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Showing posts with label High Elves. Show all posts
Showing posts with label High Elves. Show all posts

Sunday, 2 January 2011

Warhammer Fantasy Battle Tournament VIDEOS

6 Warhammer Fantasy battle videos, with High Elves vs Lizardmen, Dark Elves, Dwarfs, Bretonnians, Vampire Counts and Chaos Dwarfs

Warhammer Battlefield photo
I thought it would be nice to track someone's progress through a WFB tournament. Vaul has come up with the goods in a series of excellent Warhammer tournament battle reports (from the Fields of Blood tournament). Vaul took a High Elf army.

As usual Vaul delivers lots of insight into his thinking about his army's strengths and weaknesses, his opponents army and the in game tactics. Great stuff.

credit : Vaul 02-Jan-20116 vids, 10 mins each



High Elves vs Lizardmen



High Elves vs Dark Elves



High Elves vs Dwarfs



High Elves vs Bretonnians



High Elves vs Vampire Counts



High Elves vs Chaos Dwarfs



(note: Chaos Dwarfs are not included in this site's wins and losses league table)

Saturday, 7 November 2009

Orcs and Goblins vs High Elves Video Battle Report 2250pts

A Warhammer Fantasy Video Report with a few tactics lessons

The High Elves were really up against it in this report and the reporter was probably a bit too tough on himself. There are some lessons to be learnt here.

source : udZEPbqEGDgcredit : milodotnet07-Nov-200909:16 mins


Sunday, 20 September 2009

2000 pts Skaven vs High Elves fantasy battle (photos)

"...a chariot charged the surviving censor bearers and crushed them all. His mage killed a ratling gun with the dark hand of death, flames of the phoenix singed seven slaves, and the dragon princes were granted an aura of fear." (uh-oh !)

(a short and sweet Warhammer tournament Fantasy Battle massacre !)

source :warhammer.org.ukcredit : Silas720-Sep-2009

Skaven Army List

Grey Seer Z’ym: (dispel scroll, warpstone charm,
twisted crown of horned rat, riding a screaming bell).
Grrr!: cheiftan, battle standard, heavy armor, war banner
Hantus: plague priest, flail
Typhus: plague priest, flail

28 clanrats: standard, musician (the bell pushers)
25 clanrats: standard, musician, ratling gun
25 clanrats: standard, musician, ratling gun
3x20 slaves
3x3 poison wind globadiers
3x5 night runners: extra hand weapons, throwing stars
2x19 plague monks: full command
2x5 plague censer bearers
2x3 jezzails (yellow and red team)


High Elf Army list

Archmage (lvl4 ring of corin, jewel of dusk)
Mage (lvl 2, ring of corin, scroll)
Commander (bsb, helm of fortune, sword of might)
21 spears full command
17 spears full command
17 spears full command
6 silver helms full command war banner
5 dragon princes full command
banner of ellyrion
2 chariots
2 eagles
2 bolt throwers


Derek moved his army gradually forward, the bsb/dragon princes pranced through a wood. His mage cooked a yellow jezzail with a dark hand of death, but they didn’t run. His RBT’s started shooting with deadly accuracy, picking off a ratling gun (gotta love hills) and two globadiers, panicking the last one. The skaven horde shambled forward to meet him. Z’ym made the right clan rats frenzied (to avoid panic tests and to better tear up the elves). My red jezzails killed two silver helms, but they remained steadfast. Z’ym cackled as the bell tolled, and each of the bolt throwers cracked a little.


The battle was swiftly joined as his eagles, chariots, and silver helms charged into combat. One eagle failed to reach the yellow jezzails, the other reached the globadiers and tore one to pieces. They cut the eagle back, but fled successfully from the eagle. One chariot crushed a sole censer bearer, and the survivors did three wounds back. The other chariot fared much better, backed up by the silver helms. They decimated the left clan rat unit, paniced the nearby red jezzails who would flee from the field. Two units sacked for the price of one! Five censor bearers were cooked by a ring of fury, while the archmage tried in vain to deactivate my seer’s magic items. All the magic in the army was located in the screaming bell unit, and the magic resistance would prove adequate defense against the ring of corin. Three night runners were slain by RBT fire.

The two survivors let out a vicious squeek and charged the arch mage. The arch mage dodged all their attacks (those Asuryan sure are speedy!) and the spears skewered the poor night runners. Another night runner squad charged the wounded eagle, who fled into some woods and died (how odd is that?) My unit of slaves charge into his dragon princes; five slaves died but the elves were held in place. My censer bearers kill the chariot they were facing.

Derek’s second chariot charged the surviving censor bearers and crushed them all. His mage killed a ratling gun with the dark hand of death, flames of the phoenix singed seven slaves, and the dragon princes were granted an aura of fear. His RBT’s killed the surviving jezzails. The dragon princes killed eight more slaves, but they fought on with insane courage!


My frenzied clanrats charge his spears between the trees, where the pesky mage is hiding. A few die on either side, but the elves break and run down by the clanrats. One of the pesky mages is silenced. My plague monks are just in range of the dragon princes, but do to their position can only charge with the very corners touching. This proves to be a disaster, as the plague priest can only watch as the dragon princes and commander slaughter all the slaves, breaking the plague monks and running them down. Disaster! I managed to dispel the f lames on the phoenix on my poor plague monks.

Derek’s high elves continue to sweep the field clean. His large spears charge my slaves, who fail to flee enough and are caught. His silver helms charge my plague monks on the flank (my plague priest is on the wrong side) and breaks them on the charge. His arch mage left the spear unit and joined a RBT crew. From that vantage point, she rained spells on the clan rats that killed her student, panicing them. The bolt throwers shot the clan rats down to the point where they couldn’t rally. The dragon princes ran down a second unit of slaves. Bit by bit, Derek was carved a statue of victory out of the wood of my army.

