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Showing posts with label _HE-OK. Show all posts
Showing posts with label _HE-OK. Show all posts

Thursday, 17 September 2009

2000 pts Ogre Kingdoms vs High Elves Battle Report (pictures)

"His hunter charges the lion chariot. The scraplauncher... moves over to target the phoenix guard. His Ironguts move forward to threaten my dragon princes. The trappers... wound the march blocking eagle, while the gnoblars and tyrant shoot down the baiting eagle." (sounds like a good start for the Ogres !)

(this Warhammer game is all about good tournament armies designed for seizing scenario objectives)

source :warhammer.org.ukcredit : Silas717-Sep-2009

High Elves 2000 points army list

Elendriel – Archmage, lvl 4, annulian crystal, dispel scroll, ring of fury
Farendil – Mage, lvl 2, jewel of the dusk
Mithrandel – Noble, army standard bearer, dragon armor, shield, barded steed, helm of fortune, sword of might

10 archers
20 spearmen: full command, lion standard
15 phoenix guard: full command, war banner
14 white lions: full command, standard of balance
6 dragon princes: champion, musician, amulet of light
Lion chariot
2 phoenix claw bolt throwers
2 eagles


Ogre Kingdoms 2000 points army list

Tyrant: great weapon, pistols, light armor, 3 thiefstones;
Hunter: sword of battle, long strider, sabertusks
10 bulls, full command, extra hand weapon
5 bulls
5 iron guts: champion, standard, runemaw banner
5 iron guts: champ, standard
20 gnoblars
scraplauncher
2x2 leadbelchers
8 gnoblar trappers
gorger

In this scenario, you place three of your objective markers on enemy units. You must break that unit and re-capture your objective marker. If you flee a charge, you drop the objective marker. The person with the most of their own markers is the winner. You get four bonus points if you defeat your opponent by 300 pts.

I put my objective markers on his gnoblars (easy to kill), his big “train” of bulls, and an iron gut unit (he would have to attack with these, so I had a chance of getting them.) Alex put his objective markers on my archers (easy to kill), phoenix guard, and dragon princes (I’d have to attack with them).

There was a pond dividing the center of the field, and hills and forests on either side.



another choke point!

High Elves turn 1 – The white lions move towards the woods, to flush out the trappers and support the phoenix guard and spears. Eagles on the flanks again, missile troops in the center and lion chariot and dragon princes on the right. Elendriel used the lore of fire this game, and threw fiery blasts at the gnoblars. Alex used his two dice to dispel my ring each round, and let all the other magic through. Five gnoblars burn to death and they panic, dropping their objective marker. The archers and bolt throwers start trying to winnow down the ogre train, and do two wounds to a bull.

The ogres in the center shuffle forward slightly, while on either flank the bulls and hunter march swiftly towards the elven lines. The gnoblars rally, while the scraplauncher shuffles over and picks up the objective before firing a volley of garbage that kills five spears. The tyrant shoots and wound an eagle. His gnoblars stay just out of sight of my white lions.

Objectives: Ogres – 0, High Elves – 0


trying to set a trap

Turn 2: The dragon princes and lion chariot move just out of range of his iron guts, one eagle flies to try to tempt the scraplauncher into a charge that would strand it in the lake, and the other flies to march block his belchers and the big bull unit trying to flank me. All available magical and mundane missiles pepper the scraplauncher, but we only manage two wounds on it. I concentrate my spells and shooting on the scraplauncher, but again only do two wounds to it. It was a very underwhelming performance.


look closely at the upper right corner

His hunter charges the lion chariot, and is just in range thanks to his longstrider name. The scraplauncher doesn’t go berserk, but moves over to target the phoenix guard. His iron guts move forward to threaten my dragon princes. The trappers poke their heads out of the woods and wound the march blocking eagle, while the gnoblars and tyrant shoot down the baiting eagle. I underestimated how many attacks the hunter and his cats can dish out. I failed to wound any cats on the charge, and after five strength five and six strength four attacks, my chariot is cut to pieces. The overrun from the hunter just clips my dragon princes by a few millimeters, and into the flank comes the hunter. Big problem!

