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Showing posts with label _BR-WC. Show all posts
Showing posts with label _BR-WC. Show all posts

Friday, 22 May 2009

Warriors of Chaos vs Bretonnians 2250 points battle report (pictures)

"The Chaos Warriors all rallied and prepared for the next turn. Seeing the vulnerable BSB, the Chaos General charged them. I knew he had the Runeshield making my Sword of Heroes useless. I chose to flee and of course I rolled an “11” to rally and there went my BSB and an intact unit of Knights." [Ed. that must have hurt !]

(it sounds like the guys at Atchman's club are employing a "league" balancing points system. it sounds like it's got potential, I'll post details in the news section when I find out more).


source : warhammer.org.ukcredit : Atchman22-May-2009


Game Night Battle Report: Bretonnians versus Warriors of Chaos



We have been testing a new set of army guidelines for our Borderwars tournament. In effect you get a baseline rating from the guidelines and then a judge gives you the final score. The judge is important since too many folks try and “break” a checklists style system. However, we’ve found it to be very balanced (since we have no intention of breaking it).

The real benefit of our testing has been that when someone is coming for our Game Nights they simply say I’m bringing a “5” a “10” or whatever and we’ll match up by that number. That doesn’t mean that a “5” won’t play a “10”, but at least both folks kinda know where they stand at the beginning of the game. In our trial “BattleComp” rules, the guy that if the guy that had the “5” beat the guy with a “10” army, he would get the difference in battle points for the tournament.

After reading online about the demise of Bretonnians as a good army of course, I had to get my limited model Bret army out for a try. Mostly it is my old Battlemasters Knights, Battlemasters Infantry, with some old skool Plastic Bret archers from an early box set.

Here is what I took:

2250 pts Bretonnian Army List

Duke Atchman, Barded Warhorse, Wyrmlance, Gauntlet of the Dual, Virtue of Confidence (Can’t refuse challenge, re-roll attack and to wound in a challenge)
BSB Paladin, Sword of Heroes
Paladin, Lance, Shield
Damsel, Barded Warhorse, 2 x Scrolls
Paladin, Pegasus, Lance, Shield, , Virtue of Discipline (no +1 for Outnumber)

Core:
8 Knights of the Realm, Full Command (Lord and Damsel here)
8 Knights of the Realm, Full Command, War Banner (Plain Paladin here)
6 Knights of the Realm, Full Command (BSB here)
6 Knights of the Realm, Full Command
25 Peasants, Full Command
21 Peasants, Full Command
2 x 10 archers
1 x 10 Skirmishing archers

Special Choices:
5 Mounted Yeomen

Rare Choices:
3 Grail Knights
Trebuchet

127 models

Summary of List:

I was trying to hit the high end of our composition system. Since I took out the magic users basically it allowed me to get a plain Paladin as a booster for one of my lances. I liked the balance of the list. It is not a competitive of an army but in our “fluff fest” as our guys are calling it, it was a great army.



2250 pts Warrios of Chaos army list

Chaos Dave’s Chaos Things

My old foe and one of my favorites Chaos Dave. Normally all of our games end in a draw so it is always a tense game between us.

Chaos Lord, with Chaos Runeshield, leading a unit of Chaos Knights
Level 2, Tzeentch Sorceror with stuff in the Chaos Knights
Level 2, Nurgle Sorceror, in a chariot with the 2D6 Bound spell
Level 2, Slaanesh Soceror, in a chariot

Core:
2 units of Slaanesh Marauder Cavalry with throwing axes
2 units of Chaos Warriors of Nurgle, one has the Raptourous Standard

Specials:
5 Chaos Knights, Full Command

B1 Setup and first Chaos Move

Dave moved first and then went to magic which didn’t do much if anything



B4 This was the Bret setup, Though my Brets aren’t the nicest models they do actually look okay in pictures. I need to base them and get some new trays made for them. I couldn’t find my Trebuchet so the Brets used a captured Orc one.

The Grail Knights, Pegasus, and the Mounted Yeomen are protecting the tower from the approaching Chaos Lord and his Knights (Yeah right).



B5 Chaos Turn 2

The Chaos army destroyed my Mounted Yeomen who tried to stop the attack on the left flank. The rest of the army moved forward to threaten mine. The magic phase again wasn’t much as it was ended by a miscast which wounded the mage.


B7 Bret attack!

On the Bret turn 2 I pretty much had to charge as my magic defense was basically gone. My goal was to try and get rid of one of the mages this turn.

The Pegasus Paladin charged one of the mages in a chariot. The General’s unit charged a unit of Chaos Warriors which fled. The unit with the Sir Plain the Paladin, charged the Warriors with the Rapturous Standard.

