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Showing posts with label _CD-SK. Show all posts
Showing posts with label _CD-SK. Show all posts

Friday, 27 February 2009

Skaven vs Daemons of Chaos 2000 points

Battle report by a smart Skaven General :-

"At this point my lines were looking overrun, but by keeping a level head I realised it was a bad idea to try to rush units into the combats and I instead focussed on getting into better positions for next turn."

(so Warhammer 7th edition Daemons can be beaten !)

source : underempire.netcredit : The Buoyancy of Water27-Feb-2009


So I managed to beat a Slaanesh Daemon army yesterday, and seeing how quite a few people seem to be having trouble with them I thought I'd post a report in the aim of giving folk ideas on how to beat them. Granted he didn't have the toughest army list going, but still...


2000 point Skaven Army list

Warlord, Heavy Armour, Enchanted Shield, Weeping Blade, Warpstone Armulet.

Chieftain, BsB, Heavy Armour, Sacred Standard of the Horned Rat.
Engineer, No pistol kit, Storm Daemon.
Engineer, No pistol kit, Dispel Scroll

Core
40 Clanrats, Full Command.
30 Clanrats, Standard, Musician, Ratling Gun.
30 Clanrats, Standard, Musician, Ratling Gun.
21 Slaves, Musician.
21 Slaves, Musician.
2 Globadiers.
2 Globadiers.
2 Globadiers.

Special
20 Plague Monks, Add. Hand Weapons, Full Command.
20 Plague Monks, Add. Hand Weapons, Full Command.
3 Rat Ogre Packs.

Rare
6 Plague Censer Bearers.



2000 points Daemons of Chaos army list

Keeper, Lvl3, Make you charge, Reroll failed rolls to wound, (Maybe something else?)

Slaanesh BsB, -2 to all casting rolls by me.

3x15Daemonettes with full command.
2x5Seekers with full command and banner that makes you hold.
3 Juggernauts of Khorne (slightly out of place...)


Terrain

...was pretty standard, a hill on my left and a forest on my right, same in his deployment zone. I deployed (from left-to-right): Plague monks w/warlock, globadiers, globadiers, slaves (30 clanrats behind), plague monks behind PCB's, slaves (40 clanrats w/general+BsB behind), 30 clanrats w/warlock, globadiers in forest and rat ogres out on my right. He deployed (again, my left-to-right): Seekers, seekers (juggers behind), Keeper, daemonettes w/BsB, daemonettes, daemonettes.

He got first turn, and took it.


Daemon Turn 1:

Everything moved forward and magic was uneventful. Done!!


Skaven Turn 1:

The left warlock moves into a globadier unit. The left monks and other globadiers head forward with my slaves. Center moves forward slightly and right slaves and rat ogres move forward full speed. In magic, one warlock miscasts and I need to use my dispel scroll to stop his spell and the other kills four daemonettes from the central unit and wounds himself.

I figured that the warlocks wouldn't last long. Coupled with the -2 banner I decided to use both my tokens straight away. My overall goal was to remove a rank from each daemonette unit before they reached me to give me more of a SCR advantage.


Daemon Turn 2:

One unit of seekers and the juggers charge the slaves who pass their fear test so have to hold (damn banner...). The rightmost daemonettes (from my point-of-view) charge the other slaves, who flee. Everything else moves up. Magic takes the censers down to one model. In combat the slaves are squished, the juggers overrun into 30 clanrats and the seekers hit the warlock+globadiers...


Skaven Turn 2:

The censer is forced to charge the Keeper and the central monks charge the BsB's daemonettes. The rat ogres try to charge the rightmost daemonettes, but are out of range, so it's on to plan B on that front... Magic and shooting combine to take the rightmost daemonettes to 5, kill a seeker in combat with the warlock, kill his globadier friends and wound him... It was fun The clanrats hold the juggers in combat and the seekers kill the warlock, overrunning into the ratling gun. The plague monks put a wound on the herald and killed a couple of daemonettes meaning they won and a few more daemonettes dissappeared. The Keeper overran into the monks, but combat there was finished.

Magic and shooting continued my original plan. I decided to attack the BsB with as much as possible, knowing he was squishy... It worked!!


Daemon Turn 3:

The two daemonette units not in combat charged my other unit of 30 clanrats while everything not in combat moved about a little. Magic didn't do much. In combat the ratling was killed. The Keeper, daemonettes and BsB killed a bunch of plague monks, but my deacon could attack back against his BsB, promptly killing him. They ran and the daemonettes reached the big clanrat unit. The two units against my clanrats didn't do well, so lost to my SCR. A few dissappeared from each unit.


Skaven Turn 3:

No charges, everything just moved into a better position. Magic and shooting did nothing much, so on to combat. All three clanrat units either won combat or held easily. My rightmost unit popped the smaller unit and took the others down to no ranks. The general's unit took the daemonettes down from around 12 to 7 and the left unit held against the juggers again.