Objectives: Ogres – 0, High Elves – 0

HE 3 – The elven line holds steady. Elendriel blasts the iron guts, but her spell rebounds onto the gnoblars, revealing where the runemaw banner is. A fireball from her kills an iron gut that’s threatening my princes. Missile fire accounts for the scraplauncher, an iron gut, and a bull from the “train.” The hunter kills two dragon princes, but not before they wound a sabertusk. The princes valiantly hold.

The “train” charges my phoenix guard, the leadbelchers also charging the flank. If it were just the bus, I would risk fighting them. Losing my rank bonuses was too dangerous, so the phoenix guard fled, dropping their marker and l leaving the white lions to absorb the charge from the “train”. The iron guts pile into the dragon prince combat, killing three more princes. The champion flees, and the ogres run him down and reclaim a marker. The white lions kill a bull and sorely wound a champion, so now the “train” has no ranks. The bulls and tyrant win the combat, and I roll my stubborn test. Nine. The “train” runs over the white lions, and I am in a world of trouble. (I can’t believe I don’t have a picture of this!)

Objectives: Ogres -1, High Elves – 0

Turn 4: Mathrandel rallies the phoenix guard, looking with dismay at the bloodied ogres. Eledriel hurls fireballs and blasts and wipes out the depleted iron guts. Shooting this round kills a sabertusk, but is otherwise ineffective.

The ogres draw their trap shut around the elves. The five bulls on the left round the forest, the “train” turns to face the phoenix guard and picks up the second objective marker. The hunter charges the archers in the flank, while his right leadbelchers charge a bolt thrower. The other leadbelchers move closer and fire on the spears, killing one. The gorger finally crawls out of a hole in the ground, and shambles in front of the phoenix guard, blocking my charge on his “train”. The bolt thrower crew dies, and the archers break from combat. The hunter, minus a sabertusk, plows into the last bolt thrower.


closing the net…

Objectives: Ogres – 2, High Elves – 0

Turn 5: The phoenix guard step up and attack the gorger, but can’t kill it. My archers rally. The spears turn to face the leadbelchers who are behind them. Elendrial and Farendil move out on their own, but magic again is ineffective this round. Eager for more scalps, the hunter wipes out the bolt thrower crew and overruns into the phoenix guard.

The bulls charge and annihilate my archers. The tryant sits back with his “train”, picking bits of elf from between their teeth. The leadbelcher who fired last round charge the rear of the spears, while the other belchers claim the archer’s marker. The gorger lunges forward and bites Mithrandel’s head off! The phoenix guard kills a sabertusk, and stay in the fight. The bulls pile into the other flank of the phoenix guard, beset on three sides now. The spears lose combat, but hold against the ogres.


the last stand!

Objectives: Ogres – 3 High Elves - 0

Turn 6: Elendriel blasts and kills the leadbelchers, who drop their objective. The phoenix guard fight bravely, but are overcome in the end, and die. The ogres have their revenge.

Objectives: Ogres – 2, High Elves – 0

1 pt loss for the High Elves.

While I had some lackluster turns of magic and shooting, I lost this game due to some bad decisions. Had I positioned the chariot a little further away, my dragon princes would have been free to slam his iron guts, and start cleaning up his back field (and seizing objective markers). The white lion’s breaking was unlucky, but they should have been further forward to force the charge from the “train” and take advantage of the army standard re-roll. That would have made all the difference in the world. I could have had a little better target priority initially, but that’s a small mistake.

I never felt like I was out of the game, because only the objectives were important for winning.

Saturday, 28 March 2009

Ogres vs High Elves 2250 point battle report

"Swordmaster playtesting" for warhammer fantasy battle tournament :-

"And here come the charges. Of course, because this is a game where I am trying to test the hardiness of Swordmasters, they failed their Terror check and proceeded to flee and get eaten by a Bull Rhinox. Lovely. "

(I really like Xtapl's battle reports, plenty of personality, opinion and great maps)

source : warhammer.org.ukcredit : Xtapl28-Mar-2009


High Elf Army list 2250 pts

Archmage (360)
Level 4, Folaraith's Robe, Talisman of Saphery, Dispel Scroll

Noble (149)
Dragon Armor, Shield, Battle Standard, Barded Steed
Sword of Might, Talisman of Protection