I forgot to move my BSB’s unit! I should have backed up a bit, but totally spaced it off! They would pay. I had charged the Grails in there to try and chip down the unit and I MEANT to back off the BSB’s unit and just forgot. The Grails were destroyed but took out a Chaos Knight.

My archers shot some of the Marauder cavalry on the far flank reducing them to one. In the near photo my archer shot down one Marauder cavalry.

In melee I didn’t kill ANY Chaos Warriors! Their armor, toughness and the Mark of Nurgle made them hard to shift. On the other hand I made all of my armor saves too! With my outnumber and the War Banner, they fled! However I rolled FOUR INCHES to pursue! Dave was disappointed when the Rapturous Standard failed to save his unit and it was snatched from them as they fled.

The Pegasus Paladin killed the wounded mage but didn’t break the chariot. His Pegasus took a wound from the crew.




B8 another view



B10 Chaos Counter in turn 3

The Chaos Warriors all rallied and prepared for the next turn. Seeing the vulnerable BSB, the Chaos General charged them. I knew he had the Runeshield making my Sword of Heroes useless. I chose to flee and of course I rolled an “11” to rally and there went my BSB and an intact unit of Knights.

One of the mages charged my Peasants in the flank.



B13 Forgot to take pictures [Ed. What !? ;) ]

My Peasants were destroyed by the Chaos Chariot and mage. The Marauder cavalry have destroyed the Trebuchet. They would go on to break the archers as well (stupid musician)!

The big shift from last turn was that both big lances charged the Chaos Warriors and broke and ran down both units. This time the lances were sharp!

After killing the mage, the Pegasus Captain broke the chariot and ran it off the table.

Chaos Dave needed to get points so he started moving his General for some General on General action!



B12 The Chaos Chariot charged the other lance.

In the magic phase of this turn Chaos Dave threw a Slaanesh spell and killed FIVE of my Realm Knights, which rolled an “11” for panic test and ran off the table-oh dear! If he could break the small lance he is back in the game!



B14 The Realm Knights WERE ready to help out the small lance, but they ran from the nasty Chaos Spell.

The Chaos Chariot found the Bret lance to be a tough target! Only a single knights fell from the charge so they held.


ALL IN!

In my turn 5 I moved the Pegasus behind the Chaos Knights. Believe it or not the 20 archer shots killed two of the tough knights reducing them to just three models.

Instead of just ignoring them and winning the game, I went for a big brawl. Everything that could charged.

Out of the picture the final Chaos Chariot broke and was ran down. The archers broke and were ran down by the Marauder cavalry.

The Pegasus Paladin was lethal felling two knights on the charge! Both General’s yelled out challenges! Duke Atchman thrust with the Wyrmlance and hit four times, did three wounds, and with no saving rolls made the Chaos Lord fell dead despite the fact he was toughness 6 with a 1+armor save!

The lance killed the last Chaos Knight and the only the Tzeentch Sorceror and two Marauder Cavalry were the only survivors.

Victory to Bretonnia !


Battle Summary:

Playing with the weaker lists is a lot of fun. I’m not sure you can call a Bret list all that weak in a friendly environment.

Monday, 29 December 2008

Bretonnia vs Warriors of Chaos 1500 points

Warhammer Fantasy Battle Report summary:-

Ouch, a very nasty massacre ! (nicely summarised by turn/phase)

source : librarium-online.comcredit : Tones29-Dec-2008

After having my Chaos army for about a month I finally got the oppurtunity to play it against my friend's Bretonnians. He's not the best player, and just generally likes to charge, but it's still concerning as those lances hurt, and I had never played my army before.

Warrios of Chaos Army list

Exalted Champion: GW, Helm of Many Eyes (with marauders)
Bray Shaman: Lvl 2, LoS (with Herd)
Mounted Sorcerer: Lvl 2, MoS (alone)
24 Marauders
5 Marauder Horsemen
5 Chosen Knights: MoS
2x 5 Warhounds
5 Furies
1 Battle Herd
3 Minotaurs: GWs
Giant

Bretonnian Army List

1 Paladin in 7 Grail Knights
1 Paladin in 9 KotR
1 Damsel in 11 KotR
9 KotR

Bad army, I know.

There were five pieces of terrain. On the two flanks were two woods on the left, both equidistant from each other and the board edge. A hill to the right in the middle and heavy terrain in the dead centre. There were two alleys to get through.

Deployment: I put the Herd in the forest to the far left, then the Giant, two squads of hounds and the Minotaurs in the middle. Then for the other point the Knights and Horsemen were off on the side, with the Furies behind them. And in the alley were the Marauders. He deployed only his Grail Knights on my left flank, and then far over on the right were all three KotR.

Magic: I rolled Tittilating Delusions, Enrapturing Spasms. And Creeping Death and Unseen Lurker (perfect Shadow spells vs Knights). He got protection from missiles.


