnian turn 3


Turn 4

Western Hammerers wheel to keep all Errants in front and prepare to smash more tin cans. Longbeards turn around.

With no useful targets, my Stone Thrower hits the building and kills 3 archers. With no targets at all, the Thunderers also shoot it and waste awesome luck killing 2 irrelevant archers. Hammerers finish off one Damsel and Bretonnians make their break tests.

End of Dwarf turn 4

This game was going way too slowly, so no more pictures [Ed. Booo !]

Fay decides she needs to help and charges into my Warriors alongside the Grail. Errants and yeomen charge western Hammerers. I MRoChallenge Pegasus into the Longbeards.

Fay is enough to break the warriors and all pursue into the bolt thrower. Pegasus champion dies, they break and I pursue into the flank of the Fay. Hammerer units hold happily.

Fay initiative tests hurt, the bolt thrower crew gives up combat resolution, but I wound her twice and the crew finishes that Damsel. Western Hammerers chop up yeomen and pound some Errants, but all the Bretonnians hold.

I thought we could race through turn 5, so we started. We didn't get to do the bottom of the turn though. I'm confident the top of 5 was enough of a points push it didn't matter - half Fay and half Damsel vs half BSB, half big Hammerers and two bolt throwers.

I end up killing 2 Damsels and the Pegasus Knights, half points of every other cavalry unit, plus half the Fay. Plus Buffy.

I lose Warriors and their banner, the Organ Gun, bolt throwers, and half the big Hammerers.

Victory for the Dwarfs!!

Friday, 22 May 2009

Warriors of Chaos vs Bretonnians 2250 points battle report (pictures)

"The Chaos Warriors all rallied and prepared for the next turn. Seeing the vulnerable BSB, the Chaos General charged them. I knew he had the Runeshield making my Sword of Heroes useless. I chose to flee and of course I rolled an “11” to rally and there went my BSB and an intact unit of Knights." [Ed. that must have hurt !]

(it sounds like the guys at Atchman's club are employing a "league" balancing points system. it sounds like it's got potential, I'll post details in the news section when I find out more).


source : warhammer.org.ukcredit : Atchman22-May-2009


Game Night Battle Report: Bretonnians versus Warriors of Chaos



We have been testing a new set of army guidelines for our Borderwars tournament. In effect you get a baseline rating from the guidelines and then a judge gives you the final score. The judge is important since too many folks try and “break” a checklists style system. However, we’ve found it to be very balanced (since we have no intention of breaking it).

The real benefit of our testing has been that when someone is coming for our Game Nights they simply say I’m bringing a “5” a “10” or whatever and we’ll match up by that number. That doesn’t mean that a “5” won’t play a “10”, but at least both folks kinda know where they stand at the beginning of the game. In our trial “BattleComp” rules, the guy that if the guy that had the “5” beat the guy with a “10” army, he would get the difference in battle points for the tournament.

After reading online about the demise of Bretonnians as a good army of course, I had to get my limited model Bret army out for a try. Mostly it is my old Battlemasters Knights, Battlemasters Infantry, with some old skool Plastic Bret archers from an early box set.

Here is what I took:

2250 pts Bretonnian Army List

Duke Atchman, Barded Warhorse, Wyrmlance, Gauntlet of the Dual, Virtue of Confidence (Can’t refuse challenge, re-roll attack and to wound in a challenge)
BSB Paladin, Sword of Heroes
Paladin, Lance, Shield
Damsel, Barded Warhorse, 2 x Scrolls
Paladin, Pegasus, Lance, Shield, , Virtue of Discipline (no +1 for Outnumber)

Core:
8 Knights of the Realm, Full Command (Lord and Damsel here)
8 Knights of the Realm, Full Command, War Banner (Plain Paladin here)
6 Knights of the Realm, Full Command (BSB here)
6 Knights of the Realm, Full Command
25 Peasants, Full Command
21 Peasants, Full Command
2 x 10 archers
1 x 10 Skirmishing archers

Special Choices:
5 Mounted Yeomen

Rare Choices:
3 Grail Knights
Trebuchet

127 models

Summary of List:

I was trying to hit the high end of our composition system. Since I took out the magic users basically it allowed me to get a plain Paladin as a booster for one of my lances. I liked the balance of the list. It is not a competitive of an army but in our “fluff fest” as our guys are calling it, it was a great army.



2250 pts Warrios of Chaos army list

Chaos Dave’s Chaos Things

My old foe and one of my favorites Chaos Dave. Normally all of our games end in a draw so it is always a tense game between us.

Chaos Lord, with Chaos Runeshield, leading a unit of Chaos Knights
Level 2, Tzeentch Sorceror with stuff in the Chaos Knights
Level 2, Nurgle Sorceror, in a chariot with the 2D6 Bound spell
Level 2, Slaanesh Soceror, in a chariot

Core:
2 units of Slaanesh Marauder Cavalry with throwing axes
2 units of Chaos Warriors of Nurgle, one has the Raptourous Standard

Specials:
5 Chaos Knights, Full Command

B1 Setup and first Chaos Move

Dave moved first and then went to magic which didn’t do much if anything



B4 This was the Bret setup, Though my Brets aren’t the nicest models they do actually look okay in pictures. I need to base them and get some new trays made for them. I couldn’t find my Trebuchet so the Brets used a captured Orc one.

The Grail Knights, Pegasus, and the Mounted Yeomen are protecting the tower from the approaching Chaos Lord and his Knights (Yeah right).



B5 Chaos Turn 2

The Chaos army destroyed my Mounted Yeomen who tried to stop the attack on the left flank. The rest of the army moved forward to threaten mine. The magic phase again wasn’t much as it was ended by a miscast which wounded the mage.


B7 Bret attack!