Z’ym moved forward and cast pestilence breath on a spear unit, killing about eight of them and they ran to escape his foul stink. He jumped up and down with happiness, then looked around in panic. All of his army was gone now, save for the rats pushing the bell. Behind him were dragon princes, on the flank were silver helms and a chariot, in front of him were the rallied spears.

The arch mages cast flames of the phoenix at the bell, but miscast. Z’ym took that power and hurled a lightning blast that killed three dragon princes, only the commander and champion remained. Z’ym cast warp lighting on the chariot, but HE miscast. The arch mage took that power and cast flames of the phoenix, killing fourteen clanrats! Z’ym howled in rage as the elven chariot and cavalry charged in. The flames burned hotter (I had no chance to dispel it) and cooked all but one of the clanrats and the BSB. The last clanrat died under the hooves of a chariot. Z’ym screamed a challenge and hurled himself at the BSB. He failed to wound, and was cut down. He snickered as his wounds stitched back together, and he outran the elves who tried to catch him. The problem was, he didn’t stop running, and left the field with two night runners hot footing it after him.

All the rats were dead. Long live the High Elves! Derek played his army like a real pro, picking off the small, dangerous units quickly. He applied overwhelming force to deal with situations, and was able to concentrate his spells and shooting to devastating effect. Derek would go on to take 5th place overall with a very balanced, very strong army (similar to lists I used to field). I don’t think I did anything terribly wrong this game. I could have been a little more observant with the plague monks in their spacing, and I could have moved the characters around when combat was looming to make sure they too part instead of sitting around. What do you think?

Thursday, 17 September 2009

2000 pts Ogre Kingdoms vs High Elves Battle Report (pictures)

"His hunter charges the lion chariot. The scraplauncher... moves over to target the phoenix guard. His Ironguts move forward to threaten my dragon princes. The trappers... wound the march blocking eagle, while the gnoblars and tyrant shoot down the baiting eagle." (sounds like a good start for the Ogres !)

(this Warhammer game is all about good tournament armies designed for seizing scenario objectives)

source :warhammer.org.ukcredit : Silas717-Sep-2009

High Elves 2000 points army list

Elendriel – Archmage, lvl 4, annulian crystal, dispel scroll, ring of fury
Farendil – Mage, lvl 2, jewel of the dusk
Mithrandel – Noble, army standard bearer, dragon armor, shield, barded steed, helm of fortune, sword of might

10 archers
20 spearmen: full command, lion standard
15 phoenix guard: full command, war banner
14 white lions: full command, standard of balance
6 dragon princes: champion, musician, amulet of light
Lion chariot
2 phoenix claw bolt throwers
2 eagles


Ogre Kingdoms 2000 points army list

Tyrant: great weapon, pistols, light armor, 3 thiefstones;
Hunter: sword of battle, long strider, sabertusks
10 bulls, full command, extra hand weapon
5 bulls
5 iron guts: champion, standard, runemaw banner
5 iron guts: champ, standard
20 gnoblars
scraplauncher
2x2 leadbelchers
8 gnoblar trappers
gorger

In this scenario, you place three of your objective markers on enemy units. You must break that unit and re-capture your objective marker. If you flee a charge, you drop the objective marker. The person with the most of their own markers is the winner. You get four bonus points if you defeat your opponent by 300 pts.

I put my objective markers on his gnoblars (easy to kill), his big “train” of bulls, and an iron gut unit (he would have to attack with these, so I had a chance of getting them.) Alex put his objective markers on my archers (easy to kill), phoenix guard, and dragon princes (I’d have to attack with them).

There was a pond dividing the center of the field, and hills and forests on either side.



another choke point!

High Elves turn 1 – The white lions move towards the woods, to flush out the trappers and support the phoenix guard and spears. Eagles on the flanks again, missile troops in the center and lion chariot and dragon princes on the right. Elendriel used the lore of fire this game, and threw fiery blasts at the gnoblars. Alex used his two dice to dispel my ring each round, and let all the other magic through. Five gnoblars burn to death and they panic, dropping their objective marker. The archers and bolt throwers start trying to winnow down the ogre train, and do two wounds to a bull.

The ogres in the center shuffle forward slightly, while on either flank the bulls and hunter march swiftly towards the elven lines. The gnoblars rally, while the scraplauncher shuffles over and picks up the objective before firing a volley of garbage that kills five spears. The tyrant shoots and wound an eagle. His gnoblars stay just out of sight of my white lions.

Objectives: Ogres – 0, High Elves – 0


trying to set a trap

Turn 2: The dragon princes and lion chariot move just out of range of his iron guts, one eagle flies to try to tempt the scraplauncher into a charge that would strand it in the lake, and the other flies to march block his belchers and the big bull unit trying to flank me. All available magical and mundane missiles pepper the scraplauncher, but we only manage two wounds on it. I concentrate my spells and shooting on the scraplauncher, but again only do two wounds to it. It was a very underwhelming performance.


look closely at the upper right corner

His hunter charges the lion chariot, and is just in range thanks to his longstrider name. The scraplauncher doesn’t go berserk, but moves over to target the phoenix guard. His iron guts move forward to threaten my dragon princes. The trappers poke their heads out of the woods and wound the march blocking eagle, while the gnoblars and tyrant shoot down the baiting eagle. I underestimated how many attacks the hunter and his cats can dish out. I failed to wound any cats on the charge, and after five strength five and six strength four attacks, my chariot is cut to pieces. The overrun from the hunter just clips my dragon princes by a few millimeters, and into the flank comes the hunter. Big problem!

Objectives: Ogres – 0, High Elves – 0

HE 3 – The elven line holds steady. Elendriel blasts the iron guts, but her spell rebounds onto the gnoblars, revealing where the runemaw banner is. A fireball from her kills an iron gut that’s threatening my princes. Missile fire accounts for the scraplauncher, an iron gut, and a bull from the “train.” The hunter kills two dragon princes, but not before they wound a sabertusk. The princes valiantly hold.

