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Showing posts with label _OG-SK. Show all posts
Showing posts with label _OG-SK. Show all posts

Wednesday, 29 July 2009

2500 points Skaven vs Orcs and Goblins Fantasy Battle Report (pictures)

Orcs & Goblins vs Skaven - the Warhammer Army "low-lifes" in action ;)

"As the Orcs started their own advance, they could see the grinning faces and large front teeth of the Ratling gun crews. They really looked like they were enjoying themselves, and their advance showed a cocky confidence that unnerved a number of the Greenskins."

(Padre's reports are too good to miss, they're always amusing and engaging and are not to be missed - check out his other Warhammer reports under the "frequent writers" authors link)

source :battlereporter.freeforums.orgcredit : BatPadre29-Jul-2009


Warlord Gildag fights Clan Skallagad
Greenskins versus Skaven, 2500 points. Home rules terrain set up.

“I could crush any foe with this lot,” boasted War Boss Gildag to his chariot riding Big Boss. “Look at ‘em - you got eyes. There’s nowt could stand against ‘em! Not little ratmen, that’s for sure!”

Surveying his force, Gildag meant what he said - this was no empty boast nor self-deception to make him feel better about his chances - he truly believed it. He had two companies of Boar Riders, two Boar Chariots, a Giant, three war machines, two big regiments of Orc Warriors, umpteen Orc and Goblin archers, Goblin Wolf Riders and two Shamans. Top all this off with his own magical axe and kickin’ boots and he reckoned any enemy was doomed.

“This is gonna be a good day for killing,” he mused, philosophically (for an orc).

Once the Big Boss had trundled off in his massive chariot, Gildag surveyed the field of battle ahead. Like everywhere in the Badlands it was a barren and unforgiving place, but even so he’d turned the lie of the land to his advantage. He had the higher ground on his right, and the enemy had rough ground and a huge rock messing up with their advance. Gildag’s only problem would be arraying his warriors so that they could all get stuck in.



He sent his archers to make a show of it on the right, with the goblin wolf riders out the farthest just in case the enemy tries some trickery and comes around the side. He reckoned that lot could hold their own while he concentrated all his strong units together, like the bunched fingers of Gork’s fist ready to punch the enemy’s face in. He kept his two Orc Boyz regiments together, leading one himself, and ordered the Big Boss to sort the chariots and Boar Riders and the half-cut Giant out on his left. Some goblins meandered out in front on that flank, but to be honest Gildag failed to notice. It was easy to forget about goblins, until they got in your way. The war machines he simply expected to fit in where they could, and prove themselves worthy of their supper.



He was satisfied, pretty much, with the line. When he saw the goblins to his left he laughed, thinking that they looked a little comical out there, faffing about with their short bows and looking busy - as if they could contribute anything to the fight! When he looked forwards, however, and saw the enemy line advancing, the smile left his face. There were a lot of them, and they had plenty of their damnable gunpowder and warpstone machines with them (and he knew full well how potent they could be).

“Better get in quick,” he thought to himself, satisfied that this must be a good plan what with him being a military genius and everything.

The Skaven clan Skallagad managed a much neater array than the Greenskins opposite them - almost exactly precisely lined up. Gildag was not wrong when he reckoned they had plenty of machines of war - they had two units of nine Jezzails, four Ratling guns, two War Lightning Cannons and two Warplock Engineers. All this as well as three huge spear armed Clanrat regiments, a big block of armoured Stormvermin and a body of Plague Monks out on their far left and facing the Arrer Boyz and Gobbos.



“More to kill than we thought,” shouted Gildag for his boyz to hear. “We’re gonna enjoy this, lads, eh?”

A cry went up from the orcs at the back, the ones who could not really see the foe properly: “Kill, kill, kill!” But at the front the orcs just silently mouthed the words whilst staring at the enemy and trying to do a bit of counting. None could count that high.