On the Bret turn 2 I pretty much had to charge as my magic defense was basically gone. My goal was to try and get rid of one of the mages this turn.

The Pegasus Paladin charged one of the mages in a chariot. The General’s unit charged a unit of Chaos Warriors which fled. The unit with the Sir Plain the Paladin, charged the Warriors with the Rapturous Standard.

I forgot to move my BSB’s unit! I should have backed up a bit, but totally spaced it off! They would pay. I had charged the Grails in there to try and chip down the unit and I MEANT to back off the BSB’s unit and just forgot. The Grails were destroyed but took out a Chaos Knight.

My archers shot some of the Marauder cavalry on the far flank reducing them to one. In the near photo my archer shot down one Marauder cavalry.

In melee I didn’t kill ANY Chaos Warriors! Their armor, toughness and the Mark of Nurgle made them hard to shift. On the other hand I made all of my armor saves too! With my outnumber and the War Banner, they fled! However I rolled FOUR INCHES to pursue! Dave was disappointed when the Rapturous Standard failed to save his unit and it was snatched from them as they fled.

The Pegasus Paladin killed the wounded mage but didn’t break the chariot. His Pegasus took a wound from the crew.




B8 another view



B10 Chaos Counter in turn 3

The Chaos Warriors all rallied and prepared for the next turn. Seeing the vulnerable BSB, the Chaos General charged them. I knew he had the Runeshield making my Sword of Heroes useless. I chose to flee and of course I rolled an “11” to rally and there went my BSB and an intact unit of Knights.

One of the mages charged my Peasants in the flank.



B13 Forgot to take pictures [Ed. What !? ;) ]

My Peasants were destroyed by the Chaos Chariot and mage. The Marauder cavalry have destroyed the Trebuchet. They would go on to break the archers as well (stupid musician)!

The big shift from last turn was that both big lances charged the Chaos Warriors and broke and ran down both units. This time the lances were sharp!

After killing the mage, the Pegasus Captain broke the chariot and ran it off the table.

Chaos Dave needed to get points so he started moving his General for some General on General action!



B12 The Chaos Chariot charged the other lance.

In the magic phase of this turn Chaos Dave threw a Slaanesh spell and killed FIVE of my Realm Knights, which rolled an “11” for panic test and ran off the table-oh dear! If he could break the small lance he is back in the game!



B14 The Realm Knights WERE ready to help out the small lance, but they ran from the nasty Chaos Spell.

The Chaos Chariot found the Bret lance to be a tough target! Only a single knights fell from the charge so they held.


ALL IN!

In my turn 5 I moved the Pegasus behind the Chaos Knights. Believe it or not the 20 archer shots killed two of the tough knights reducing them to just three models.

Instead of just ignoring them and winning the game, I went for a big brawl. Everything that could charged.

Out of the picture the final Chaos Chariot broke and was ran down. The archers broke and were ran down by the Marauder cavalry.

The Pegasus Paladin was lethal felling two knights on the charge! Both General’s yelled out challenges! Duke Atchman thrust with the Wyrmlance and hit four times, did three wounds, and with no saving rolls made the Chaos Lord fell dead despite the fact he was toughness 6 with a 1+armor save!

The lance killed the last Chaos Knight and the only the Tzeentch Sorceror and two Marauder Cavalry were the only survivors.

Victory to Bretonnia !


Battle Summary:

Playing with the weaker lists is a lot of fun. I’m not sure you can call a Bret list all that weak in a friendly environment.

Saturday, 2 May 2009

Dark Elf Army vs Bretonnians 2250pts battle report

warhammer tournament fantasy battle report :-

"The hydra didnt like being a large target when the duke went and added another collection of hydra heads to his trophy rack !" [Ed. I guess you can see where this is going !]

(very short and sweet, not a coffee break read because your coffee won't be cold enough !)

source : warhammer.org.ukcredit : Alex West02-May-2009


Ah Dark Elves. Singe had 2250 to play with and had a level 4, bsb, hag on cauldron, unit of cold ones, unit of corsairs, 3 units of dark riders, chariot, furies, hydra and 2 units of 10 shades, 1 with an assassin in.

The shades all hid in the worlds biggest wood which was nicely in the middle of the table. Nice for Singe that is


Its shady in the wood, arf arf.

Whilst singe's army was very avoidance brets have a tendancy to, as someone else described, 'push forward and push the dark elves off the table'. This is basically what happened here with singe baiting and fleeing with the dark riders but running out of tabel and being caught in the end. The hydra didnt like being a large target when the duke went and added another collection of hydra heads to his trophy rack and the chariot didnt very much like the bsb's lance to the face.
The shades were a royal pain in the behind to get hold of but they elected to stand and shoot at 4 errants, killing 1 but forgetting that they are immune to psych on the charge and getting run down allowing the errants to overrun into the level 4.


After a bit of goth elf clearance the brets were starting to dominate the field


A bit of a panoramic shot. The shades to the south ran out the wood, got shot up the peasant archers and decided they didn't like that so ran back into the woods


The sorceress cops a lance to the face whilst the dark elf army plays defend the wood

End result was a major win for the brets. This was the first time i played Singe and it was a great game, really enjoyable. He played like a true gent and i'm sure with some more experience of the list he was using would have reveresed the result.

Friday, 1 May 2009

Beasts of Chaos vs Bretonnians 2500 pts battle report

warhammer fantasy tournament battle report :-

A nasty blood bath of a massacre !

(very summarised but enjoyable with some nice pics of a good looking Bretonnian army)

source : warhammer.org.ukcredit : Alex West01-May-2009


Following vague promises of doing a torunament report i took my camera along to the recent Destruction Derby event, a cracking 1 day event in erm, well, Derby.