First Turn (Chaos Warriors)
Movement: I moved everything up. The furies jumped onto the hill, the Horsemen behind them, and the Knights slightly to their left. Moved the Marauders slightly up into the alley. Moved the Sorcerer up.
On the left I decided to move the minotaurs up. Went up quickly with the hounds, and the Herd went further into the forest.
Magic: Fizzled.
Combat: None.

First Turn (Bretonnian)
Pray


Second Turn (Chaos Warriors)
Movement: I flew the Furies up, march-blocking two squads of knights. The horsemen started going over the hill, and the Knights went to the left at the bottom, waiting for the Knights to charge up the alley. On the other flank I moved the herd up again, and moved the hounds just within the Grail Knight's range.
Magic: Fizzled
Combat: None

Second Turn (Bretonnia)
Movement: He turned his rightmost knights to face my furies.
Magic: Cast his protection from missiles. I let him.
Combat: None.


Third Turn (Chaos Warriors)
Movement: I flew the Furies to the other side of the Knights, march blocking the two squads again. I did silly things on the hill with the Horsemen, trying to keep them out of charge range. I took a gamble and moved the Marauders in charge range of what I hope was now only one squad. On the left my Herd moved up again, out of their charge arc, and I moved my hounds closer. The other squad of hounds finally exited that difficult terrain.
Magic: None.
Combat: None.

Third Turn (Bretonnian)
Movement: He charged his middle squad of the KotR into the Marauders. The right squad turned to face the horsemen, the left squad failed a charge on the Marauders. The Grail Knights didn't take the bait.
Magic: None.

Combat: Having Helm of Many Eyes I swung first, killing two knights. His Knights hit back and managed to kill a mighty 1 Marauder! I hit back and killed another knight with my marauders. Though I win combat he stays where he is.


Fourth Turn (Chaos)
Movement: I charge the Chaos Hounds into the front of the Grail Knights. I move the Beast Herd almost all the way up to the Grail Knights. I charge the KotR that are in combat with my Chosen Knights. I charge the right KotR (the ones facing my Horsemen) with the furies.

Magic: Finally, I manage to send his leftmost KotR off to a point right in front of my Minotaurs, past the middle terrain feature. I then cast Unseen Lurker on the Herd and they charge the flank of the Grail Knights.

Combat: I completely decimate his KotR with my Knights, Marauders and Hero. I overrun with my Knights. The Furies manage to do a wound to the KotR, though they do two in return. I roll, and take two further wounds, leaving two furies.
As for the Grail Knigths, I just hoped to hold him until my Giant gets there. In the end, I kill two grail Knights with my Herd and one with my Hounds. In respone they wipe out my hounds. They win combat by one. I hold, but they reform up against my Herd.

Fourth Turn (Bretonnia)
Movement: He moves his KotR further towards that point.
Magic: None.

Combat: His KotR again fight at my furies, though fail to cause a wound. I kill one more KotR. I lose combat, fail my Ld by 1, and have one fury left. The Grail Knights kill a huge number of the Herd, who then flee. They are allowed to flee, knowing they would not rally.


Fifth Turn (Chaos)
Movement: I charged the horsemen into the KotR and started to move everything up into a better position. I charge the Minotaurs into the flank of the KotR. I move my Giant to face the Grail Knights. He could not escape their charge next turn.
Magic: None, though I stupidly forgot to end the Delusions.
Combat: My Horsemen and the fury together managed to do one wound to a KotR, taking none in return. Trying to kill at least the fury to save face, he does two wounds to it, but both are saved! He breaks, and the lone fury runs them down! The Minotaurs kill three KotR, but they hold, only just.

Fifth Turn (Bretonnia)
Movement: He charges my Giant.
Combat: His Grail Knights do 5 wounds to my Giant, and I am quietly confident. But his horse does one more, and I spit and curse. He stupidly overruns towards my knights. The Minotaurs deal three more wounds, and his squad is broken and destroyed.


Sixth Turn (Chaos)
Movement: I charge my Knights into his. I charge my Minotaurs and the other hounds into his Grail Knights.

Combat: The Knights and the Minotaurs all but wipe out the Grail Knights who flee, and have the pleasure of being killed by my Knights.


In the end... Warriors of Chaos army left alive:
3 Characters
23 Marauders
5 Chaos Knights
5 Horsemen
1 fury
5 hounds

Bretonnians still living...
None

Result: Massacre for Warriors of Chaos !

A great game. His problem was he played it too safe, allowing my support units to get into great positions to disrupt him. If he had just charged he would have surely done huge amounts of damage. I was particularly impressed by the warhounds and furies. Warhounds are just great for their points, and the furies really performed brilliantly. I thought the daemonic ld tests were awful, but not breaking really paid for itself. I think he was cursed by some severely bad dice rolling as well, but I enjoyed the game.
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