At this point my lines were looking overrun, but by keeping a level head I realised it was a bad idea to try to rush units into the combats and I instead focussed on getting into better positions for next turn. It is important to remember that daemonettes die very easily, even to clanrats.


Daemon Turn 4:

One unit of seekers tried to charge some globadiers, but I failed my fear test and so I was allowed to flee. This left their flank open to my second monk unit... His other seekers hit the flank of the clanrats facing the juggers. Luckily, the juggers were stopping his Keeper charging the flank of my big unit. Magic was again uneventful. In combat the seekers and juggers easily killed the clanrats, but again he had positioned the seekers so that they couldn't overrun into my big units flank. The big unit didn't manage to finish the daemonettes (stupid general) and the other clanrats continued to win, but not by enough.


Skaven Turn 4:

The monks hit the seekers flank. Although the rat ogres could charge in to help the right clanrats they decided not to as this would have left their flank open to a charge from the Keeper. Magic was gone. In combat the main unit finishes their opponents while the others remain locked in battle. The plague monks killed four seekers before the last one rolled snake eyes for instability

The rat ogres not charging was key. I could see that the Keeper would charge my main units flank next turn and if they ran the rat ogres would be flanked. So instead they moved so that they could charge into either combat next turn.


Daemon Turn 5:

The Keeper charges my main unit in the flank. The seekers move to deflect the plague monks when they win. The juggers turn round. In combat the plague monks finish the seekers and can now see the other unit. The right clanrats win, leaving 2 daemonettes. The main unit looses by 1, so naturally runs away, even with the BsB reroll. They get caught and the Keeper hits the flank of the final clanrat unit.


Skaven Turn 5:

The plague monks charge the other seekers and the rat ogres charge the remaining two daemonettes. The rallied slaves (who I forgot about until now…) make their way towards an unoccupied table edge. In combat the plague monks wipe out the seekers and overrun to contest the quarter with the juggers. The Keeper messes up his attacks and only kills two clanrats. The rat ogres then attack and finish the daemonettes off before the two clanrats that can attack the Keeper (there were four in combat at the start of the turn) attack. 5+ to hit, one hit! 6+ to wound, one wound!! 5+ ward, failed!!! Now that is a plucky little rodent!! The assistance of the rat ogres mean I win combat by a fair bit and the Keeper pops

The rat ogres did nothing all game until this turn. Charging the rear of a unit at just the right moment saved the day. I also started thinking about table quarters sooner then my opponent, so I managed to stop him getting any while I got one for myself.


Daemon Turn 6:

His one remaining unit, the juggers, charge the clanrats in the flank. I of course flee…


Skaven Turn 6:

The clanrats rally, and that’s game!!


End of Battle - counting the points

In the end, all he had left were the 3 juggernauts, one of whom was wounded. I still had 30 clanrats (well, they were above half strength…), 21 slaves, 20 plague monks and 3 rat ogres. Combined with me having more banners and table quarters got me the win!!

Well, hope you’ve enjoyed the read.

Wednesday, 14 January 2009

Daemons of Chaos vs Skaven 3000 points

Warhammer Fantasy Battle Report summary:-

"The Globadiers leapt into the ruins and readied their poisoned wind globes..."
(superb narrative report with photos)

source : z7.invisionfree.com/wyrmling_xcredit : DaemonPadre 14-Jan-2009

Thagskee’s Folly

Warlord Grigibbet felt confident that morning. Never had he led so great a force to battle, and considering until now he had been victorious in every fight, how could he lose this time? One thing and one thing alone worried him – the Grey Seer Sharblik. If Grigibbet trusted Sharblik, then he would be glad to have him in his force, after all the Grey Seer had powerful arcane magics at his command. But the old Warlord was wise enough to know never to trust a Skaven, especially a powerful one. The Grey Seer surely was not where he was in life because he always treated fairly with others!

Grigibbet’s Night Runner forlorn hope, his ‘ratons perdus’ as his southern cousin would say, returned to describe to him the land just ahead. They said the enemy were close now and that spot would be the field of battle. They told of a couple of ruined buildings, the tumbledown remains of an ancient dwarfen settlement, that would afford some concealment in the middle of the field, as would a little copse of trees to the right. Rocky ground and hills stretched through the centre and left.



There was even space enough for Grigibbet to array his men as he had already envisaged. He sent his skirmishers to the right, with the Rat Ogres moving furthest out in an attempt to outflank the (surely) smaller foe. The Jezzails took possession of a hill from which they could view almost the entire field. Two little gangs of Night Runners moved up behind one of the ruins with a swarm of tiny rats ahead of them, while the Globadiers moves directly towards the ruins, intending to occupy them as soon as possible.