It was the Skaven who made the first move, and it was their machines that they chose to deploy. While the Warp Lightning cannon and Jezzails crept along the far right flank, to get around the huge rock in their way, the four Ratling teams bravely strolled out ahead of their regiments and began to warm up their weapons. The Rat Ogres positioned themselves on the near side of the rock, as if readying to deliver a flank charge at anything that might come to the front of the Skaven centre.



The Jezzails at the rear stayed put - they could already see the enemy and reckoned they were in range. When the first blast of magic and shot came it wasn’t that impressive, what with so many machines having busied themselves with moving. The Engineers failed to harm the chariots but the Jezzails killed one of the Doom Diver crew goblins, as well as damaging the machine itself.

As the Orcs started their own advance, they could see the grinning faces and large front teeth of the Ratling gun crews. They really looked like they were enjoying themselves, and their advance showed a cocky confidence that unnerved a number of the Greenskins.



It turned out that the goblin archers did get in the way, for just as the giant and the chariots were wanting to get up quick before being riddled with warpstone pellets and lightning, they found themselves somewhat blocked. One chariot bit the bullet (!) and headed off towards the far left flank, hoping to hit the Jezzails before being shot to pieces and thus chase them off the field. Meanwhile the rest of the force advanced as best they could. The boars outstripped the foot warriors, and came on quick on the left, some keen to put the rock between them and the enemy’s deadly guns.



One Ratling team was crushed by the magical Foot of Gork, the orc shaman responsible proudly and flamboyantly bowing after his spell was cast. None of the warriors noticed - they’d long since made a point of ignoring his antics. The Doom Diver killed three Jezzails and sent the others running in panic, a site which some of the orcs did notice - though they would never cheer goblins and so pretended not to see. The Plague Monks, however, proved made of strong stuff - for when twenty eight arrows in total flew at them, from Orcs and Wolf Riders, none were harmed. While the Goblin archers on the far right were busy squabbling, which meant the goblin shaman wasn’t doing what he should be doing either, the other goblin archers and the Bolt Throwers did shoot, but they could no bring down any of the Ratlings.

Both units of Boars were snorting and stomping, keen to throw themselves at the foe and start gouging and trampling, but they were not there yet!



Meanwhile the goblin wolf riders stared with disbelief at the unscratched Plague Monks, while one of them mumbled: “They got armour under them rags?”

The reply he got was the usual, “Dunno!”



The real shooting was about to begin.

Just before the warpstone bullets went flying, the right most Clanrat regiment charged into the advancing Boar Riders, not keen to learn whether they could survive receiving the Boars' charge.



The other Boars received a different kind of attack as two died to Warp-lightning hurled by an engineer. They managed to take this without panicking, but when another four fell to a blast of Ratling Gun bullets their courage failed them and the surviving pair turned tail and galloped away.



Nearby, the chariot advancing on the Jezzails out on the flank found itself badly damaged as it’s prey fired a volley at it, and out in the centre of the field a total of ten Orcen warriors tumbled to the ground as a brace Ratling Guns had a go at them.



Luckily, however, the two Warp Lightning cannons fared a lot less well than their smaller counterparts, as both misfired. One blew up as a consequence, the other just fizzled. As the sound of the blast echoed across the field, the Clanrats facing the Boar Riders won the combat by sheer weight of numbers, their very momentum pressing hard upon the surviving six Orc riders. Just as the other Boar Riders had done, this unit also broke and fled - outdistancing their pursuers and so surviving the ordeal. The Clanrats moved boldly on and soon ran into the flank of the Chariot that had been bearing down on the Jezzails. It now looked very doubtful that the Orcs would find a means of silencing the deadly gunners out on that flank.



Warlord Gildag looked about him at his regiment, and even his slow counting skills were sufficient for him to understand very quickly that if he did not think of something soon he would have no warriors left. Luckily his very frustration was the thing that gave him the answer - he cried “Waaagh!” and let his lads know that now was the time to push that little harder towards the foe. His own diminished regiment leapt ahead of the line and he knew that he would have his chance yet to smash into the foe without having to face another torrent of death-dealing bullets.