10 Archers (110)
11 Archers (121)

6 Dragon Princes (255)
Full Command
Lion Standard

10 Swordmasters (156)
Musician

10 Swordmasters (156)
Musician

Lion Chariot (140)
Lion Chariot (140)

18 White Lions (350)
Banner of Sorcery

Great Eagle (50)
Great Eagle (50)

Repeating Bolt Thrower [RBT] (100)
Repeating Bolt Thrower [RBT] (100)

Total: 2247


I rolled up Shield, Courage, Flames of the Phoenx, and Vaul's Unmaking for my Archmage. No magic missile. Boo.

I always like to start playing a new list against Ogres, because if I can't beat Ogres, I need to start all over [Ouch ! Ed.] Renaissance Homer was kind enough to oblige, and took a fairly standard Ogres list.

Deployment looked like this:



I was hoping to rush the left flank, using the house to shield my right side from the Ogres, while holding the middle for a little while with the threat of Swordmastery death. The archers got deployed wide right as deployment bait, and kind of did their job in that respect, as RH spread his stuff out more than I expected he would.

I won the roll for first turn, and away we went...


HIGH ELVES TURN ONE

Move out!

Started off the magic phase with Flames of the Phoenix on the bulls/butcher. Got it off IF, but caused no wounds. Vaul's couldn't muster enough juice. Drain Magic got dispelled.

The left side RBT put two wounds on the Bull Rhinox, but the other RBT missed. Note to self: Archers can't wound Bull Rhinoxes. They can, however, kill a Leadbelcher and wound the next.



OGRES TURN ONE

Stuff starts getting closer. We hates that, we does.

Surprisingly, with 4 dice and +1 to cast, you can dispel quite a few spells. It also helps when lots of one die spells come up 1. That lets you also dispel the Bangstick.
In other news, the Tyrant shot a Swordmaster dead. Bet he wishes he had a Lion Cloak.



HIGH ELVES TURN TWO

Hm. To charge the Lion Chariots at the Gnoblars or not? If they flee, I get flanked and that's no good. If they hold, I blow through them into the Bulls and maybe do enough damage that even a flank charge doesn't outweigh the wounds caused.

Bleh. Better safe than sorry. I just moved around.

My super-sweet Archmage totally miscasted Courage on the first spell, took a wound, and ended the magic phase. Thanks, dude.

Highly deadly yet much maligned High Elf S3 shooting killed another Leadbelcher. Take -THAT-, T4!



OGRES TURN TWO

And here come the charges. Of course, because this is a game where I am trying to test the hardiness of Swordmasters, they failed their Terror check and proceeded to flee and get eaten by a Bull Rhinox. Lovely.

Just to the east of that wonderful happening, the Eagle sacrificed itself and fled into house, dying but holding up the Tyrant as he charged into the impassable house and just stood there like a goon. The other Eagle bucked up its courage and held on the charge from the Butcher.

Despite my double-dice dispel attempt, the Butcher managed to cast+1T/Stubborn on himself. Jerk. The other Butcher cast his magic missile on my right archers for 8 hits and 2 wounds. Bleh.

Fortunately, as expected, the Leadbelcher misfired on himself. Because that's what they do. 3 hits and 1 wound later, we were both laughing about it.
Of course, this brought bad karma for me, as Gnoblar sharp stuff wounded my right Lion Chariot. Stupid.

With all that newfound toughness, the Butcher wounded my Eagle and won. This left it in a relatively bad situation, and it had really no choice but to pursue. So pursue it did, although my Eagle got away.

Against the Bruiser, my Swordmasters rolled up 7 hits on 8 swings. Woo! Then, guess what? 1-1-1-2-2-2-2. Not even making that up. Two of them die in return, but they still hold.

Operation Swordmaster isn't going all that well...



HIGH ELVES TURN THREE

No Terror for the White Lions. They barely even registered the giant stinking Rhinox next to them.

RAWR! Apparently, Ironguts don't want to face a double Lion Chariot charge, because they fled. Chickens. Especially since the Gnoblars held the EITW, and passed two Fear tests to boot. Ironguts are wussies.