It used a tiered system and as i was using Brets i got 2250 to play with which was good!

Game 1 vs Beasts of Chaos

Beasts of Chaos were allowed 2500 points to play with and Dave's army was led by a slaanesh shaggoth. It also had a giant, unit of bestigor, 3 units of dogs, 3 herds, 3 level 2's, 3 chariots, unit of centigor possibly some other bits and bobs!

In Dave's first turn he moved everything forward a bit, nothing too extravagent. Magic pinned a small unit of errants in place, a bit annoying but not worth using a scroll on imho.

In my first turn i moved things forward a bit, being somewhat cautious keen not to close the gap until my archers and treb could get a turn or two shooting in. There were a hell of a lot of beasts after all!

The treb lined up a shot on a herd with level 2 in, hoping i could force a panic check to bring down Dave's magic and remove a potentially annoying unit. Luckily, unluckily for Dave, the trebs shot scattered 6" straight towards the giant, cue a partical hit which wounded and then 6 wounds later the giant was felled! As a direct result of this the herd with the shaman, 2 units of dogs and another herd all ran down the beasts line and off the end of the table! 650ish points with 1 shot, best shot the treb has ever managed!


There used to be quite a few beasts here...


Thats a scary unit to be facing off against!

The rest of the game went into the usual trying to get the charge off on various beast units which went well with the aid of some very good dice!


A beast chariot tries a desperate charge against a lance. Alas for Dave to no avail!

The crux of the game came into focus when the bsb's lance, errant lance and duke charged the bestigor and shaggoth.


In for a penny...

The hsaggoth narrowly avoided ending up on the end of the dukes lance (he had virtue of heroism) but the bestigor were broken and run down effectively giving the game to the brets in a big way.

Some other shots of the game:

Ogres don't want to play with the tincans


The duke was so angry about not adding a shaggoth to his display rack he single handedly ran down a unit of ogres. He is a mean hombre.


Not where i would want to be if i was a bray shaman !

Overall it was a massacre win to the brets. I can only apologise for the extraordinary luck which felled the giant and effectively gave me the intiative from the off but as usual Dave took it with great grace and got my vote for best sport.

Wednesday, 15 April 2009

Wood Elves vs Bretonnians 600 pts battle story

warhammer fantasy story report :-

"Oblivious to his men’s death the Paladin slammed into the Elves like a thunder bolt! He swung his sword fiercely and cut 3 elves down, while his stallion (Fred) trampled an elf." [Fred ?! Lol - Ed.]

(One of a series of battle stories following the exploits of the Bretonnian hero Sir Giles de Mer)

source : warhammer.org.ukcredit : Dark Haven15-Apr-2009


Battle 2 "Arrows of the Asrai"

Enemy: Wood elves
Points: 600


Bretonnia Army

Paladin (Giles de Mer) = 100
w/ Lance, Shield, Barded Warhorse, Sword of Might

Paladin (Jacques du Payen) = 129
w/ BSB, Sword, Heavy Armor, Barded Warhorse, Warbanner, Virtue of Duty

5x Knights Errant = 121
w/ Lances, Heavy armor, Shield, Swords, Full Command

5x Knights of the Realm = 144
w/ Lances, Shields, Swords, Heavy Armor, Full Command

14x Archers = 103
w/ Longbows, daggers, skirmishers, music



Wood Elves Army

Spellsinger (Lora Forestdancer)
w/ Level 2, Deep Wood sphere, Longbow, Sword. (Casts tree singing twice a turn)

6x Wardancers
w/ Dancer Leader

12x Dryads
w/ Branch Nymph

10x Glade Guard
w/ Longbows, Light Armor, Swords

Seeing the Elf witch disappear into the woods, Giles summoned his bugler, who promptly trumpeted 3 great blaring notes. Forming into the Lance formation, the Bretonnians and their peasant archers regrouped and then sped after the Elf. As they cleared the forest, the saw the Elf witch again, only this time she had reinforcements.


Turns 1-3

Once more upon seeing the enemy, Giles commanded his men to stop and pray for guidance and protection from the Lady. After their recent defeat, the Wood Elves had no mercy left and immediately attacked. Their war dancers and Dryads charged forwards shrieking terrible war cries. Lora smiled benignly as she cast treesinging on the peasant archers hiding in the forest. With a loud crunch four of them were ripped apart by the animated tree limbs causing the rest to flee. The archers fired their arrows into the peasants and killed another two with lethal accuracy. After witnessing the ferocity of the Asrai attack, Giles roared his peasants to stand their ground (After looking his big sword, they gulped and immediately got back into formation.) Seeing the encroaching mass of Dryads and frenzied Elf warriors, Giles carefully moved his cavalry into position to spring a trap on the elves.

Once more the Dryads and wardancers ran forward, this time Lora joined the wardancers and continued to cast treesinging without ceasing. The archers fired again into the Knights of the Realm and shot Sir Glorin in the head. Roaring his battle cry Giles lowered his lance and charged the surprised Wardancers who had thought themselves safe. With a massive yell the Knights slammed into the wardancers and a great spray of blood erupted into the air as five of the six were gored with lances. Quaking in fear at the wrathful knights, the wardancer and Lora fled only to be cut down by a sword. Seeking more glory, young Sir Giles overran forward towards the hill where a squad of cloaked elven archers were pouring arrows into them.


Turns 4-6

With the loss of their leader and their shock troops the Dryads seemed momentarily shocked and merely shuffled around a bit. The archers, seeking revenge, shot at the Knight of Realm and were rewarded with another head shot. Now eager for combat, the Errants led by Sir Jacques slowly picked their way through the difficult terrain in order to engage the Dryads. Once again Sir Giles lowered his lance and his knights charged into the Archers who bravely held their ground and let off a final hasty volley that dropped all the knights except Sir Giles. Oblivious to his men’s death the Paladin slammed into the Elves like a thunder bolt! He swung his sword fiercely and cut 3 elves down, while his stallion (Fred) trampled an elf. Beset by the berserker fury of the paladin, the archers broke and were all cut down by Sir Giles. Following this, the Dryads charged into the Knights Errant and killed 1.