Seizing the chance he shouted his command and his lads charged ahead into the Stormvermin. As if they thought his command applied to them as well, the goblin wolf riders and the orcen archers who had advanced down the hill when the ‘Waaagh’ was shouted, simultaneously charged into the Plague Monks off to the right of their Warlord.



Now the choppas rose and fell, swinging, slashing, piercing and tearing, and as their blood-red business was being done the two Shaman set about casting magics onto two of the Ratling Guns - this time slaying both teams. When the Doom Diver missed the last surviving team, the goblins who up 'til now had merely got in the army’s way made up for their blundering and laid low the team with the twang of their bow strings. No Ratlings were left now, and the Orcs would not miss them!

In the centre numbers were against the Greenskins once more, for although seven Stormvermin fell to the Warlord’s Boyz, the ratmen managed to hold their ground. Not so the Plague Monks who found themselves overwhelmed in their flank and rear and fled, only to be cut down by the Wolf Riders. The right flank of the battlefield now belonged to the Greenskins. Things were not going the Greenskin’s way on the other side of the field, however, as the Chariot was broken and fled off the field, with the Clanrats pursuing to once again smash into the rallied Boar Riders. They had already captured that unit’s standard but it seemed that this would not satisfy them and they wanted to kill the whole unit.



The Skaven now charged their rightmost Clanrat regiment, still wholly intact, onto the flank of the Warlord and his boyz.



Elsewhere on the field the fleeing Jezzails rallied, meaning there were still two sizeable units of these to continue their deadly armour-piercing volleys. The other Jezzails chose to stand still so that they could see off the pair of Boar Riders who were unengaged. This proved easy for them and their bullets. Just as they were sniggering at wat they had done, the Warp Lightning Cannon right next to them fired right through them aiming at the giant. It did indeed hurt the giant, but the arc of lightning killed two of the them also as it coursed over them! Their sniggering stopped.

Bravely the Rat Ogres moved up to face the now steaming (in more ways than one) giant. Their handlers cowering behind the beasts and hoping the giant would not notice them.



There was fighting all over the field of battle now. The Clanrats out on the far right of their line broke the Boar Riders facing them, but could not catch them, giving the Orcen riders one last chance to rally - which they would do (thanks to their musician)! These Boars Riders might not exactly be smiting the foe, but they were certainly keeping that particular regiment very busy!

Another Orc regiment who proved unable to withstand the damage was the hard-pressed Warlord’s unit. Gildag and his lads were surrounded and very much outnumbered, and when they broke and ran it nothing short of a disaster for the Greenskins. Not only were they cut down in flight, the Warlord Gildag dying, but the nearby massed regiment of Orcs panicked at the sight of the destruction and also fled away! The Stromvermin were carried forward in pursuit into the Wolf Riders, but these cunning goblins knew not to fight when they had no chance and fled away voluntarily.

Off on the far left of the Greenskin’s ragged ‘line’ the Boars (as I mentioned) rallied once more. They were not the only ones - the large Orc Boyz regiment halted and reformed, while the tricky Wolf Riders turned around to wonder at their successful escape. While the greenskins rallied their strength, four Stormvermin fell to their magic, and although the Doom Diver and Bolt Throwers could not harm them, the Orc Arrer Boyz to their front brought down another two. The armoured Skaven did not look so threatening all of a sudden.



When the Giant charged at the Rat Ogres they had wit enough to know that they ought to be afraid, while to their left the central Clanrat regiment fled from the Big Boss’s Chariot charge not out of fear but out of a deep rooted instinct for survival. The Giant thumped one of the Ogres with his club and pounded him into the hard ground, spattering blood over the rest of the unit. This was all a bit much for them, and they fled. The Giant lurched after them and was just about to hit the Warlord and his Clanrat regiment in their flank when they also chose to flee. Luckily for them they ran a little faster than the Giant could manage and they escaped his wrath (for now).



Frustrated by their long journey across the field, the Clanrats out on the far right decided to attempt one last time to finish off the Boar Riders and once again delivered a charge. Surely the Orcs could not hope to remain on the field now?



Somehow the Boars found a courage they had been previously lacking, and without a loss of their own to the ratmen they killed two and then stood their ground.