The “train” charges my phoenix guard, the leadbelchers also charging the flank. If it were just the bus, I would risk fighting them. Losing my rank bonuses was too dangerous, so the phoenix guard fled, dropping their marker and l leaving the white lions to absorb the charge from the “train”. The iron guts pile into the dragon prince combat, killing three more princes. The champion flees, and the ogres run him down and reclaim a marker. The white lions kill a bull and sorely wound a champion, so now the “train” has no ranks. The bulls and tyrant win the combat, and I roll my stubborn test. Nine. The “train” runs over the white lions, and I am in a world of trouble. (I can’t believe I don’t have a picture of this!)

Objectives: Ogres -1, High Elves – 0

Turn 4: Mathrandel rallies the phoenix guard, looking with dismay at the bloodied ogres. Eledriel hurls fireballs and blasts and wipes out the depleted iron guts. Shooting this round kills a sabertusk, but is otherwise ineffective.

The ogres draw their trap shut around the elves. The five bulls on the left round the forest, the “train” turns to face the phoenix guard and picks up the second objective marker. The hunter charges the archers in the flank, while his right leadbelchers charge a bolt thrower. The other leadbelchers move closer and fire on the spears, killing one. The gorger finally crawls out of a hole in the ground, and shambles in front of the phoenix guard, blocking my charge on his “train”. The bolt thrower crew dies, and the archers break from combat. The hunter, minus a sabertusk, plows into the last bolt thrower.


closing the net…

Objectives: Ogres – 2, High Elves – 0

Turn 5: The phoenix guard step up and attack the gorger, but can’t kill it. My archers rally. The spears turn to face the leadbelchers who are behind them. Elendrial and Farendil move out on their own, but magic again is ineffective this round. Eager for more scalps, the hunter wipes out the bolt thrower crew and overruns into the phoenix guard.

The bulls charge and annihilate my archers. The tryant sits back with his “train”, picking bits of elf from between their teeth. The leadbelcher who fired last round charge the rear of the spears, while the other belchers claim the archer’s marker. The gorger lunges forward and bites Mithrandel’s head off! The phoenix guard kills a sabertusk, and stay in the fight. The bulls pile into the other flank of the phoenix guard, beset on three sides now. The spears lose combat, but hold against the ogres.


the last stand!

Objectives: Ogres – 3 High Elves - 0

Turn 6: Elendriel blasts and kills the leadbelchers, who drop their objective. The phoenix guard fight bravely, but are overcome in the end, and die. The ogres have their revenge.

Objectives: Ogres – 2, High Elves – 0

1 pt loss for the High Elves.

While I had some lackluster turns of magic and shooting, I lost this game due to some bad decisions. Had I positioned the chariot a little further away, my dragon princes would have been free to slam his iron guts, and start cleaning up his back field (and seizing objective markers). The white lion’s breaking was unlucky, but they should have been further forward to force the charge from the “train” and take advantage of the army standard re-roll. That would have made all the difference in the world. I could have had a little better target priority initially, but that’s a small mistake.

I never felt like I was out of the game, because only the objectives were important for winning.

Wednesday, 20 May 2009

Wood Elves vs High Elf Army Battle Report 2000 pts

warhammer tournament fantasy battle summary report :-

"On the left, his dryads charge my eagle, and I lead them on a merry chase." [Ed. :) ]

(neatly summarised. it sounds like this one went right down to the wire)

source : warhammer.org.ukcredit : Silas720-May-2009


2000pt High Elves Army list

Elendriel – Archmage, lvl 4, annulian crystal, dispel scroll, ring of fury
Farendil – Mage, lvl 2, jewel of the dusk
Mithrandel – Noble, army standard bearer, dragon armor, shield, barded steed, helm of fortune, sword of might

10 archers
20 spearmen: full command, lion standard
15 phoenix guard: full command, war banner
14 white lions: full command, standard of balance
6 dragon princes: champion, musician, amulet of light
Lion chariot
2 phoenix claw bolt throwers
2 eagles

[Ed. sounds like a good fun overnight tournament] Another night of lousy sleep, but it was our last night there. Breakfast was even better this time around, with bacon! All the wine was gone, [Ed. aha, it was a good fun overnight tournament !] and I figured I could really use my wits about me today as I started my next game.

2000 pt Wood Elf Army List

spellsinger: lvl 1, 2 dispel scrolls, general
alter lord: spirit sword, light armor, shield, longbow, ?
alter noble: wraithstone, great weapon light armor, shield, longbow
alter noble: hail of doom arrow, briarhearth, light armor, shield, great weapon, longbow

3 x 8 dryads
2 x10 glade guard
2 x7 wardancers
3 treekin
5 wild riders: standard, musician, war banner
eagle
treeman

Objective: Control the markers on the battlefield by having the highest amount of US within 6” of the markers. Banners add 10 to your unit strength. Control more markers than your opponent to win.
Bonus Points: Score 300 pts more than your opponent for 4 battle points.

On paper I had a big advantage going into this fight, as I had a lot of ranked infantry with banners. My numbers would mean nothing if my infantry was shot down of course. I decided to cede the right objective and concentrate on holding the left one. As the game neared the end, I would rush over and seize the middle and win. Theoretically.

The wood elves were pretty evenly spread out: To my left were wardancers, dryads, and an eagle. In the center were more dryads and wardancers, a treeman, the spellsinger, and an alter noble. To the right were dryads, treekin, wild riders, archers, and the two remaining alters.
My eagle and white lions were on the left. Left center were the phoenix guard. The bolt throwers, archers, spears, and dragon princes were in the center, with the lion chariot hanging back to protect the spears. My other eagle sat on the far right.


The trees are moving!