The Errants responded by slaying 2, but the Dryads broke and fled. After rallying, they later charged the lonely figure of sir Giles thinking him to be easy sprt. They were to be sadly mistaken. Even surrounded by a sea of whirling tree branches and nettles, Giles fought on as his armor was heavily dented as it protected him from a relentless volley of attacks. “Landuin and the Lady!” Sir Giles bellowed as he cut down 3 dryads; faced with such ferocity the Dryads fled from blood spattered Paladin only to be run down by him. With that, the Wood elves were wiped out.

Result: Bretonnian Victory!

Sir Giles slid off his saddle to the cheering of his men. “We have victory!” he yelled in jubilation. All around him knight and peasant alike were roaring their triumph. Their Baron had led them to not one, but two victories in a single day. Their cheering stopped abruptly when then realized they were now silently surrounded by dozens of cloaked elves. Each with a longbow nocked with an arrow.

Thursday, 26 March 2009

Bretonnia vs High Elves 2000 pts battle report

warhammer fantasy battle report :-

"The errantry knights charge the dragon princes, who wisely retreat. The grail knights thunder into the flashing blades of the white lions." (blurry pics but nice friendly writing style)

source : warhammer.org.ukcredit : Silas727-Mar-2009


2000 points High Elf Army list

Elendriel – Archmage, lvl 4, annulian crystal, dispel scroll, ring of fury
Farendil – Mage, lvl 2, jewel of the dusk
Mithrandel – Noble, army standard bearer, dragon armor, shield, barded steed, helm of fortune, sword of might

10 archers
20 spearmen: full command, lion standard
15 phoenix guard: full command, war banner
14 white lions: full command, standard of balance
6 dragon princes: champion, musician, amulet of light
Lion chariot
2 phoenix claw bolt throwers
2 eagles

2000 pt Bretonnians Army list

Lord: wyrmlance, tress of isoulde, mantel of damsel Elena, virtue of discipline, on royal pegasus
Paladin: army standard bearer
Damsel, 2 scrolls; warhorse
2 x 20 men-at-arms,: full command
10 archers
10 skirmishing archers
2 x 6 knights errant: champion
2 x 6 knights of the realm: champion, standard
5 mounted squires: shields, musician
2 x 3 pegasus knights: champion
7 grail knights:
trebuchet


Pitched Battle

Objectives: kill the enemy general, hold more banners than your opponent, wipe out your opponent’s biggest point unit.

Brettonians are a tough army for High Elves to fight, and I was very nervous about his flying cavalry. After looking at the terrain and my spell selection (rule of burning iron, molten silver, transmutation of lead, spirit of the forge; shield of Saphery and courage of anaerion) I thought I had a good chance.


quick, move up while they’re kneeling…

I deployed all my infantry around the “rocky” forest in the center which would limit the angles the knights could charge at me. My princes and chariot would help protect me from the longer range threats. The shooting was deployed away from my main army, so if the knights went after it, it would give me more time to react to their attack.

Turn 1: While the knights await their blessing, I fly my eagles far forward, while my infantry advances. The dragon princes crest a small hill, surveying the land. The only enemies in range are the archers, so four of them get bathed with molten silver, and the archers slay two more of them. This will cause the peasants to flee, never to return. The knights are silently glad they have fewer mouths to feed on the way home.


are those griffon riders?

The realm and errantry knights canter forward. The pegasus knights land near the eagles, while the yeomen gallop to their right. The peasants move forward at a march, while the grail knights are more cautious. The right flank sees a lot of tactical maneuvering; the errantry knights position themselves in front of the realm knights, with pegasus knights to the flank of my dragon princes. The skirmishing archers rush into the house. The trebuchet flings a rock at the phoenix guard, but it scatters to their left.


it’s like we want them to charge us

The phoenix guard and dragon princes present a common face to the pegasus and errantry knights. The white lions move up to pin the grail knights in place. All of them are within sight of Mithrandel’s army standard. One eagle diverts the errantry knights; the other moves to march block the peasants. Elendriel and Farendil move into the rocky woods and try to launch a magical offense, but the damsel burns all her parchment to stifle them.

Arrows and bolts fill the air, but only manage to do a single wound to a pegasus knight.


those are the most intimidating pegasi I’ve ever seen!

The pegasus knights fold their winds and dive at the bolt thrower, wiping out the crew. The errantry knights chase away the interfering eagle. More action occurs on the right flank.


for Bretonnian and the Lady!

The errantry knights charge the dragon princes, who wisely retreat. The grail knights thunder into the flashing blades of the white lions. The pegasus knights fly past the fleeing princes to land behind the spears. A huge rock sails wide over the phoenix guard, one of the takes a moment to follow it’s progress and gets shot by an arrow from the house. Six lions die in the charge, and not a single knight dies, but the lions stand firm.

Turn 3: One eagle rallies, the other charges the trebuchet crew. The phoenix guard charge the errantry knights, who almost flee the field.


. . . . (the phoenix guard battle cry

Meanwhile the lion chariot causes the realm knights to flee as well.


the lion’s roar is much more impressive

The dragon princes rally to face the pegasus knights. Magic does nothing of consequence (amazingly) and the archers shoot down two yeomen. The last bolt thrower again can’t hurt the pegasus knights. Elendriel bites her lip in frustration. Another white lion falls, his death unanswered, and they hold. The eagle rends a peasant, but they stand fast.