The Dragon Princes, of course, charged the Butcher. I knew he was going to just challenge me, but I thought I'd sacrifice the Champion and then beat him on CR. This was moments before I realized the stupid Butcher was still Stubborn. Annoying.
The Eagle rallied.

Vaul's got scrolled, Drain Magic was cast and allowed, and I failed to dispel the Stubborn. On three dice. Because that's the kind of night I was having.

To make up for it, the two RBTs killed the Bull Rhinox. 2+/3+ doesn't leave much room for survival for a large target... Continuing their rain of death, the Archers killed a Bull.

Swordmasters decided maybe they'd take their thumbs out of their butts and get to work. They fired off 2 wounds on the Bruiser, but took 2 dead back. The Bruiser held, but was beginning to realize Swordmasters can take his solo charge pretty easily.
The Lion Chariot charge resulted in 10 Gnoblars dead. Nom nom nom! The Lions were so busy mauling Gnoblars that they didn't notice the buggers fulling themselves with Insane Courage...

The Dragon Prince champion speared one wound onto the Butcher in the inevitable challenge, but was wily enough to take none back. That's when the Butcher held. Stupid stubborn.



OGRES TURN THREE

This should get interesting. Bulls charged the Dragon Princes to help out the Butcher, while the other Bulls charged the White Lions, trying to pick off my Archmage. Little did they know.... Meanwhile, the Ironguts rallied.

Had to make sure +1S on the Bulls charging the Dragon Princes was dispelled. This let the other Butcher get another magic missile off and kill four Archers; the Bangstick finished it off. Fortunately for me, the Butcher in combat tried to Heal himself, miscast and the spell was wiped from the game forever.

In combat, the Lion Chariots continued to eat Gnoblars. Lots. The remaining handful fled, and both chariots pursued. Not far enough to get into combat, unfortunately, but that would change shortly.

The Bulls killed a Dragon Prince on impact. The Butcher took another wound, then killed the Dragon Prince champion. The rest of the Dragon Princes did one wound to the incoming Bulls, then saved all the returning wounds, because DP are surprisingly tough. The Butcher hung in, but the Bulls broke and fled.

The Bulls up against the White Lions found out the hard way that ASF+S6+WS5=OUCH. Immediately, they took 5 wounds, dodged the incoming feeble attacks of the remaining Bull, and broke him soundly.

For their own part, the Swordmasters finally kicked it into gear, and the Bruiser got mauled.



HIGH ELVES TURN FOUR

It was time to break the back of the Ogres once and for all. Both chariots charged the Bulls. The Eagle charged the fleeing Bull, while the White Lions charged the Gnoblars. The Eagle caught the poor Bull; the Gnoblars quickly and wisely fled.

Meanwhile, the Archers wheeled big; and the RBT got pushed up onto the hill.
Nothing happened in the magic phase except the Butcher's Stubborn finally got dispelled. This led my Noble to believe it was okay to challenge the Butcher. Then, of course, he totally whiffed. The Butcher wounded him, but it was too little too late. He turned to flee and was run down. This caused the Bulls to have to reflee.

On the other side of the field, the Lion Chariots mauled the Bulls. Just barely close enough to have to test, the Ironguts unfortunately failed and fled off the table in panic. One chariot overran off the table, while the other went not quite as far.



OGRES TURN FOUR

Renaissance Homer was rapidly running out of Ogres. The Butcher tried a magic missile, but I scrolled. His attempt at Regen was dispelled, and so was his Bangstick.



HIGH ELVES TURN FIVE

Both the Dragon Princes and the White Lions charged the Gnoblars, who fled. The Bulls failed to rally and fled off the table.

With much less resistance now, the Archmage was able to Vaul's the Tyrant's Thundermace. That should change his plans significantly. An attempt at Shield failed, and Flames went off on the Tyrant, but he barely cared.

He cared a LOT more when the RBT on the hill put two wounds on him. The other RBT, charged with nothing but shooting a Leadbelcher in the face at basically point-blank range, of course did only one wound and would probably die next turn.