Turn one: His eagle flies close up to my line. One alter peeks out of the woods and fires the hail of doom arrow at my bolt thrower. The crew is safe, but the machine nearly breaks.

My eagle charges his eagle, starting a dramatic aerial duel. The lion chariot moves to deter the oncoming dryads and wild riders. Most of the dryads are out of range for spells, but Farendil withers a dryad with dark hand of death. (My other spell was the fear causer. Had I chosen fire I would have had fiery blast instead!) Elendriel curses the altar noble who shot at us. A bolt thrower opens fire on him, and Brian is astonished when I hit the altar four times, even with the protection of the briarhearth!! The noble dies of shock (and arrows). Further shooting kills a dryad in the center, and on the left. The eagles each wound one another.

Objectives: Wood Elf – 0, High Elf -0

Turn 2: Both alters charge the dragon princes. The dryads and wardancers on the left flank move towards the dueling eagles. His center dryads move to the side to join the treeman, while the treekin move through the woods.


The trees are closing!

On the right, the dryads and wild riders own the objective, clearing room for the glade guard to fire. Arrows fly, two archers die, and a lion yowls in pain. The alter lord challenges my dragon prince, weathers his attack, and strikes with the spirit sword. One wound gets through, and the altar wins his test by five for a lot of combat resolution. The princes break and flee off the table. The two alters pursue and hit my spear unit. The eagles remain locked in combat, wounding each other again.

Mithrandel bravely charges into the center unit of dryads. The white lions move forward slowly, while my eagle on the left flies behind the wild riders to stall their advance. Elendriel can’t cast most of her combat spells, but she can curse the treeman, and throw a shield over herself and the spears. One bolt bounces off the treeman. Put off by this (and remembering the goal of the scenario) my archers and the other both thrower killed six of the much softer glade guard. My eagle finally emerges triumphant from his fight. Mithrandel is also triumphant, killing two dryads and running the others down, heading right for the glade guard, who flee to safety. The altar lord cuts Elendrial down where she stands, and the noble kills the unit champion in a challenge. The spears heave a great sigh, but stand fast.

Objectives: Wood Elf – 2, High Elves 1

Turn 3: WE 3 – the wardancers charge after my eagle, which flies to safety (and pulls them away from the objective). The treeman stomps forward to sow terror among my fire base. The center wardancers charge Mithrandel from behind, calling on their killing blow dance.


far too close for comfort

On the left, his dryads charge my eagle, and I lead them on a merry chase. The treekin charge into the spear combat, but due to the position of the noble they can only clip their way in. The wild riders surge close to assist their companions.


thank Isha for awkward charges

The fleeing glade guard rally, the other turn towards my center. A treesinging slips past Farendil’s defense and the lashing braches kill five white lions. The left flank is looking rather tenuous… Vines reach up and strangle six archers, who run away before they are pulled underground. Six spears die in the combat with the treekin and altar lord, but we kill the altar noble and stay in the fight. Mithrandel kills two wardancers and saves two regular wounds. The wardancers break, and he runs them down, heading back towards his own lines again!

Disaster strikes the high elves when both bolt thrower crews fail their panic tests, and both eagles fail to rally and fly away! At least the archers make their rally test. The lion chariot charges into the flank of the altar lord. The phoenix guard starts moving towards the center objective hoping to avoid the treeman. Mithrandel faces the left dryads and prepares for a charge. The lions devour the altar lord before he can swing, and the treekin lose their nerve and run. The chariot runs down the treekin, while the spears stay put.

Objectives: Wood Elf – 2, High Elves 1


Isha’s light shines on us!

Turn 4: the phoenix guards are too slow, the treeman charges them in the flank! The wild riders charge the chariot, which flees into the treeman and explodes, wounding it slightly.


caught between a tree and a pointy place

The dryads hide behind a wall, while the wardancers move up to charge the flank of the white lions. The glade guards try to eliminate the war machine crews, but fail to. The treeman flattens one phoenix guard, but we win the combat and turn to face the tree.

The white lions reform to face the wardancers in a single file. The fleeing crew all rally, and the spears make their way towards the center objective. Farendil rushes forward and with all his might casts an irresistible dark hand that chokes four of the wild riders to death! The phoenix guard wins against the treeman and expand frontage to regain their rank bonus. Things look good, but the wood elves currently hold the center and right objectives, and threaten to take the left as well.

Objectives: Wood Elf – 2, High Elves 1

Turn 5: The wardancers move towards the objective, and the dryads move close as well. I’m only outnumbering them by about five models, including my banner. The glade guard concentrates their shooting on the spears and kills nine of them at close range! The spear panic, unable to rally! This is a major blow for me; I was counting on their banner and numbers to hold the center. The phoenix guard wins combat again, and the treeman breaks!! The guard restrain from pursing it, focused on their goal.

The guard turns and moves towards the center. Mithrandel prays the white lions can hold the flank without him, and gallops towards the center to threaten the depleted glade guard unit. The crews man their war machines, and the bolt throwers are back in action.

Objectives: Wood Elf – 2, High Elves 1


it all comes down to this

Turn 6 – The wardancers charge the white lions, calling on their extra attack. The treeman rallies, but too far away to strangle root, too late to charge. His wild rider tries to march block my phoenix guard. The glade guards kill the last of my archers. The white lions kill three dancers, and he kills six lions! The white lions refuse to run, with victory almost in their grasp.

Mithrandel charges the small glade guard unit and runs them down. The phoenix guard march and claim the center objective. The bolt thrower kill nine glade guard, the survivor doesn’t panic. The wardancers switch to their always strike first attack, hoping ot wipe me out before I can strike. He misses every single attack, and we kill three wardancers in return. The survivor flees, and we stand fast.

Objectives: Wood Elves – 1, High Elves – 2

8 pt win for the High Elves!