The “griffon” knights charge and overwhelm the second bolt thrower. The errantry knights charge the chariot, their realm companions rally. The errantry knights on the far side of the field rally as well.


Farendil, look out!

The other pegasus knights want to charge Farendil. I measure the distance and the hapless mage is exactly 2” from the edge, so visible to the pegasus knights. I sigh and take the charge. The archers in the house kill two more phoenix guard, and the eagle is seriously wounded by the trebuchet crew. The great melee continues, with a lion and a grail knight falling this round. Farendil tries his best, but is no match for the pegasus knights. Rather than kill him, they sling his protesting form over their saddle as they gallop forward out of the forest.

Turn 4: The archers try a desperate charge into the flank of the errantry knights. The lion chariot rallies. Elendriel runs through to the far side of the woods as the dragon princes race to support the phoenix guard.


this is for Farendil…

Elendriel’s wrath fuels her magic, and the errantry knights in front of her scream as their armor glows white hot. All of them fall from the saddle. The eagle kills two more peasants but the last one crushes its head with a rock. Two more white lions fall, as does another grail knight. The archers can’t penetrate the heavy armor of the knights, and lose one of their own for their troubles. They flee and are cut down, but do pull the errantry knights away from my army.

The “griffon” knights fly behind my spears, while the pegasus knights charge the rear of my white lions. The last peasant tried to load the machine, but he turns the crank to hard and it snaps. The Bretonnian duke, who spent most of the game hiding behind some trees, flies out now to the flank of the spears and unleashes the dragon’s flame from his lance. Four elves die, but refuse to panic. All of the white lion perish except for the standard bearer, the knights are untouched.



things are falling apart, will the center hold?

Turn 5: Elendriel is wracked with indecision. Pegasus knights are flying all around, the peasants and knights are getting closer, and her army is slowly unraveling. She joins the spears and orders them to face the pegasus knights, as they will be easier to hurt than the realm knights. The phoenix guard turns to face the grail knights and the dragon princes brazenly march into the face of the realm knights. Elendriel uses her ring, the rule of burning iron, and the spirit of the forge, and still only kills one pegasus knight. The damsel in the grail knights begs the white lion to surrender his banner. Faced with overwhelming numbers, the elf swallows his pride and hands over his standard.

The Duke sounds his horn, and the Bretonnians leap to the attack again. Realm knights charging dragon princes, pegasus knights and more realm knights charging the spears. The peasants abandon their house and move to block the phoenix guard. A flurry of spear attacks glace off armored hide and shield, and Elendriel too is captures by the pegasus knights. Her spears are scattered to the four winds. The dragon princes lose two of their number on the charge as well, without doing a single wound to the knights. They too are broken and scattered, ignoring Mithrandel’s orders to stand fast.

Turn 6: The phoenix guard charges the peasants, who naturally flee before them. They ready their halberds for the oncoming charge from the grail knights, but the paladin raises his hand, and forbids the charge. “Enough blood has been shed today, noble Asur. Clearly, the field is ours.”

1 pt loss to the High Elves.

It’s pretty safe to say that I could have played this game better, but I don’t want to take anything away from Steve. He had a good army, and he knew how to use it. I was unable to remove his pegasus knights, which were the biggest thorn in my side. Protecting Farendil better would have been very useful in several cases. In the end it wasn’t important. I have a winning record at a GT for the first time in about three years. I was extremely happy overall.

Monday, 23 February 2009

Orcs and Goblins vs Bretonnians 2000 pts

warhammer fantasy battle story-based report :-

"The pegasii looked on with dismay as the Wyvern dismembered the proud Bretonnian ground-horses one-by-one..."

(nice maps - click to enlarge them - and an engaging writing style by the scribe)

source : giltwar.wordpress.comcredit : The Scribe23-Feb-2009




“Dey did WAT?!” Glarsnot Bloodcurdle’s voice roared with anger as the greenskin general learned of the slaughter at Glork’s Pond, sending several nearby snotlings diving for cover. “Da pinkskinz did WAT?” He brought his fist down heavily on the skull of one snotling who moved too slowly, underlining his fury. “Deyz gunna pay for DIS! Tell da boyz.. wez gunna go down deyr, and stomp dem shiny pinkies into da mud!”

Turning to his commanders, Bloodcurdle barked out a rapid series of orders. A small holding force would be kept here in the north, to keep the main Dwarven force bottled up in Karak Kadrin. The rest of the army would march south, cross the mountains at Mad Dog Pass, and crush the border princes. Accompanying him would be some of his most trusted warriors: Biggaboots Sticklifta, his standard bearer and veteran of many battles; Slarkfug Boarmuncher, whose bloodthirsty heroism had turned the tide of previous encounters; the Orc Shaman Blackfang Foestomper; and his Goblin Shaman colleague, Uddaguy Goboom. Last, but certainly not least, was the greatly feared the Black Orc warlord Savagewing Gutripper and his huge, terrifying Wyvern, Cuddles. The objective was simple: to destroy the murderous Clan of Calhew Spore-killer and their local Dwarven allies before their could rouse the Bretonnian border princes to another one of their genocidal campaigns.

* * *

Sir Tandeath beamed with pride as he heard from Sir Liam Calhew, the Baron’s brother and trusted vice-commander, of the honour that would be bestowed upon him in the forthcoming battle. The young Knight had been chosen to carry the legendary Calhew banner, painstakingly fashioned some seven hundred years ago by the Nuns of the Convent of Our Most Aquaeous Lady from the bloodied undergarments of Baron Stefan Calhew himself. What is more, he wouldn’t have to bear it on foot, or on horse, but astride a magnificent Royal Pegasus!

