This Warhammer blog is completely unofficial and in no way endorsed by Games Workshop Limited.
eBay auctions ending soonest great eBay sales WFB (US) WFB (UK) WFB (Aus) WFB (Can) eBay storesregister on eBay
http://2d6.blogspot.com is an approved affiliate of eBay, all auctions are current and hosted securely by eBay

Showing posts with label _BC-TK. Show all posts
Showing posts with label _BC-TK. Show all posts

Friday, 20 February 2009

Tomb Kings vs Beasts of Chaos 2000 points

warhammer "blood bath" fantasy battle :-

"The Bone Giant didn't stand a chance" (short & summarised with nice Beasty pics)

source : z4.invisionfree.com/Khemricredit : Milamber20-Feb-2009


Tomb Kings Army list

Tomb King, Destroyer of Eternities, Collar of Shapesh
Liche Priest, Cloak of the Dunes, Hieratic Jar
Liche Priest, Steed, Staff of Ravening
Liche Priest, Steed, scroll
20 Archers, Champion
20 Archers, Champion
5 Light Horsemen
1 Tomb Swarm
19 Tomb Guard, Standard, Champion, Icon of Rakaph
4 Ushabti
Tomb Scorpion
Tomb Scorpion
Bone Giant
Screaming Skull Catapult, Skulls of the Foe



Beasts of Chaos Army List

Doom Bull, *magic weapon*, Mark of Khorne
Wargor BSB, Mark of Khorne
Wargor, stuff, no mark
19 Beastherd (Gors and Ungors), FC
2 Tuskgor Chariots
2x5 Warhounds
15 Khorngors (Mark of Khorne)
5 Centigors
3x3 Minotaurs, Mark of Khorne
3 Dragon Ogres
3 Chaos Ogres



This is a beautiful army, that won best army (comp and painting combined).
Bobby was a great dude and it was nice to have a great game after two not so good or boring ones.





Deployment, left to right from my side:

Tomb Kings: Light Horses with SoR LP, Archers, BG [Bone Giant], TG/king, archers/LP, Ushabti, SSC/LP [Screaming Skull Catapult], TS [Scorp], TS *burried swarm to march block*

Beasts: Chaos Ogres, Warhounds, Minotaurs, Dragon Ogres, Chariot, Beatherd, Minotaurs with Lord, Khorngors with BSB, chariot, Warhounds, Minotaurs, Centigors


Turn 1:

Tomb Kings - I started and moved the archers forward to fire and scooted the 2xTS forward full speed to face a unit of Minotaurs. Shooting sees SSC hit and a destroy chariot and then kill a few khorngors. Archers on left flank kill a minotaur.

Beasts - Everything moves up, no magic and shooting so my turn again.


Turn 2:

TK - No swarm yet. One Scorp charges the minotaur unit in front it while the other charges the warhounds who predictably fled allowing the second Scorpion to redirect into the Minotaurs also. Shooting sees a couple more wounds of the other minotaur unit, but nothing much else. In combat the Scorps smash the minotaurs although one loses 3 wounds in return. I overrun out of charge arcs, but into the fleeing Warhounds who leg it off the table.

Beasts - Moves forwards again. My turn


Turn 3:

TK - Swarm comes up and does block a couple of units. Set up the archers to take a charge from the chariot, beastherd and Doombull/minotaur units. Positioned the TG, Ushabti and BG to counter in the front and flanks. The TS come back together and face the scared centigors. Shooting is gets a Dragon Ogre and the minotaurs on my left flank are downed to 1 wound on one.

Beasts - The chariot charges the archers crumble them down to 6 or so. Everything else moves right up to within charge range now including the beastherd in front of the engaged archers and the Doombull/minotaur unit facing the Ushabti.


Turn 4:

TK - I angle the LH to redirect the Chaos Ogres and shooting the remaining left flank minotaur into the ground. I raise another half dozen skellies in the combat unit to force the minotaurs to charge them as they couldn't wheel past to reach the Ushabti. The TS charge the centigors and make a mess all over the place. Those fellas work well together. I think the SSC blew up here again.

Beasts - Here is my big mistake. I read the rules for crossing obstacles and thought it was straight forward enough but when we referred it to the TO it went the other way. This was huge because it meant my BG was in charge range of the Dragon Ogres in the flank and they would overrun into the flank of my TG. I couldn't believe it. The BG didn't stand a chance and the Dragon Ogres of course hit the TG in the flank at full steam. The Beastherd and Minotaurs charged the archers and wiped them out. I'm pretty sure Bobby felt my pain here and 'forgot' to overrun with those units into my TG also. That one ruling totally screwed my game. The Chaos ogres smash the LH and hold.


Turn 5:

TK - I moved my king over to the corner to lay some smack down on the charging Dragon Ogres. With the help of the magic phase and the Destroyer they are wasted after being knocked down to US4 (no flank bonus) I magically charge the Ushabti into the Beastherd and chariot, but they spectacularly fluff and crumble down to a couple.

Beasts - Chaos Ogres move to face Archers. Ushabti are wasted by static CR again and go down.


Turn 6:

TK - Archers take a couple of pot shots at the Chaos Ogres, but don't make enough difference. TG reform and charge the Beastherd who can't take the might of the king. I pursue to get whole unit and the standard even though I expose my flank to the Khorngors.