When we added up the battle points, it was a draw. I had the edge on victory points, but Brian had two tabled quarters and the bonus for my general. His stayed safely in a woods for the rest of the game. Brian was a little non-plussed about his luck this game (and he did get some tough breaks) but he was actually winning for the majority of the game. I had banners on my side, but he had mobility and a lot of attacks, a great benefit against my T3 army. He very nearly took the right objective and almost stalled me from taking the center.

It just occurred to me as I wrote this, that I should have charged the treeman with either my archers or Farendil once he broke from combat. He would have fled back into my phoenix guard and been wiped out, give me enough extra points to win the bonus objective! I’m not overly upset, as a win is a win. I haven’t won three games in a tournament since the Boston GT in 2004, so whatever the outcome of my last game, I was very pleased.

Thursday, 16 April 2009

Tomb Kings vs High Elves battle report 2250pts

warhammer fantasy battle report :-

"This game was very sloppy on both sides..."

with poor deployment and lots of mistakes, it sound like my kind of battle !
or rather I should I say, the kind of battle I usually fight
[Ed.]

source : z4.invisionfree.com/Khemricredit : Sepulcher16-Apr-2009


Hey again, everyone. As our club's 10 game season comes to a close, I find myself and the TK's at the #1 spot... woohoo! Anyway, since I had all 10 games in for the season I decided to change things up a bit and play a "fun" list rather than my normal competitive one. So last night while watching tv I sort of came up with a list that had alot of nasty little elements to it. Went up against a really cool High Elf guy who I'd never played before. Being that I never do anything but draw against HE's, I knew this would be a bloody game.. plus the fact I'd never played the list before... anyways, hope you enjoy. This game was very sloppy on both sides as you'll see.. we were both not being very competitive and joking around alot.. so..

2250 points Tomb Kings Army list

Liche High Priest - Jar, Cloak
Liche Priest - 2 Scrolls, steed
Liche Priest - Steed
Tomb Prince - Flail, Chariot, Chariot of Fire

25 Archers - command
10 Archers
5 Light Horsemen
17 Tomb Guard - Banner, Champion - deployed 6 wide
3 Chariots - Banner, Icon of the Sacred Eye
5 Carrion
4 Ushabti
1 Catapult
1 Bone Giant

So a couple anchor units with alot of hammers.. I didn't get to include all the trinkets I wanted.. points were very tight. Like my SoR, another scroll and some more Tomb Guard. Some more archers would've helped too.. and the BotUL. Oh and Scorpions! But you can't have it all...


2250 points High Elves Army list

Lord on Star Dragon - Lance, 2+ Rerollable armor save, 4+ Ward
Mage - Level 1 scroll caddy - took Lore of Light spell # 1

20 Spearmen - command
15 Spearmen - command
19 Swordmasters - command
20 White Lions - command
Tiranoc Chariot
Lion Chariot
2 Eagle Claw Bolt Throwers
2 Eagles

Deployment:



Terrain was randomized funny, 2 hills and a forest clumping up the left side.
His 2 Bolt Throwers were deployed on the hill, his White Lions (white) in front, along with an Eagle and the Lion Chariot. Next were the Swordmasters (blue) with level 1 in there. Another Eagle, 20 Spears, Tiranoc Chariot, 15 Spears and finally his Lord on Dragon.

From my left to right was Bone Giant (bad placement on my part), 4 Ushabti, 25 archers, Carrion behind them, my Tomb Guard, 10 more archers on the hill along with catapult. My chariot unit with prince and finally my light horsemen with priest. I had a priest join the catapult and the High Priest join the 25 archers. (I'll add them to the map next time).

High Elves win the roll and go first. His Dragon flies behind the nearby forest, everything else advances. Magic is stopped. Shooting he does single bolts at my Bone Giant, both hitting, wounding and doing 3 wounds a piece... one dead Bone Giant. (And once again I remember why not to bring the damn things.. if they don't let you down in combat they're getting their asses shot up.)

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My half of the turn. due to some poor deployment choices on my part I'd be fighting an uphill battle this game. It was all in fun though.. I didn't mind as were were laughing pretty much the entire game (making fun of the 40k and War Machine nerds).
Everything moved up a couple inches.. not wanting to get charged, my chariots moved and threatened anything that neared my lines with a flank charge. Carrion glided over for a potential magic charge into his Bolt Throwers. In the magic phase I move the chariots again.. giving them a better vantage point. My Catapult gets to shoot but doesn't hit anything. And finally my Carrion and able to charge (thanks to the Jar) but they fall just short... forgetting he deployed a few inches back.

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Turn 2:

The High Elves just advance a couple inches forward. The Lion Chariot turns around to face my Carrion. The Lord flies behind my Tomb Guard to breathe on them. Magic is stopped. In Shooting, 2 Carrion are killed by multishots from the Bolt Throwers, and a couple Guard are killed by the flame template.

Top of 2:



In my turn my Carrion charge the closest Bolt Thrower, my Prince's unit charges the 20 strong Spear block, and my Ushabti charge the Swordmasters. Should've charged the White Lions but at this point it was charge or be charged. My Tomb Guard spin around and face the dragon. In magic, I charge my Tomb Guard into the dragon. Next I get off a Smite - 4 attacks.. all on the Lord.. 2 hits... 2 sixes!!! One dead Elf Lord... a random stroke of luck see's the HE general gone. (Dragon passes reaction test) I also magic the nearby archers into the rear for added CR. Shooting puts a couple wounds on an Eagle. Catapult misses. In combat I don't scratch the dragon and lose a couple Tomb Guard, but the dragon fails his break test and runs.. my skeletons persue but can't catch him.. Tomb Guard hold tight. Carrion take a wound from the crew, but kill 1 in return and we tie combat.. Next my chariot kills a ton of Spear elves, loses a chariot in return and break the unit.. I pursue but they get away - however I clip the nearby Tiranoc Chariot. My Ushabti lose 2 models, kill a few in return and crumble a few more wounds. Barely hanging on.