“Yes, Knights of Clan Calhew,” Sir Liam continued, “while your liege–my brother–continues his parleys among the border princes, he sends these first benefits of his diplomatic efforts: mighty winged steeds donated from the stables of our friend, Baron de Maisonneuve.”

Sir Perfluous spoke up: “What, no knights, and bowmen, and men-at arms?” “Err, no…” replied Sir Liam somewhat evasively, “but in addition to these magnificent beasts, we have also been sent these finely-tooled leather pegasus saddles by Baron d’Urfé.” Sir Tandeath settled himself in the saddle, happily–it certainly was fine! “And no yeomen, or warmachines, from our brave Bretonnian allies?” asked Sir N’Dippity. “Not exactly,” sighed Sir Liam, “but we are indeed fortunate to have this very handsome good-luck card, signed by several of the other barons, plus someone whose name looks like “Arghhhhh.”

“It matters not,” sneered Sir Tan Death, with a dismissive wave of his hand. “With our forces, and those of our Dwarven allies, we shall crush these green scum. Victory is certain!” Sir Liam and the other paladins grinned at the infectious enthusiasm of the impetuous young knight. After their last stunning victory, this much was clear: none of the foul greenskins could long withstand Bretonnian hooves, swords, and lances.

* * *



The combination of Dwarven shooters and Bretonnian cavalry made this a particularly daunting battle. In deploying, my intention was to hold back any assault in the centre until a strong force of Goblin Spider-riders on the left, together with my heroes (and especially Savagewing Gutripper and his fearsome Wyvern) could turn the enemy flank. Magic and artillery would be used to target the high-value and high-threat units, especially cavalry, pegasus knights, and war engines. My Goblins were well-endowed with fanatics, to deter the Bretonnian cavalry.


TURN 1



As the Bretonnians knelt in prayer, the Dwarves put their faith in a more tangible asset: gunpowder. The battle started with the roar of Dwarven cannon and the sound of shattered wood, as the first salvo of the battle killed several Orcs and destroyed the Orc chariot. The Quarrelers cheered at the sight, as Thane Keenblade led them into a commanding position on top of Rocky Rise.

Glarsnot Bloodcurdle cursed under his breath–he should have known better to have brought one of the wooden contraptions in a campaign against stunties. With a shout, he signaled the flanks to advance, while the centre held its position. The spiders scuttled forward, while overhead Gutripper and Cuddles moved into position behind the Hillock Woods, out of sight of the Dwarven artillery but visible to the Bretonnian Knights. The Orc Boyz edged forward too, despite their orders, such was their enthusiasm for battle.


TURN 2



Now blessed with the most noble and pure grace of the Lady, the Bretonnians moved forward to slaughter and kill. The Knights Errant and Paladins advanced on the western flank, while the Knights of the Realm crossed Rocky Rise in the east. The Thunderers poured lead into the approaching Snotlings, trimming their numbers significantly. More important, the Dwarven artillery pounded the Black Orcs, causing multiple casualties and narrowly missing Glarsnot Bloodcurdle himself. Clearly they had his range.

“We can’t stay ‘ere, ladz,” bellowed the Orcish General. “Letz go pound ‘em… WAAAAAAAGH!”

The cry was taken up by the entire Greenskin horde, as they rushed forward. To the east, Gutripper and Cuddles slammed head-first into the advancing Knights Errant, while the Darkvenom Spiders fell upon their left flank. Soon the air was filled by the frantic screams of men, and sounds of panicked horses. The Knights Errant were slaughtered.

In the centre, the main body of the Orc and Goblin army marched towards their enemies. While they blocked the sight-lines of some of the war engines, this was offset by a powerful Brain Bursta cast by shaman Uddaguy Goboom, which inflicted a half dozen causalities on the hapless peasant longbows.

On the east flank, the Silentdeath Spiders moved clear of the Quarrelers’ arc of fire to threaten their flank. The Night Goblin bows advanced into Spooky Woods just far enough to launch several fanatics at the oncoming Knights of the Realm (a few goblins having been left jutting clear of the woods for just this purpose). While none moved into contact, they soon formed a formidable barrier of fungus-induced whirling insanity between the Goblins and the Bretonnian cavalry.

* * *

The Goblin Doom Diva crew watched battle unfold—and watched too, as the other greenskin artillery failed to inflict significant damage on the enemy. Skulnug Thunkskull shook his head.. if you wanted damage done, you had to be prepared to take the damage. He put on his crash helmet, climbed into the oddly-constructed home-built apparatus, and signaled to the others. “OK, ladz… get da stretchy-thinger ready, and letz show ‘em wat a Diva can do…”

SPROINGGGG… with a crash and a mighty reverberation, the gobbo was hurled into the big blue sky.

* * *

Standing behind the peasants with the Calhew banner clutched in his mailed fist, Sir Tandeath remained confident of victory. Why, even now he could hear their cries of fear and terror growing! Soon they would be crushed, with their dead, wounded, children, and small pets thrown on huge flaming pyres to cleanse their land of their foul green presence. Truly, there was no beauty greater than the grace of Our Lady.

Beneath the Knight, Gwenovyr—his newly-acquired Royal Pegasus—trotted anxiously, her virgin white coat emblematic of the pure nobility of this latest War of Errantry. Sir Tandeath chuckled. Even the beast wanted to crush greenskin skulls.

* * *

Thunkskull cursed as he glided aloft over the battlefield.. he had aimed at the Dwarven artillery, but was clearly was off-course. There was, however, that odd fluttering flag there, behind the archers and somewhat removed from the enemy army. That looked like a good landing spot….