OGRES TURN FIVE

The poor harried Gnoblars fled off the table. Meanwhile, the Leadbelcher, as expected, charged the RBT. The stalwart crew immediately failed its Fear test and fled. Without his Thundermace, the Tyrant seemed pretty loathe to charge the White Lions now. Instead, he pulled out his handgun and killed a Dragon Prince. The Maneater used his own handgun to kill a Swordmaster.



HIGH ELVES TURN SIX

Not much left to do. The Swordmasters charged the Leadbelcher, who ran away. The RBT crew rallied.

In the magic phase, there was not enough juice for Vaul's, but enough to cast Shield on the White Lions.

Shooting did nothing, unfortunately.



OGRES TURN SIX

As I expected, the Maneaters charged the Swordmasters in the flank. The Leadbelcher rallied.

The Butcher cast a spell to try to panic the Lion Chariot, but the LD test was passed.

As expected, the Swordmasters were wiped out.



So, at the end of the game, with a quarter to each of us and RH unfortunately capturing his BSB's standard back, the final score stood at 1577-710 - an 867 point difference for a Solid Victory to the High Elves!

Good, fun game for me on the one hand. On the other hand, it was only Ogres [another ouch ! Ed.] Now, to see if the list can stand up to stouter foes...

Sunday, 1 March 2009

High Elves vs Ogre Kingdoms 2000pt battle story

warhammer fantasy narrative battle report :-

"The tyrant bellows his war cry (“Dinnertime!”) and charges my white lions."

(a well detailed story report that makes up for a lack of photos/maps)

source : warhammer.org.ukcredit : Silas71-Mar-2009


High Elves 2000 point army list

Elendriel – Archmage, lvl 4, annulian crystal, dispel scroll, ring of fury
Farendil – Mage, lvl 2, jewel of the dusk
Mithrandel – Noble, army standard bearer, dragon armor, shield, barded steed, helm of fortune, sword of might

10 archers
20 spearmen: full command, lion standard
15 phoenix guard: full command, war banner
14 white lions: full command, standard of balance
6 dragon princes: champion, musician, amulet of light
Lion chariot
2 phoenix claw bolt throwers
2 eagles


Ogre Kingdoms 2000 point army list

Tyrant: heavy armor, handguns
(kin–eater, siegebreaker, daemon killer scars)
Bruiser: ASB, heavy armor, rag banner
Butcher: bang stick, fistful of laurels
Butcher: dispel scroll
3 units of 3 bulls: light armor
20 gnoblars
8 gnoblar trappers
4 iron guts: standard, war banner
4 iron guts: standard
3 iron guts: standard
3 leadbelchers,
2 maneaters: cathayan longswords


Scenario: Pitched Battle

Bonus objectives: kill the enemy general, seize an enemy table quarter, posses an army standard (yours or your opponents), bonus point for netting all objectives.

My trusty camera battery died, so this report is text only. Our table had a ziggurat (hill) in the left corner of John’s deployment zone, and a spawning pool near the center. He deployed leadbelchers, bulls with a butcher, and his gnoblars back here. In front of them was a forest. He dropped his war banner iron guts with tyrant, and the other big iron gut unit beside it. He places his bruiser behind them in a unit of bulls. Near the middle of the table were two pieces of wall and on their right he deployed his small iron gut unit with butcher, and his last bull unit. His trappers deploy in the trees near his deployment zone.

I deployed an eagle on either flank. My white lions deployed in the center, with phoenix guard w/Mithrandel to their left, then spears with Elendriel to their left, and the lion chariot to their left. To the right of my lions were my bolt throwers and archers, and the dragon princes sat on the right flank. Farendil hung out with a bolt thrower crew for most of this game.


Turn 1:

The ogres surge forward, leadbelchers marching around the far side of the forest, gnoblars and bulls making for the gap between the forest and the pool. Elendriel suppresses the ogre magic phase. My white lions and phoenix guard advance, while the lion chariot maneuvered for a flank charge. A combination of my ring, fury of khaine, dark hand of death, and missile fire killed two of the tyrant’s bodyguards, but the ogres pressed on. The dragon princes road forward to face the ogres, one eagle flew to support him, the other flew back to march block his bulls, gnoblars, and leadbelchers.