Bottom of 2:



Turn 3:

No charges. His Lion chariot turns back around, his White Lions advance towards my archers. His 15 strong Spear tries to charge but fails the Fear test. Next, his Dragon rallies and faces my small archer block his Spearmen also rally and turn around. Magic is stopped. Shooting does nothing. In combat my last Ushabti is killed. My Prince wounds the Tiranoc chariot twice and it breaks - I persue and run it down, putting me close to the newly rallied Spears. My carrion somehow fail to kill the single crew member again and we tie.

Top of 3:



My turn, my chariots charge the Spearmen again. Tomb Guard turn around, Light Horsemen move closer to the hill. Magic is just a couple Smitings which kill an Eagle and fail to wound his Dragon. Shooting phase sees my catapult land a shot on his Swordsmasters kill 8, and again my archers can't wound his dragon. In combat I finally kill the last crew member. My Chariots do a number and completely wipe the Spearmen out (did like 10 impact wounds). They overrun off the board.

Bottom of 3:



Turn 4:

The Star Dragon and Lion chariot charge my big archer block. (Doh, didn't see that coming) Trapping my Heirophant in the combat. His White Lions were just out of range. His Swordmasters wheel towards my Tomb Guard. His remaining Spearmen sit tight, not sure what to do. He moves his last Eagle right in front of my Tomb Guard. Magic is stopped. Shooting kills another Carrion. Between the chariot and dragon, I lose alot of skeletons, and lose more to CR, but still manage to have a few left to raise.

Top of 4:



My turn, I charge the Carrion at the last Bolt Thrower and my Tomb Guard at his Eagle, who flees. My Chariots come back and move towards his Spearmen. My Light Horsemen move closer to them as well.. in case the Princes incantation doesn't go off. In magic I charge the chariot unit into the Spearmen rear. Everything else is directed towards raising archers, which I do - basically returning the unit to starting size. Shooting does nothing, catapult misfires and can't be fired for 2 turns. In combat, alot more skeletons die, as expected. My chariots crush his Spearmen to the man. My Carrion kill both crew members.

Bottom of 4:



Turn 5:

The White Lions finally make it into combat with my archers. Eagle rallies. Magic and Shooting do nothing. In combat he destroys the entire unit and CR kills my Heiro.

For my half I manuever the remaining Tomb Guard and chariots towards the Swordsmasters. In magic I charge them both in, manage to beat them, but he rolls snake eyes, ensuring a draw and keeping me from alot of VP's. At this point it was late so we called it. It was a draw in his favor [High Elves - Ed.] by about 20 points or so.

All in all a messy game with alot of mistakes, but it was fun nonetheless. I really had fun playing with the High Priest.. my magic phase was pretty much unstoppable... but there's several things I miss when I don't have a King. I really liked the chariot unit with Prince and +1 to hit banner.. I might consider doing it with my standard list.. although I'm not sure if I want to drop a Priest for a Prince. Catapult was fun - even though I only hit once with it. Guess I have to get better at guessing distances.

Thanks for reading

Saturday, 28 March 2009

Ogres vs High Elves 2250 point battle report

"Swordmaster playtesting" for warhammer fantasy battle tournament :-

"And here come the charges. Of course, because this is a game where I am trying to test the hardiness of Swordmasters, they failed their Terror check and proceeded to flee and get eaten by a Bull Rhinox. Lovely. "

(I really like Xtapl's battle reports, plenty of personality, opinion and great maps)

source : warhammer.org.ukcredit : Xtapl28-Mar-2009


High Elf Army list 2250 pts

Archmage (360)
Level 4, Folaraith's Robe, Talisman of Saphery, Dispel Scroll

Noble (149)
Dragon Armor, Shield, Battle Standard, Barded Steed
Sword of Might, Talisman of Protection

10 Archers (110)
11 Archers (121)

6 Dragon Princes (255)
Full Command
Lion Standard

10 Swordmasters (156)
Musician

10 Swordmasters (156)
Musician

Lion Chariot (140)
Lion Chariot (140)

18 White Lions (350)
Banner of Sorcery

Great Eagle (50)
Great Eagle (50)

Repeating Bolt Thrower [RBT] (100)
Repeating Bolt Thrower [RBT] (100)

Total: 2247


I rolled up Shield, Courage, Flames of the Phoenx, and Vaul's Unmaking for my Archmage. No magic missile. Boo.

I always like to start playing a new list against Ogres, because if I can't beat Ogres, I need to start all over [Ouch ! Ed.] Renaissance Homer was kind enough to oblige, and took a fairly standard Ogres list.

Deployment looked like this:



I was hoping to rush the left flank, using the house to shield my right side from the Ogres, while holding the middle for a little while with the threat of Swordmastery death. The archers got deployed wide right as deployment bait, and kind of did their job in that respect, as RH spread his stuff out more than I expected he would.

I won the roll for first turn, and away we went...


HIGH ELVES TURN ONE

Move out!

Started off the magic phase with Flames of the Phoenix on the bulls/butcher. Got it off IF, but caused no wounds. Vaul's couldn't muster enough juice. Drain Magic got dispelled.

The left side RBT put two wounds on the Bull Rhinox, but the other RBT missed. Note to self: Archers can't wound Bull Rhinoxes. They can, however, kill a Leadbelcher and wound the next.



OGRES TURN ONE

Stuff starts getting closer. We hates that, we does.

Surprisingly, with 4 dice and +1 to cast, you can dispel quite a few spells. It also helps when lots of one die spells come up 1. That lets you also dispel the Bangstick.
In other news, the Tyrant shot a Swordmaster dead. Bet he wishes he had a Lion Cloak.



HIGH ELVES TURN TWO

Hm. To charge the Lion Chariots at the Gnoblars or not? If they flee, I get flanked and that's no good. If they hold, I blow through them into the Bulls and maybe do enough damage that even a flank charge doesn't outweigh the wounds caused.