* * *

The Pegasus shifted position a little, as the goblin screams grew still louder. “Tis odd,” thought Sir Tandeath, “how the hills around here carry an echo..” Suddenly, Gwenovyr reared violently, dumping the unprepared Paladin onto the ground before trotting a few paces away. “By the cursed elbow of Saint Nutocks, what has gotten into you?” The angry knight glared at his erstwhile mount as he brushed the dirt and grass from his armour and banner. “It is almost as if…”

aaaaaiiiieeeEEEE…SPLAT! The thought went uncompleted. Thunkskull dove headlong into the Bretonnian battle standard-bearer, killing him instantly and ripping the Calhew banner to shreds. Across the field of battlefield, the Doom Diva crew cheered, and held high-pitched squeaky arguments over who got to fly next.


TURN 3



The deadly Dwarven cannon, having destroyed a chariot and gravely injured the Black Orcs, now turned their attentions to the Orc Boyz and Snotlings. The former took some casualties from cannonball, while in a single mighty crash the organ gun wiped out the latter. The Dwarven Quarrelers turned to face the Spiders on their flank, while the Knights of the Realm maneuvered to avoid the Gobbo fanatics now closing on their position.

The Paladins looked on with dismay as the Wyvern dismembered the proud Errantry Knights one-by-one, and the Forest Spiders crawled dragged off the few wounded survivors in silken tombs. “Tis a an awkward turn of events,” commented Sir Perfluous, “for verily yonder Knights have met a most unseemly fate.” Sir N’Dippity nodded grimly. “Forsooth, what you say is true. Yet I know, with the strength of right and our Lady’s blessing we can vanquish yonder winged beast.” With this, he brandished his glowing sword. His knightly companion did the same. The Wyvern would soon taste the bite of blessed Bretonnian steel.! With a cry of faith and honor, the two formidable knights spurred their royal pegasii and charged their foe. “Onwards! To Victory!”

* * *

The pegasii looked on with dismay as the Wyvern dismembered the proud Bretonnian ground-horses one-by-one, and the forest spiders dragged off those few mounts still alive to wrap them in silken tombs. For generations, the de Maisonneuve pegusii had been bred for their intelligence. For generations, they had fought foes large and small on the battlefield.

They felt their riders draw their swords. They heard their battle cries, and felt the knights’ sharp spurs in their flanks. The two magestic mounts took to their air, their white wings flapping powerfully and magnificently. Their riders’ cries encouraged them on: “No, dammit… the other way!” and “Towards the Wyvern, not away from it!”

There was a reason why the de Maisonneuve Royal Pegasus bloodline had flourished through all those generations. They weren’t stupid: that was one large, and very terrifying, Wyvern. Both fled the battlefield, taking their riders with them.

With this, Savagewing Gutripper laughed, and directed Cuddles towards the Bretonnian bowmen. As Cuddles glared menacingly, the Peasants fled in terror.

* * *

Even as the paladins were fleeing, Sir Liam Calhew was taking to the air on his own Royal Pegasus, the ancient Wyrm Lance held at the ready under his arm. For too long he had languished under the shadow of his elder brother and lord, Baron Mayhem Calhew. Today he would show such heroism that princesses would swoon, knights would bow, and bards would compose ballads of his exploits for years to come!

He guided his flying steed to the flank of the advancing orcs, pointed his magical lance, and spoke the command word. Almost instantly, a huge tongue of flame engulfed the greenskins. Oily smoke obscured the battlefield as guttural screams could be heard. When the thick smoke finally cleared, a smoldering mound of dead greenskins could be seen on the battlefield.



Well, not so much a mound as a small pile, perhaps. Or, still more accurately, a bump. The fearsome lance of flame had killed one rather elderly and overweight orcish warrior. The others seemed very much alive. Glarsnot Bloodcurdle quickly galloped up to join join his troops, and the Orc Boyz turned with a roar to face the Bretonnian general. The Blue Moonz gobbos also set up a cry–rather more high pitched and squeaky in tone–and advanced on Sir Liam, launching two fanatics in his direction. The first fell short. The second, however, slammed into his mount with a scream, and a whirlwind of horsefeathers. The Royal Pegasus expired, and the Bretonnian commander fell to the ground with a thump. His heroic foray had left him alone in the middle of the battlefield, his enemies closing in.

High up on Rocky Rise, the Silentdeath Spider-Riders looked out on to the battlefield, and saw the tide apparently turn in the greenskins’ favour. This was no time for squabbling, or for inaction.. this was a time for impetuosity! With a war cry and spears raised, the Forest Goblins slammed into the Quarrelers. Both sides fought tenaciously, with neither breaking.


TURN 4



With hordes of gobbos, Orcs, and whirling fanatics bearing down on his position, Sir Liam Calhew did what any brave Bretonnian knight would do: clutching his sword in his hand and his shield on his arm, he uttered an unquotable stream of curses, and ran like a fearful scullery maid for the cover of the woods. Knightly courage has its limits when faced with that many spears and choppas, and most especially when legendary general-slayer Glarsnot Bloodcurdle is among them.

Elsewhere, however, there were signs that the battle might tip back towards the Alliance. On Rocky Rise, Thane Keenblade and the Dwarven Quarrelers broke the Silentdeath Spider-Riders, who routed from the field. Just to the south, the Bretonnian Knights of charged the Night Goblin Bows, slaughtering them with lance and sword. The Organ Gun opened fire on the Doomskitter Spiders, wiping them out too, while the Thunderers and the two cannons fired with deadly effect on the Orc Boyz. Finally, the Peasant Longbow miraculously rallied, despite the flight of all their knightly commanders from the field.