The Stormvermin, even though hampered a little by difficult ground, charged into the Arrer Boyz, losing only one of their number to the Orcs’ countershot.



The Warlord rallied his regiment but the other fleeing Clanrats ran on some more. What little Skaven shooting could be done had no real effect on the enemy, and it was down to the fighting to see if the rats’ advantage could be built upon. Unexpectedly as three died on both sides in the fight between Arrer Boyz and Stormvermin, it was the Skaven elite warriors who broke and fled, being cut down by the pursuing Orcs. The Greenskins were as surprised at this turn of events as the enemy, and several Arrer Boyz stood dumbfounded for a moment (by which I mean those few who were not repeatedly hacking away at the fallen Stormvermin)!

Now the Greenskins finally had a chance to deliver a powerful punch at the foe, and the Giant and Chariot smashed at one and the same time into the recently rallied Clanrats and their Warlord (with the army standard lurking in the rear ranks). The rallied Rat Ogres could only watch from the side to see what such massive force would do to their Warlord. The Chariot killed two rats as it hit them, and the Big Boss managed to sneak a scratch or two past the Skaven magical armour and ward saves, but could not quite kill him. A few other warriors died, but the whole combat was shaken when the Giant chose not to fight but merely to bawl at the foe. Somehow, in the face of that awful sound, the ratmen found the nerve to stand their ground. It was not enough to scare them off.

While this was happening every Jezzail team on the field was dying - a result of the two Foot of Gork spells conjured by the Shamans, combined with the Doom Diver’s suddenly very accurate shot. Not one Jezzail remained. The Warp Lightning Cannon crew out on the flank found this development a little unnerving and fled down the edge of the field away from the site of the destruction.

Not that anyone else on the field noticed (what with bawling Giants and magical gods’ feet stamping about) but the Clanrats in the corner of the field finally broke the Boars and sent them packing for good.

Although the running Clanrats and the Engineer with them rallied in the centre, the Warp Lightning Cannon crew had seen enough and disappeared into the gloom. The Rat Ogres, still dazed from their recent bout with the Giant, turned to look at that Giant currently engaged with their Warlord and his regiment.



Finally the Warlord showed what he could do and slaughtered the Orcen Big Boss, sending the Charioteer fleeing away. But the Giant, stubborn (and drunk enough not to really notice) killed a pair of rats and fought on. Behind him the last large Orcen Warrior regiment left moved up to prepare for a charge, one which they reckoned they had every chance of delivering because the Giant once again held his ground, even though blood streamed from five great gashes in his hide.



With little else they could contribute the Clanrats off on the far flank charged and destroyed the Bolt Thrower. Meanwhile in the centre of the field the Warlord had not really thought the consequences of his next action through - skillfully, bravely even, he slew the giant, only then to watch the massive monster fall onto his own regiment and crush four of them. For a brief moment the ratmen wondered whether fleeing was the best course of action, but between them the Warlord and the Army Standard bearer convinced them to stay.

While the Arrer Boyz squabbled, thus distracting their Shaman (the third time a Greenskin Shaman had failed to use magic for this same reason), the last regiment of Boyz finally got to deliver their charge, hurtling into the Warlord and his clanrats.



The fight was bloody but evenly matched, so that the two units settled down to begin an exhausting bout of hack and slash. Thus the battle came to an end - both sides very badly mauled, neither able to claim a true victory.

Result = Draw (Skaven 1614 VP to Orc 1702 VP, thus Orcs up by only 88!)

Thursday, 19 February 2009

Orcs and Goblins vs Skaven 2000 points

warhammer text-based fantasy battle report :-

"Magic blows up the shaman on my left when he used a mushroom"
A short report illustrating the unpredictable nature of O&G armies ;)

source : underempire.netcredit : The Buoyancy of Water19-Feb-2009


2000 pts Skaven Army list

Lords
Warlord, Heavy Armour, Enchanted Shield, Weeping Blade, Warpstone Armulet.