Bleh. Better safe than sorry. I just moved around.

My super-sweet Archmage totally miscasted Courage on the first spell, took a wound, and ended the magic phase. Thanks, dude.

Highly deadly yet much maligned High Elf S3 shooting killed another Leadbelcher. Take -THAT-, T4!



OGRES TURN TWO

And here come the charges. Of course, because this is a game where I am trying to test the hardiness of Swordmasters, they failed their Terror check and proceeded to flee and get eaten by a Bull Rhinox. Lovely.

Just to the east of that wonderful happening, the Eagle sacrificed itself and fled into house, dying but holding up the Tyrant as he charged into the impassable house and just stood there like a goon. The other Eagle bucked up its courage and held on the charge from the Butcher.

Despite my double-dice dispel attempt, the Butcher managed to cast+1T/Stubborn on himself. Jerk. The other Butcher cast his magic missile on my right archers for 8 hits and 2 wounds. Bleh.

Fortunately, as expected, the Leadbelcher misfired on himself. Because that's what they do. 3 hits and 1 wound later, we were both laughing about it.
Of course, this brought bad karma for me, as Gnoblar sharp stuff wounded my right Lion Chariot. Stupid.

With all that newfound toughness, the Butcher wounded my Eagle and won. This left it in a relatively bad situation, and it had really no choice but to pursue. So pursue it did, although my Eagle got away.

Against the Bruiser, my Swordmasters rolled up 7 hits on 8 swings. Woo! Then, guess what? 1-1-1-2-2-2-2. Not even making that up. Two of them die in return, but they still hold.

Operation Swordmaster isn't going all that well...



HIGH ELVES TURN THREE

No Terror for the White Lions. They barely even registered the giant stinking Rhinox next to them.

RAWR! Apparently, Ironguts don't want to face a double Lion Chariot charge, because they fled. Chickens. Especially since the Gnoblars held the EITW, and passed two Fear tests to boot. Ironguts are wussies.

The Dragon Princes, of course, charged the Butcher. I knew he was going to just challenge me, but I thought I'd sacrifice the Champion and then beat him on CR. This was moments before I realized the stupid Butcher was still Stubborn. Annoying.
The Eagle rallied.

Vaul's got scrolled, Drain Magic was cast and allowed, and I failed to dispel the Stubborn. On three dice. Because that's the kind of night I was having.

To make up for it, the two RBTs killed the Bull Rhinox. 2+/3+ doesn't leave much room for survival for a large target... Continuing their rain of death, the Archers killed a Bull.

Swordmasters decided maybe they'd take their thumbs out of their butts and get to work. They fired off 2 wounds on the Bruiser, but took 2 dead back. The Bruiser held, but was beginning to realize Swordmasters can take his solo charge pretty easily.
The Lion Chariot charge resulted in 10 Gnoblars dead. Nom nom nom! The Lions were so busy mauling Gnoblars that they didn't notice the buggers fulling themselves with Insane Courage...

The Dragon Prince champion speared one wound onto the Butcher in the inevitable challenge, but was wily enough to take none back. That's when the Butcher held. Stupid stubborn.



OGRES TURN THREE

This should get interesting. Bulls charged the Dragon Princes to help out the Butcher, while the other Bulls charged the White Lions, trying to pick off my Archmage. Little did they know.... Meanwhile, the Ironguts rallied.

Had to make sure +1S on the Bulls charging the Dragon Princes was dispelled. This let the other Butcher get another magic missile off and kill four Archers; the Bangstick finished it off. Fortunately for me, the Butcher in combat tried to Heal himself, miscast and the spell was wiped from the game forever.

In combat, the Lion Chariots continued to eat Gnoblars. Lots. The remaining handful fled, and both chariots pursued. Not far enough to get into combat, unfortunately, but that would change shortly.

The Bulls killed a Dragon Prince on impact. The Butcher took another wound, then killed the Dragon Prince champion. The rest of the Dragon Princes did one wound to the incoming Bulls, then saved all the returning wounds, because DP are surprisingly tough. The Butcher hung in, but the Bulls broke and fled.

The Bulls up against the White Lions found out the hard way that ASF+S6+WS5=OUCH. Immediately, they took 5 wounds, dodged the incoming feeble attacks of the remaining Bull, and broke him soundly.

For their own part, the Swordmasters finally kicked it into gear, and the Bruiser got mauled.



HIGH ELVES TURN FOUR

It was time to break the back of the Ogres once and for all. Both chariots charged the Bulls. The Eagle charged the fleeing Bull, while the White Lions charged the Gnoblars. The Eagle caught the poor Bull; the Gnoblars quickly and wisely fled.

Meanwhile, the Archers wheeled big; and the RBT got pushed up onto the hill.
Nothing happened in the magic phase except the Butcher's Stubborn finally got dispelled. This led my Noble to believe it was okay to challenge the Butcher. Then, of course, he totally whiffed. The Butcher wounded him, but it was too little too late. He turned to flee and was run down. This caused the Bulls to have to reflee.

On the other side of the field, the Lion Chariots mauled the Bulls. Just barely close enough to have to test, the Ironguts unfortunately failed and fled off the table in panic. One chariot overran off the table, while the other went not quite as far.



OGRES TURN FOUR

Renaissance Homer was rapidly running out of Ogres. The Butcher tried a magic missile, but I scrolled. His attempt at Regen was dispelled, and so was his Bangstick.



HIGH ELVES TURN FIVE

Both the Dragon Princes and the White Lions charged the Gnoblars, who fled. The Bulls failed to rally and fled off the table.

With much less resistance now, the Archmage was able to Vaul's the Tyrant's Thundermace. That should change his plans significantly. An attempt at Shield failed, and Flames went off on the Tyrant, but he barely cared.