Turn 2:

The tyrant bellows his war cry (“Dinnertime!”) and charges my white lions. While I brought the standard of balance to deal with undead and daemons, it would serve me well here too. His iron guts and bruiser/bull unit move to support the tyrant. The leadbelchers advance more cautiously; the gnoblars bicker and generally annoy the butcher behind them. The trappers hurl a handful of scrap at the lion chariot, nearly destroying it! On the very left the bulls back up a bit, looking nervous about facing the new and improved dragon princes. The white lions strike with great speed and kill an iron gut, but the survivor and tyrant kill several lions in return. The lions hold the line!

The dragon princes do charge the bulls, slaying one and sorely wounding a second, and run them down. My eagle had flown to divert the charge from his butcher/iron guts, but they panicked when the bulls were run down! The lion chariot slams into the last iron gut and kills him, and is then sundered in turn by the tyrant. It’s not enough to tip the scale of the combat, and the tyrant panics and is run down by the vicious white lions! Most of my magic is countered, but Elendriel’s ring fries two of the bruiser’s bulls.


Turn 3:

The leadbelchers finally clear the trees and see the rear of the spears. His trappers scuttle out of the forest, pulling out fistfuls of sharp scrap metal. The bruiser’s bulls and the iron guts tandem charge the white lions, who must receive the charge. The butcher and iron guts on the right flank rally, while the bulls keep lumbering away in a panic. On the left the butcher’s bulls move by the gnoblars and make for the spears.

Magic is uneventful, but shooting is thunderous as the leadbelchers kill five spearmen! The battle is fierce and bloody, and while a few iron guts die, many more white lions do, the last few stubbornly, stoically, refuse to run.

Elendriel gestures to her left, and the spears turn in precise ranks to face the oncoming bulls. The phoenix guard leaps forward to assist the white lions, but they remain tantalizing out of reach. My leftmost eagle charges after the fleeing bulls and routs t hem from the field. The dragon princes charge into the iron guts, killing one of them but losing twice that number. Overcome by fear (or shame at their lackluster performance) they flee the combat and the battlefield entirely. A hail of bolts slays a leadbelcher. The white lions are cut down at last, but the bulls and iron guts are both at half strength now.


Turn 4:

The bulls with butcher charge the spearmen, with the trappers piling in on the side. The bulls get hung up in the forest, so their charge is a trifle short. The gnoblars, to their horror, have run in on their own! The bruiser’s bulls and the iron guts both charge the phoenix guard. His leftmost butcher uses toothcracker to shatter every bone in the eagle’s body, killing it. The leadbelchers reload. The gnoblars are cut to pieces and chased down by the uncharacteristically bloodthirsty spears. The phoenix guard absorbs the charge from both units, cutting down an iron gut and a bull, and handily winning the combat. Both ogre units are cut down as they turn to run.

At this point, I take a moment to remember my objectives. The general is dead, and I have a battle standard on my side. I need to hold an enemy table quarter to score full points. The right quarter is held by the butcher and iron guts, and I have nothing left to even reach them. The left quarter has gnoblars and bulls in it. My phoenix guard turn and start moving to the left, while my spear elves swing closer to the leadbelchers.


Turn 5:

The butcher’s bulls turn and face the oncoming phoenix guard. The leadbelchers throw caution to the wind and charge the spearmen. One is punctured by the spears, and the survivor runs for it, Elendriel’s spears in hot pursuit.

The phoenix guard charge into the butchers’ bulls and do just that: butcher them. Elendriel orders the spears forward so he can unleash khaine’s fury on the gnoblars. Seven gnoblars die, and they panic. A bolt thrower brings down the the fleeing leadbelcher.


Turn 6:

With no ogres around to tell them what to do, the gnoblars make a dash for freedom and flee the field. Elendriel marches the spears forward and secures the table quarter for the Asur.

Victory for the High Elves ! 12/12 pts

John was a great opponent, with a nicely balanced army. He got a little unlucky with some die rolls and a few charges. Ogres do struggle against high elves with all of our attacks and their weak armor. I was also shielded from fear due to my army construction.