The centre and left of Grigibbet’s line was to be his concentration of strength. He wanted his crazy, fearless Monks to bolster the resolve and fighting power of his three Clan Rat regiments, and so interspersed the monk regiments with the warriors' red, yellow and grey regiments. The Grey Seer moved up alongside the yellow regiment, with his two warplock engineers close by to add weight to his magical assaults. The clan’s army standard bearer took his usual position in the rear ranks of the grey regiment, his brood cousin at the front. Four packs of giant rats were whipped forwards on the left, with the Warp Lightning Cannon inching forwards behind them, and a huge block of slaves forming the very left of the line. Grigibbet led the red regiment (his trusted guards), with the monks upon either side. He felt safe enough.



Before long the enemy came into view: an army of fiendish demons led by a monstrous Lord of Change. The Skaven horde is one squeeled and squeeked their alarm at the sight, but then most remembered the size of their own force and the moment of alarm passed.

Upon the enemy's right was a Herald of Khorne, mounted upon a Juggernaut, and leading a pair of similarly mounted Bloodcrushers. Their black banner seemed to swallow the light from the air around it, making it something darker than merely black. Next in line were four large regiments of demons, almost equal numbers of deamonettes and Bloodletters, each one led by a Herald of Slaanesh or Khorne according to their nature. Behind them strode the be-winged demon lord of this force, terrifyingly strange to behold and with magical forces crackling in the air around it. Upon the far left ran two Fiends of Slaanesh, making an awful sound somewhere between a hoot and a howl, mopre frightening than any roar or growl!



The demons had gained the initiative, for their force not only appeared but advanced some way towards the massed ranks of clan Thagskee’s warriors before the Skaven could do much more than shout 'steady'. The mighty Bloodcrushers shook the ground as they thundered forwards, the nimble Daemonettes nimbly dancing to keep up with the huge, brass mounts.



In the centre, moving perhaps just a little slower, came the Bloodletters, with their Lord of Change landing to look between the two regiments, inscrutably scrutinising the furry army massed afore him. The Thagskee ratling gunners began winding their machines to prepare for the unleashing of their warpstone bullets. They were chuckling to themselves as usual.



On the far left of the demonic line the Fiends boldly advanced between the ruins and the slightly less fleet Daemonettes to threaten the skirmishers clustered between the other ruined building and the Jezzail encrusted hill.



Suddenly the demon’s magic was unleashed, and it had sharp force, but Grey Seer Sharblik proved capable of dulling it. Only one spell pierced his protective shield and warped the minds of one of the gangs of Gutter Runners to induce stupidity. This would make them foolish enough to shamble forwards moments later, which was not what Grigibbet had planned. Even so, the rat swarms and Rat Ogres moved more intelligently and placed themselves where they thought they might best distract and slow the entire left wing of the demon army.



None in the Skaven army was yet able to deliver a charge, so the whole line re-jigged a little so that they might deliver the charges exactly as they wanted when the time came. Sharblik found himself unable to wield the spells he had prepared for one of the Warplock Engineers fumbled his own attempt to cast warp lightning and in the crucial moment drained away all the magical energies available! It seemed the bad luck was contagious, for the one Ratling gun in range killed but one Bloodletter while the entire company of nine Jezzail teams failed even to wound the Fiends. When the Warp Lightning Cannon got a direct hit at full strength (10) against the Herald of Khorne it seemed the luck might change, but the demon’s magical protection dissipated all the power of the lightning bolt and the creature was not even singed!

At the back of the red regiment, the clanrat Tregglesquaw turned to his old (and taller) friend Vertagg and said,

“You see, Vertag, yes? You see enemies fall to bullets and bombs? You see lightning cook them as they stand, yes?”

“I see nothing. Perhaps shooting is at something else?”

Both skaven turned to look nervously at the rear, thinking there might be another enemy force approaching from behind.

“No, no, Vert, nothing there! So why they not shooting at the devils?”

Vertag squinted and pondered. Neither helped, for he couldn’t work out why the enemy appeared unharmed. Suddenly, being still slightly unnerved, he jumped, because Tregglesquaw shouted out,

“Maybe enemy not there? Yes? Trick with glass and smoke? Bullets hit nothing, nothing there to hit?”

Vertag squinted again. He didn’t need to ponder Tregglesquaw’s theory. Being a foot taller than his stunted friend, he could see the enemy where very much there, and getting rapidly closer!

(What our two little friends could not know was that my dice rolling was very poor that round, whereas my opponent 'J's was rather good. Will things stay that way?)

Now came the first clash as the Bloodcrushers thundered into the Giant Rats – luckily Grigibbet was close enough to embolden his warriors, even such petty ones, and the block braced itself for the impact and did not flee in fear.



The Fiends of Slaanesh hurled themselves into the stupid Night Runners, who had time only to draw their blades and not to sling pellets at the foe. The Skaven, still addled by the effects of the spell, seemed stunned by events, and stared dumbly up as the monsters tore them to pieces.