Heroes
Chieftain, BsB, Heavy Armour, Sacred Standard of the Horned Rat.
Engineer, No pistol kit, Storm Daemon.
Engineer, No pistol kit, Dispel Scroll

Core
40 Clanrats, Full Command.
30 Clanrats, Standard, Musician, Ratling Gun.
30 Clanrats, Standard, Musician, Ratling Gun.
21 Slaves, Musician.
21 Slaves, Musician.
2 Globadiers.
2 Globadiers.
2 Globadiers.

Special
20 Plague Monks, Add. Hand Weapons, Full Command.
20 Plague Monks, Add. Hand Weapons, Full Command.
3 Rat Ogre Packs.

Rare
6 Plague Censer Bearers.

Total: 1994


2000 pts Orc and Goblin Amry list

(approximately...)
Black Orc Warboss (General)
No idea about items: he never saw combat...[Ed. that doesn't bode well !]
Night Goblin BsB
2xGoblin Shaman in Wolf Chariot. One had a Scroll while the other had the 'Itty Ring.

2x30 Night Goblins, FC, Nets, Spears/Shields, 3 Fanatics
30 Night Goblins, Bows, 2 Fanatics
8 Spider Riders
Another Wolf Chariot

2xSpear Chukka
10 Hoppers
Rock Lobber
Doom Diver
2xPump Wagon

So lots of chariots to deal with!!


Deployment

We had a wood to my left and a hill in his deployment zone. From left to right I went: Globadiers, 30 Clanrats, Plague Monks, 42 Clanrats (a bit back), Slaves, Slaves, 30 Clanrats (behind slaves), Plague Monks, PCBs, Rat Orges. Can't remember where the other globadiers went, but they were around. Put and Engineer in each 30 Clanrat unit and the warlord and BsB joined the big unit (BsB at back, of course).

Again from my left to right, he went: Hoppers, Bow Goblins, Shaman, Spear Goblins, Spear Goblins, Chariot, Shaman, Pump Wagon, Pump Wagon, Doom Diver + Rock Lobber behind wagons, Spear Chukkas on hill, Spider Riders next to hill. He put the Black Orc in the Spears unit opposite the big block and his BsB behind the two units.

He won the roll to go first.


Turn 1

He advances very slowly with everything. Warboss unit fails animosity so 5 goblins die!! Spider riders are the only thing to move up quickly towards my ogres. Magic does nothing. Shooting, and my big unit are hit with a rock and a goblin from the catapults!! 11 die, but I easily pass panic (still Ld 10 due to ranks). One ogre dies to bolt thrower fire.

My turn and a plan forms. Only his chariots are any threat next turn so I decide to move everything to deal with those. Globadiers are sent forwards to bait and the rat ogres move up in front of the spiders. Slaves and right most monks move up a bit too and my clanrats move forwards as well. Magic pops the chariot with no shaman. No shooting or combat yet.


Turn 2

Both pump wagons go after globadiers who promptly flee to leave them in front of slaves and monks. His riders squabble. Chariots advance some more and infantry is still slow. Magic blows up the shaman on my left when he used a mushroom and I scroll the other shamans attempt to move a wagon into the monks. Shooting sees two more hits on the big unit, but not enough to cause panic (doom diver got few hits and the partial hits rolls were below average). A notable point was the rock landing squarely on my warlord. I failed the Look Out Sir roll but passed my ward. Phew!!

Time for some combat!! Slaves charge one wagon and monks charge the other. Ogres and PCBs charge the riders looking to break through to his artillry base. The riders are so close to the ogres they don't want to risk fleeing. I move the other monk unit to release fanatics. Six pop out in total and cause reasonable damage to the monks. Everything else jigs about a bit. Magic takes the dead shamans chariot to 1 wound and I think the other kills a fanatic. Shooting sees a ratling gun dissolve another fanatic and I think globadiers dealt with another. In combat the slaves won but the wagon held. The monks dealt with theirs and overran a bit. Unsurprisingly, the riders were demolished and the ogres and PCBs overrun right up to his hill.