Beasts - Chaos Ogres charge the archers and get half points for them. The Khorngors charge the flank of the TG and get them to half points also. I failed to spot the obvious chariot charging my hierophant who goes down like a ton of bricks. I lose a scorp to crumbling.


Result: 9-11 Draw

TK of the Match: Scorps for simply destroying his right flank all by themselves.

A really bloody battle, but I'm happy with how things went. If not for that charge on the BG the result would have been quite different I'm sure. I'm happy with my tactics so far in dealing with the big nasty units (Black Knights, Doombull/Minos, etc)

Monday, 1 December 2008

Beasts of Chaos vs Tomb Kings 1000pts

Warhammer Fantasy Battle Report summary:-

In Warhammer the only thing you should fear is fear itself ! (short and sweet)

source : librarium-online.comcredit : Tones1-Dec-2008

Beasts of Chaos Army List

1x Wargor: HA, GW
1x Bray Shaman
2x Battle Herds
1x Ambushing Herd
2x Warhounds (1 in Ambush)
2x Beast Chariots
3x Minotaurs
6x Furies


Tomb Kings Army List

Tomb Prince: GW
14x Tomb Guard
Hierophant
10x Skeleton Archers
3x Ushabti
3x Chariots
25x Skeletons


Terrain: On my side of the table there was a forrest nearing the middle and another on the right. On his side (from my perspective) there was a hill on the right and a forest a bit off to the left of the middle.

Deployment:

Tomb Kings: He had his ushabti on the hill, as were the skeleton archers and the heirophant. At the bottom of the hill to the left were the skeletons, then the tomb guard and then the chariots.

Beasts of Chaos: I had my Chariots, hounds and furies on the right, one beast herd and the minotaurs in the middle, and another battle herd off in the left forest.


Turn 1 (Beasts):
Movement: I ran the left herd through the forest, everything moved up slightly, and I ran my furies off to the far right.
Magic: Dispelled.
Combat: None.

Turn 1 (Tomb Kings):
Movement: He moved his chariots off around the left forest on his side. Everything crept forward slightly.
Magic: Dispelled.
Shooting: His archers fired and killed one fury.
Combat: none.

Turn 2 (Beasts):
Movement: I charged his archers with my furies, hoping to overrun into his heirophant just behind. I blew the Bray Horn and the two squads came on, both behind the hill. I moved the left battle herd around into the forest on his side. Everything else stayed just out of his charge range.
Magic: None.
Combat: My furies only did two wounds, and received one in return. They lost, and failed instability, wiping them all out. A poor effort!

Turn 2 (Tomb Kings):
Movement: Realising the chariots were in a bad place, he turned them around. He moved his Tomb Guard towards my left Beast Herd. He moved his skeletons up to face my ambushing Beast Herd. The Heirophant edged away from the ambushers. The Ushbati moved further up.
Magic: He moved his Tomb Prince into combat with my left Beast Herd.
Shooting: He shot at my hounds, and they fled.
Combat: His Tomb Guard ran into my Beasts, doing very few wounds. I did one or two in reply. He lost, and one Tomb Guard crumpled.

Turn 3 (Beasts):
Movement: I tried to charge the skeleton archers with my ambushing herd, but they failed. The Hounds also failed charging this unit. The two chariots tried to charge the Ushbati, but only one passed. The middle Battle Herd charged his Tomb Guard.
Magic: None.
Combat: With the dismal amounts of chargers getting in, I wasn't happy. The Chariot killed one Ushabti, but taking two wounds back it lost combat and fled, with the Ushabti in hot pursuit. The other combat went exceedingly well. I got the Tomb Prince down to one wound, and the squads was nearly wiped out. I won by a lot, but he made a great test and lost no Tomb Guard.

Turn 3 (Tomb Kings):
Movement: He charged my ambushing herd with his skeletons, and they fled off the table. The Ushabti charged my other chariot, and it fled, failing its leadership test. The Chariots charged into the left combat.
Combat: His Tomb Guard and Prince and chariots held their own, but still lost combat. Nothing crumbled, but I was worried. And the right flank wasn't looking great, and they were a way away.

Turn 4 (Beasts):
Movement: I charged my Hounds into his Heirophant, and they passed their test!
Combat: They ripped him to shreds. The Tomb Guard and Prince were wiped out.

Turn 4 (Tomb Kings):
Crumblng: The Chariots crubmbled, one ushabti crumbles, the Archers vanish, 9 skeletons die.

At this point he called the game.

Battle Result: Massacre for the Beasts!

A really fun game. Playing Undivided mortals up to this point I really see how Fear is just so good against low Ld armies. With Ld 7 half of my charges will fail, so half of my combat power is diminished. I was just lucky Undead aren't great at winning combat, particularly against Chaos. And if they do, they rarely outnumber, so auto-breaking wasn't a big issue in this game.

What was interesting is that charges and magic did very little in this game. All my magic was dispelled, as was almost all of his. And on the charge every army went badly. The only exception were my hounds (God love them).
Warhammer armies for sale - click "view all items" to hunt for a bargain
2d6.blogspot.com is an approved eBay affiliate, auctions are current and are hosted securely by eBay