The rest of the demon army advanced even closer to the serried ranks of Skaven, while the great Lord of Change flipped through the air deceptively delicately to land upon the hill nearest the centre of the field.



Somehow Sharblik the Grey Seer once again fended off the enemy’s attempts at magical harm, but there was no such fending off of their attacks. The Night Runners broke and fled, being cut down viciously. The sight of this brutal slaughter right before them sent the other gang of Night Runners hurtling away in flight also (though they would rally to return before the end). The Blood Crushers stamped, gouged and stabbed to slay nine giant rats, but the Pack Masters somehow summoned both the courage to fight on (snake eyes) and the skill to trick the rats to do so too.

Now the moment came for the Skaven to do what they could. Five charges were unleashed. The huge mob of slaves found the courage to throw themselves insanely into the flank of the Bloodcrushers – so that they faced the Herald of Khorne himself.



Warlord Grigibbet’s own red regiment joined the monks in a double charge against the Daemonettes.



While at the very same moment the grey regiment (made fearless by the army standard in their ranks) and the other monk regiment crashed into a regiment of Bloodletters. As they did so, the yellow regiment moved right up to the other Bloodletters in an attempt to stop those demons from hitting the grey regiment in the flank, while their ratling team prepared to shoot a volley down the gap into the same Bloodletters.



The Globadiers leapt into the ruins and readied their poisoned wind globes. Moments later the Grey Seer Sharblik forspoke a spell over the yellow regiment to drive them into a fearless frenzy – this way they would be better able to withstand the shock of a charge from the Bloodletters before them. On the far right of the Skaven lines the swarms moved to block the Deamonettes, thus forcing them to waste their move charging next turn, while the Rat Ogres attempted to move up to flank the same regiment of Deamonettes. Sharblick skitterleaped from the front rank of the grey regiment to right behind the Bloodletters – this made him safer and put him in a better spot to throw magical harm about the field.

From here on in, however, things turned from bad to worse for the Skaven clan Thagskee. The Jezzails managed to fell one of the pair of Fiends, but thus left the other who would fall on them later and chase them off the field. The ratling team slew only two Bloodletters, while 9 lobbed globes harmed only one. The warpfire thrower belched at the Blood Crushers, hitting two, but both were protected by their magical blessing. When the Warp Lightning cannon sent another full strength vlast straight into the Herald of Khorne leading the Blood Crushers they couldn’t believe their luck – it’s not very often the cannon behaves so wonderfully well! The Herald of Khorne couldn’t believe his luck either, for once again his magic protected him and he was entirely unharmed.

(By now ward saves had saved this guy three times from almost certain death – 2D6 and D3 wounds!)

The two main combats proved inconclusive – no-one broke and ran and all remained locked in the fight. Grigibbet died, however, in the middle of the fight, and in the desperate melee even his own warriors failed to notice! A small handful of pink-skinned Deamonettes succumbed to dissipation but plenty were left to fight on. On the Skaven left, however, the Blood Crushers broke and trampled the Giant Rats and sent 38 slaves squeeling off the field in flight.

Now the central Bloodletters regiment charged the yellow regiment of clan rats, breaking them and running them down. In the process both Warplock Engineers fled never to rally, and a Ratling Gun team also legged it. The deamonettes slaughtered the swarms and stood their ground, slowed only momentarily by the effort. The Lord of Change flew right to the far right of his lines to prepare for a charge into the flank of the Monks fighting the Bloodletters, while the Blood Crushers reformed to threaten a charge into the rear of the red regiment and the monks by their side.

Devilish magic killed the warpfire team and addled the brains of the Jezzails so that they became stupid. The rest of the fights wore on, no side gaining the advantage, although the fact that there were plenty of demons left meant that it was only now a matter of time before the Skaven broke and ran.

When the Engineers failed to rally, Sharblik wondered if he too should flee, but chose instead to try one last bout of magic – killing seven Bloodletters with a Plague spell. When the spell subsequently backfired, however, it killed six Globadiers and sent the last of them scurrying away from the field.

The last ratling gun killed eight more Bloodletters, leaving only two with the Herald alive! The Rat Ogres were running after failing in their charge against the Deamonettes, while elsewhere the combats dragged on.

Now the Lord of Change braced himself for a charge, as did the Blood Crushers – the former flexing his wings, the latter pawing great clumps of turf up. Even the three remaining Bloodletters laughed as they prepared to throw themselves onto the ratling gun smoking in front of them.



At this point even Sharblik could see that the fight was well and truly lost, although he had but a meagre experience of battle. He fled, and all the skaven who could joined him (Victory to the Daemons of Chaos).

(Battle conceded at start of turn 4 – the earliest I have ever had to do so!!!!!!)
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