Turn 3

Shaman charges slaves that are in combat and the squigs hit the monks in the front. His generals unit tries to squabble again, so more goblins bit the dust. Other movement is minimal. Fanatics cause a bit of damage, but not much. A couple of them collided too Shaman can't do much so back to shooting. Another two hits on the big unit... They get reduced to a rank bonus of +2, but still aren't fussed. Bolt throwers both miss the ogres and point blank range. In combat the slaves hold!! Good old warlord/BsB combo Plague monks get chomped and squigs bounce behind my lines.

Rat ogres charge one bolt thrower and the PCBs charge the other. Clanrats with engineers both turn to get squig in line of sight. Warlords unit shifts to let a ratling see his generals unit and some globadiers move to bomb them. I forget about my remaining monks That would have meant the game wold have been mine in turn four... Magic takes the squigs down to two and hurts his generals unit some more. Shooting pops another fanatic and takes his generals unit down even further. In combat the bolt throwers are paste but the ogres roll 4 for overrun and don't reach the rock lobber. PCBs overrun right past it. Slaves manage to put a wound on the shaman and continue to hold.


Turn 4

Things advance some more. Squigs charge the big unit in the back. Magic is again shut off. Shooting sees the doom diver hit the big unit and take it to +1 rank bonus while the rock lobber aims for my right most clanrat unit but scatters. Not much happens in combat. The suigs loose and flee with me restraining pursuit.

PCBs charge lobber and ogres charge diver. Other slaves try to charge his generals unit in the flank but clip his lone BsB instead. Some globadiers move to bait his generals unit and my (once) big unit move backwards out of charge. Clanrats move about a bit and I remember my monks this time. Magic and shooting combine to pop the last chariot and massively reduce his generals unit. In combat the lobber and diver are smashed, the PCBs moving back to the middle while the ogres move towards the quarter I don't have anyone in just now. Slaves are rubbish and his BsB holds (killing two). Finally, my slave kill his shaman but have so few ranks that they loose and run.


Turn 5

Waaagh! time. Doesn't do much though... Generals unit charges globadiers who flee out of range while his other (nearly untouched) spear unit charges my generals unit. The shaman chariot and pump wagon charge my rightmost clanrats. Magic and shooting are non-existant. In combat impact hits kill a few clanrats before the engineer takes the last wound from the pump wagon. The rats hold easily. My warlord challenges and up steps his champion. The plucky goblin hits and wounds, but 3+/4+ saves easily stop it. The warlord mashes his head in (+4 overkill ). He loose but outnumbers and with the general + BsB nearby they don't go anywhere. The BsB sticks around too.

Counter attack time!! My leftmost clanrats charge the goblins fighting my general in the flank while the PCBs get the BsB. The ogres move into the table quarter to contest the archer (who have been rubbish and not worth mentioning all game). Monks can't see anything so they move to claim the quarter that had the artillery in it. No magic since the engineers are in combat. Ratling gun fire pops another fanatic and take his generals unit to 9 strong (including the orc). The globadiers were still runnng around, but I don't think they did anything. Combat saw the chariot loose and get wrecked and (unsurprisingly) the goblins in combat get demolished. Not even the general + BsB can keep them fighting, so banner for me. The PCBs put a wound on the BsB before I roll four 6's on five dice!! Because of the suicide PCBs I loose combat. The PCB flees while the slaves hold.





We have to stop there because folk are waiting for our table, but my opponent said he would end it there anyways... So, he killed:

1 x plague monks
1 x PCBs
1 x slaves
Half strength for my main unit

Overall I think around 400pts. I got:

2x shaman
Half strength BsB
Half strength spear unit
1 x Spear unit
1 x spider riders
1 x hoppers
3 x wolf chariot
2 x bolt thrower
1 x rock lobber
2 x pump wagon
1 x doom diver
1 x banner
2 x table quarter

Don't know how much it is but it's a lot more then 400pts!! [Ed. Victory to the furry critters !] Was a realy good game where we kept each other on our toes throughout. Very happy with the way I played, with my early strategy working really well. Loving the list too!! Hope you enjoyed the read.

Cheers, Dave
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