In response, Blackfang Foestomper, the Orcish shaman, called upon Gork to inflict havoc and revenge among the spore-killers. Making up for past inaction, a giant green foot appeared on the battlefield, stomping in turn the Peasants, Knights, Quarrelers, and one of the organ gun crew. Thus encouraged, the Orc and Gobbo foot-sloggers continued their grim march towards the enemy lines, ignoring the hail of fire before them. The Yella Moonz reserves were also brought forward to add still more weight. Most important of all, Savagewing Gutripper led Cuddles and the Darkvenom Spiders into a flanking positions behind the rallied Peasants, while the Greyweb Spiders, together with the shaman and hero accompanying them, moved to their front. While the longbowmen did not again flee from terror, they were now surrounded on three sides.


TURN 5



Seeing the threat to their rear, the Dwarven Quarrelers and Bretonnian Knights turned and headed back to their lines. As they did so, the Dwarven gunnery sergeant looked with amazement at the Wyvern approaching the rear of his position. It was huge! What was more, the dumb beast and its Orcish rider had apparently forgotten that artillery could swivel before firing. Idiots! He quickly barked an order, and both cannons and the organ gun were quickly sighted on the approaching foe.

“Wait fer it… wait fer it… now, Organ Gun…. FIRE!” No sooner had the order been given than the contraption belched an enormous plume of flame and smoke. It did not, however, belch much else: the weapon had misfired.

The gunnery sergeant, while disappointed, was far from panicked. Not only was he a most stolid and stubborn Dwarf, but he also knew from experience how much damage ordinary cannon could unleash at such a short distance–and he had two of them. he gave the command: “Gunners, load grape!”

The well-trained Dwarven crews leapt to action, loading the ammunition into the muzzles of the huge bronze weapons.

“Steady… steady… FIRE!” The two cannon roared at the rapidly-approaching Wyvern at point-blank range. Cuddles, however, seemed oddly unaffected–indeed, much more irritated than wounded, and covered now in an odd purple slime.

The gunnery sergeant knew immediately what had happened.

“By my grandmother’s long grey beard, you IDIOTS!.. GrapeSHOT, dammit, grape SHOT!” he shouted angrily, as only an angry gunnery sergeant can. The crews immediately dropped the small fruit they had been carrying, and instead turned to the boxes of steel balls piled next to their weapons. It was too late, however. With a mighty roar, Savagewing Gutripper urged Cuddles forward, and the pair charged the Organ Gun crew. The Darkvenom Spider-Riders followed, charging a cannon crew. Finally, and after surving a hail of longbow arrows that devastated and nearly broke the Greyweb Spiders, Slarkfug Boarmuncher and Blackfang Foestomper broke ranks to charge the third remaining cannon. Within a few short minutes, all three Dwarven artillery had been destroyed.

(Yes, really: the cannon all missed.)

As all this was happening, the Gobbo artillery was enjoying much more success than the Dwarves had experienced. Both the Rock Lobba and Doom Diva scored costly hits on the Quarrelers on the hill, killing more than a quarter of the unit but failing to break them. For its part, the Spear Chukka dropped one of the Knights as they too came into sight atop Rocky Rise.


TURN 6



The destruction of the Dwarven artillery was too much for the Bretonnian Peasants who, in a rather understandable gesture of self preservation, began to retreat from the battle. The Thunderers were less able to do so: surrounded on three sides by greenskins, they had nowhere to go. Grimly they would pour volleys into the approaching Orc Boyz, until they were overcome in a final charge by no less than three greenskin units.

On Rocky Rise, what was left of the Knights of the Realm turned to face the enemy to their western flank. This heroic move would ultimately render them heavily armoured snacks for Cuddles the Wyvern, but won the precious time the Dwarven Quarrelers needed to retire.

The battle was over. As the greenskin troops looted the bodies for war trophies, Glarsnot Bloodcurdle gathered his commanders together to congratulated them—and to share several large vats of captured Dwarven ale.

* * *

Good, it was finally dark. Sir Liam Calhew–Bretonnian Knight, hero of the Battle of A Couple of Brigands, famed for his cavalry charge at the Battle of the Stolen Donkey Cart, noble scion of the Clan Calhew, younger brother of Baron Mayhem Calhew, descendant of the renowned Baron Stefan Calhew–shook the leaves and millipedes from his expensive armour, and crept to the edge of the woods. Looking carefully about, he made sure that no greenskin sentries were to be seen. He then slunk home, wondering what he was going to tell his brother about the now-missing Calhew army…


EPILOGUE

My last encounter with the Bretonnians had gone very badly. This time–despite the fact that they had swapped out weak Bretonian men-at-arms for excellent Dwarven artillery and shooters–I expected things to go worse. Why then the victory?

Part of it was, to be honest, good luck: the failed Paladin charge, the ineffective flame lance, an excellent Gork’s Warpath, and the incredible chance of an organ gun and two cannons all misfiring or missing a Wyvern at point-blank range. Had the latter not happened (my own stupid fault.. I had meant to place the Wyvern where it was shielded by the archers) my opponent might well have seized victory from the jaws of defeat.

Credit also has to go the Savagewing Gutripper and Cuddles, who almost single-handedly turned the Bretonnian west flank. However, while a Wyvern can work well against Bretonnians (with low-strength, low-morale bowman and difficult-to-aim war engines), I can’t see ever deploying them against a (high-morale, artillery and shooter-rich) fully Dwarven army. I’m not sure I would ever want to risk an army general mounted on one either–they are simply too exposed. Glarsnot Bloodcurdle will be sticking to his boar, thank you.

The Doom Diva did well–the first time I had used one (and yes, it is a homebuilt one). I love Spiders too. While slower than wolf-riders, their ability to skitter across blocking terrain is extremely valuable.

The key, I think, was placing almost all my fast hitting power on one flank: a Lord, a hero, a Shaman, a Wyvern, and two units of Spiders. The Bretonnian cavalry, on the other hand, was split between two flanks.
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