Ragnar and Jim finished their games early, so we stepped out for subs. I broke open the wine (it was past noon, after all) and got ready for my next match of the day.

Thursday, 27 November 2008

High Elves vs Ogre Kingdoms 2000pts

Warhammer Fantasy Battle Report summary:-

A close fight against the [new at the time] High Elves (good all round entertaining report)

source : warhammer.org.ukcredit : Xtapl27-Nov-2008


As promised, here is my battle report of one of the games I played vs. the new High Elves. The High Elf list was developed using a combination of rumors culled from the various WFB boards, and a couple of insiders with the actual High Elf book in their hot little GW-employed hands.

My list was a Sky Titans-themed affair (Gnoblars? We don’t need no stinkin’ Gnoblars!), and looked like this:

Tyrant 296
Heavy Armor
Thundermace
Fistful of Laurels (reroll one failed break test)
Wyrdstone (5+ ward)

Butcher 180
Dispel Scroll
Tooth Gnoblar
Skull Mantle (-1LD penalty LD tests by bearer and unit)

Butcher 185
Tooth Gnoblar
Bangstick
Dispel Scroll

3 Bulls 127
Xhw
Mus

3 Bulls 127
Xhw
Mus

3 Bulls 127
Xhw
Mus

3 Ironguts 204
Standard and Muso
War Banner
Lookout Gnoblar

3 Ironguts 159
Muso and Standard
Lookout Gnoblar

3 Ironguts 154
Muso and Standard

2 Leadbelchers 120
Muso

2 Leadbelchers 120
Muso

Gorger 75
Gorger 75

My opponent’s army, from memory, was:

Prince (the item that lets you take a wound to reroll all hits and wounds that turn and force your opponent to reroll successful saves, plus the thing that gives you a 4+ ward save)
2 level 2 mages (at least one dispel scroll and an Annulian crystal)
10 Archers
20 Spears with full command
14 Swordmasters with full command
15 White Lions with Full Command
5 Dragon Princes with Full Command
5 Ellyrian Reavers with musician
White Lion Chariot
RBT

The mages each had the 5+ ward save spell, while one had the Stubborn spell, and the other had Flames of the Phoenix.

He set up near the bridge, where the river meets the lake, with the hills to funnel the Ogres in. The Sky Titans happily obliged by stretching themselves out across the center of the battlefield.



March, march, march! The Sky Titans pushed forward, with the Tyrant leading front and center with his unit of Ironguts. The turn was pretty uneventful, with most of the Gut Magic getting dispelled. However, one Butcher was able to get Trollguts off on his own Ironguts unit (center right).



The Elves countered very aggressively. Dragon Princes streaked down the left flank, with White Lions ambling forward menacingly. The Reavers and Spearmen hung back a bit, while the Archers, Swordmasters, and Chariot pressed forward cautiously. The Elves’ magic phase came to a screeching halt when their mage (center bottom) miscast on the first roll of the game for the HE and ended the magic phase (and gave the mage a wound to boot). Shooting, however, was on point, and an Ogre Bull felt the pain and fell, while his buddy next to him took a wound.



Charge! Bulls rushed into the Swordmasters and White Lions while the second wave of Ogres got ready for the countercharge. Leadbelchers took up positions on either hill while the Tyrant and company inched forward, ready to take on the Spearmen. In the magic phase, not much happened, although the left-side Bulls did get +1 Toughness and Stubborn. The shooting phase was much, much more exciting, as Leadbelchers put two wounds on the White Lion chariot, and utterly demolished the Dragon Princes, leaving the Champion to wonder where his unit went.

In combat, the Bulls’ +1T and Stubborn came in handy, as they only took one wound, and caused a bucketload of casualties in return. The combat ended up as a draw. Not so lucky for the other Bulls, who took five wounds before they could strike back, killing four Swordmasters, losing the combat, and running for the hills.



