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Saturday, 8 November 2008

Dwarfs vs Hordes of Chaos 2250 pts

Warhammer Fantasy Battle Report summary:-

Dragon's are not only tough to kill but lucky sometimes too ! (good concise report)
note: apologies that not all images can be enlarged.
note: this is old Hordes of Chaos not Warriors of Chaos.

source : stumpyheaven.blogspot.comcredit : John8-Nov-2008

Well I was going to use my High Elves for this but decided that it was time for the Dwarves of Karak Thorinkin and King Duregar Stromnisson to get some payback on Archeons Chaos horde. This time the battle would be somewhat fairer given that no special characters would be used, although this did mean that Duregar had to stay at home.



My list for the battle was fairly simple, originally it contained a couple of Runesmiths but I changed that after Toshi and I swapped lists and discovered he had no magic in it. So I went with a Dwarf Lord instead. The full list was still shooting heavy and consisted of:
- Dwarf Lord & Master Engineer
- 2 units of 20 Warriors
- 2 units of 10 Quarrellers
- 2 units of 10 Thunderers
- 1 unit of 30 Hammerers
- 2 Bolt-Throwers & 1 Cannon



Went for the standard refused flank deployment with a slight variaiton in that I positioned my infantry on both flanks, along with one unit of Quarrellers. Basic plan was to get Chaos to funnel down the middle of the map (which they did) shoot them to bits and then batter what was left with my infantry. Key though was to kill that damn Chaos Dragon first up.



Turn 1: Warmachines fail!!!

Well I got to start first which was great and went for the Chaos Dragon straight away. Unfortunately as my kitchen table is longer than normal my core missle units were out of range. I also decided to move my left flank forward to counter a couple of moves I saw coming from Chaos deployment. So *boom* the Cannon let fly first up and gets the range to the Dragon perfect before missing completely. The Bolt Thrower then did the exact same thing and the Dragon escaped unscathed when it should have died in Turn 1 - 1 hit from Cannon with D6 (due to Master Engineer) S10 wounds and 1 hit from Bolt thrower at S8 (x2 RO penetrating) would have ended it right then and there.



Turns 1 - 3: Dwarven missles start the bloodbath

Chaos begins to march forward and the Dragon - which should be dead - flys off to hide behind a nearby forest along with some Beastmen and some Marauders. On my right the Spawn get a load of bad dice rolls and hardly move while the remaining Chaos guys come right up the middle where I wanted them. With 3/4 core missle units now in range I had 2 turns in which to blast them to pieces or at least 1 before the Dragon pounced. Early shooting proves promising with hits and wounds on the 2 units of Warhounds and the unit of Marauders advancing ahead of the Chaos army. Unfortunately Chaos responded by flying that damn Dragon directly behind my left flank where it.... only burns 1 yes 1 Dwarf - AH HA HA HA...



However, while its breath did very little the Dragons terro causes one BoltThrower crew to flee. But nothing else is lost as Dwarven Quarrels and Bullets absolutely destroy the first line of the Chaos Army, a single Bolt from the remaining BoltThrower wiping out an entire unit of Warhounds in one go with a great flank shot.

Turns 3 - 4: That damn Dragon & the Mighty Quarrellers

I really don't like that Dragon - it should be dead - after I wipe out the Warhounds and Marauders in the Chaos front line the Dragon flys over and hits my missle troops from the flank. With 2 breath attacks it turns one unit of Thunderers to ash and routs the Cannon. However, a passed l/ship test means that it doesnt charge on into range of the other Bolt Thrower and the Hammerers who have advanced slightly from their position behind the woods.



On the left flank a single unit of Quarrellers earns a mention in the Holds annuals of honour as it not only takes the charge of the Chaos Beastmen but breaks them, forces them to flee, and then overruns and kills them all. However, their compatriots arent so lucky as the Dragon bounces around from unit to unit leaving a host of bodies in its wake. On the right flank the Spawn have overrun the remaining Bolt-Thrower and have advanced behind the Hammerers. Only the brave decision of the Dwarven General to charge them single-handed prevents them from hitting the hammerers in the rear.



Turns 5 - 6: Bloody Stalemate & Dwarven Panic?!?!

Success - the Dwarven General kills one of the Spawn GW w. MR Kragg the Grimm and 2xRO Cleaving is just too damn powerful WS7 S8 A3 + Shield Bearers *woot*. But it does mean that the Hammerers take the charge of the Chaos Warriors without him. On the left the Bolt-Thrower crew has rallied and is returning to its machine, while the Dragon burns 11 brave Dwarven warriors to death as they seek to charge into the flank of a unit of Marauders.



Its hand-to-hand combat time now, with the Warriors fully engaged against the Marauders on the left and the Hammerers & Quarrellers against the Chaos Warriors and surviving Spawn on the right. The Mark of Slanesh (I think) 1/2's the Hammerers WS and S (that sucks) which means in 2-3 rounds of combat they only kill 1 - yes 1 - Chaos Warrior while losing 15 of their own. However, Stubborn pride allows them to continue to hold.



The last turn arrives and its looking good with the majority of the Chaos army dead and a large part of the Dwarves still intact. However, that damn dragon just keeps on burning stuff and the at the last minute 2 units of Dwarves flee in the last round of combat.


Final Result

This was, sadly to say, my best result so far a loss by only 150 pts - which could have been a really really solid victory to me had the War Machines killed that Dragon in the 1st turn and a few bad dice rolls not come at critical times. All up approx. 810 pts to me and 960 pts to Chaos.

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