The High Elves countered with a suicide charge by the Dragon Prince champion and a charge of the Leadbelchers by the White Lion chariot. The Leadbelchers turned and burned, while the other Leadbelchers stood their ground. Meanwhile, the High Elves went on a maneuvering spree, moving the Swordmasters closer (but curiously not charging), while the Spears and Prince moved up to prevent Bull Charges, and the Reavers moved for a flank charge. The High Elves dispelled the Stubborn from the Bulls, then, in a stellar display of lunacy, the High Elf mage miscast a second time in a row, and ended the magic phase early. Shooting was largely ineffective, although the Tyrant did take two wounds from RBT fire. Note to self: move the Lookout Gnoblar to the unit with the Tyrant in it.

Without the Stubborn, the Ogre Bulls were roundly thrashed, broken, and run down by the White Lions.



Charge! The Ironguts countercharged the White Lions, while the Tyrant and his unit slammed into the Spearelves, and the Butcher’s Ogres declared a charge on the Swordmasters, hoping the Bulls would continue to run and get out of the way. They obliged, and continued to flee, and after passing a panic test, the Ironguts hit the Swordmasters. The Leadbelchers rallied, and the Gorgers finally decided to show up for snacks. The magic phase was highly eventful, as a timely irresistible force on a bonecruncher spell made short work of the High Elf mage caught out in the open on the left flank. In combat, the Ironguts failed to break the White Lions, taking a wound, while the Swordmasters did unspeakable things to the Butcher’s Ironguts, breaking them by a ton and running them down like dogs. The Spearelves’ champion took one for the team and challenged the Tyrant, who beat the poor elf into a fine paste, but it allowed the Spearelves to hold.



The Reavers really wanted to help out the Spearelves, but one look at that Tyrant, and the lightly armored Elves were too afraid to charge. Meanwhile, the Prince decided to mix it up with some Bulls, while the Swordmasters chased off the fleeing Bulls, and the White Lion chariot raced toward the Leadbelchers. However, that turn spent rallying and reloading did the Leadbelchers some good, as they opened up their cannons on the incoming Chariot and reduced it to splinters. Not much for the lone mage to do, as he was easily dispelled, but RBT fire did wound a Gorger. The battle between the White Lions and the Ironguts raged on, with neither side giving and inch. The Prince was able to dispatch one of the two Bulls, but the Tyrant’s presence close by kept the Bulls put.

Speaking of the Tyrant, my opponent found out the hard way that, yes, some people actually DO take the Thundermace instead of the Tenderizer, and he also found out why. With a grim chuckle, the Tyrant shrugged off the spear attacks, then unloaded. Ten Elves felt the fury and were smashed into a stone thrower-sized hole in the ground. Nothing could withstand an attack like that, and the few Elves that survived ran for it and left the battlefield. The Tyrant and his Ironguts trundled into the RBT crew, laughing maliciously.



Both Gorgers charged the flank of the Reavers, who promptly fled. With nothing else really to charge, the Sky Titans just maneuvered. The Leadbelchers each spun and started reloading while the Butcher got into position to Bangstick the Archers, and Bulls rallied from their flight. The Bangstick went off when the High Elves rolled a 1 to dispel, and three Archers hit the ground. Instantly, they panicked, despite the proximity of the Prince, and took off running.

The White Lions were reduced to just their command, but still did enough damage to break the Ironguts and run them down. Meanwhile, the Prince basically whiffed most of his attacks, ended up in a draw with the last Ogre Bull, and, seeing as the Bull also happened to be a Bellower, the Prince had just lost to a fear-causing enemy which outnumbered him, and ran. He ran so far away.

The less said about what the Tyrant did to the RBT crew, the better. The Ironguts and Co. ran off the table.



The Swordmasters advanced on the rallied Bulls. The White Lions turned around. The Reavers rallied and moved to help out against the Leadbelchers and Gorger. The Prince and the Archers rallied. Then, on the Ogres’ turn, the Butcher joined the returning Tyrant and Bangsticked most of the Reavers out of existence. the Leadbelchers got busy, firing up on the White Lions and obliterating them, and also thinning the numbers of the Swordmasters. The lone Ogre Bull charged the Prince, but it was a bad idea, and the Ogre was cut down easily.



Not much left for the Elves to do except have the Swordmasters mop up that last unit of Ogre Bulls and wait to count victory points.



At the end of the game, counting points for quarters and banners, the score ended up 1225 to 1612, for a very bloody minor victory for the Sky Titans!
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