He cared a LOT more when the RBT on the hill put two wounds on him. The other RBT, charged with nothing but shooting a Leadbelcher in the face at basically point-blank range, of course did only one wound and would probably die next turn.



OGRES TURN FIVE

The poor harried Gnoblars fled off the table. Meanwhile, the Leadbelcher, as expected, charged the RBT. The stalwart crew immediately failed its Fear test and fled. Without his Thundermace, the Tyrant seemed pretty loathe to charge the White Lions now. Instead, he pulled out his handgun and killed a Dragon Prince. The Maneater used his own handgun to kill a Swordmaster.



HIGH ELVES TURN SIX

Not much left to do. The Swordmasters charged the Leadbelcher, who ran away. The RBT crew rallied.

In the magic phase, there was not enough juice for Vaul's, but enough to cast Shield on the White Lions.

Shooting did nothing, unfortunately.



OGRES TURN SIX

As I expected, the Maneaters charged the Swordmasters in the flank. The Leadbelcher rallied.

The Butcher cast a spell to try to panic the Lion Chariot, but the LD test was passed.

As expected, the Swordmasters were wiped out.



So, at the end of the game, with a quarter to each of us and RH unfortunately capturing his BSB's standard back, the final score stood at 1577-710 - an 867 point difference for a Solid Victory to the High Elves!

Good, fun game for me on the one hand. On the other hand, it was only Ogres [another ouch ! Ed.] Now, to see if the list can stand up to stouter foes...

Thursday, 26 March 2009

Bretonnia vs High Elves 2000 pts battle report

warhammer fantasy battle report :-

"The errantry knights charge the dragon princes, who wisely retreat. The grail knights thunder into the flashing blades of the white lions." (blurry pics but nice friendly writing style)

source : warhammer.org.ukcredit : Silas727-Mar-2009


2000 points High Elf Army list

Elendriel – Archmage, lvl 4, annulian crystal, dispel scroll, ring of fury
Farendil – Mage, lvl 2, jewel of the dusk
Mithrandel – Noble, army standard bearer, dragon armor, shield, barded steed, helm of fortune, sword of might

10 archers
20 spearmen: full command, lion standard
15 phoenix guard: full command, war banner
14 white lions: full command, standard of balance
6 dragon princes: champion, musician, amulet of light
Lion chariot
2 phoenix claw bolt throwers
2 eagles

2000 pt Bretonnians Army list

Lord: wyrmlance, tress of isoulde, mantel of damsel Elena, virtue of discipline, on royal pegasus
Paladin: army standard bearer
Damsel, 2 scrolls; warhorse
2 x 20 men-at-arms,: full command
10 archers
10 skirmishing archers
2 x 6 knights errant: champion
2 x 6 knights of the realm: champion, standard
5 mounted squires: shields, musician
2 x 3 pegasus knights: champion
7 grail knights:
trebuchet


Pitched Battle

Objectives: kill the enemy general, hold more banners than your opponent, wipe out your opponent’s biggest point unit.

Brettonians are a tough army for High Elves to fight, and I was very nervous about his flying cavalry. After looking at the terrain and my spell selection (rule of burning iron, molten silver, transmutation of lead, spirit of the forge; shield of Saphery and courage of anaerion) I thought I had a good chance.


quick, move up while they’re kneeling…

I deployed all my infantry around the “rocky” forest in the center which would limit the angles the knights could charge at me. My princes and chariot would help protect me from the longer range threats. The shooting was deployed away from my main army, so if the knights went after it, it would give me more time to react to their attack.

Turn 1: While the knights await their blessing, I fly my eagles far forward, while my infantry advances. The dragon princes crest a small hill, surveying the land. The only enemies in range are the archers, so four of them get bathed with molten silver, and the archers slay two more of them. This will cause the peasants to flee, never to return. The knights are silently glad they have fewer mouths to feed on the way home.


are those griffon riders?

The realm and errantry knights canter forward. The pegasus knights land near the eagles, while the yeomen gallop to their right. The peasants move forward at a march, while the grail knights are more cautious. The right flank sees a lot of tactical maneuvering; the errantry knights position themselves in front of the realm knights, with pegasus knights to the flank of my dragon princes. The skirmishing archers rush into the house. The trebuchet flings a rock at the phoenix guard, but it scatters to their left.


it’s like we want them to charge us

The phoenix guard and dragon princes present a common face to the pegasus and errantry knights. The white lions move up to pin the grail knights in place. All of them are within sight of Mithrandel’s army standard. One eagle diverts the errantry knights; the other moves to march block the peasants. Elendriel and Farendil move into the rocky woods and try to launch a magical offense, but the damsel burns all her parchment to stifle them.

Arrows and bolts fill the air, but only manage to do a single wound to a pegasus knight.


those are the most intimidating pegasi I’ve ever seen!

The pegasus knights fold their winds and dive at the bolt thrower, wiping out the crew. The errantry knights chase away the interfering eagle. More action occurs on the right flank.


for Bretonnian and the Lady!

The errantry knights charge the dragon princes, who wisely retreat. The grail knights thunder into the flashing blades of the white lions. The pegasus knights fly past the fleeing princes to land behind the spears. A huge rock sails wide over the phoenix guard, one of the takes a moment to follow it’s progress and gets shot by an arrow from the house. Six lions die in the charge, and not a single knight dies, but the lions stand firm.

Turn 3: One eagle rallies, the other charges the trebuchet crew. The phoenix guard charge the errantry knights, who almost flee the field.


. . . . (the phoenix guard battle cry

Meanwhile the lion chariot causes the realm knights to flee as well.


the lion’s roar is much more impressive

The dragon princes rally to face the pegasus knights. Magic does nothing of consequence (amazingly) and the archers shoot down two yeomen. The last bolt thrower again can’t hurt the pegasus knights. Elendriel bites her lip in frustration. Another white lion falls, his death unanswered, and they hold. The eagle rends a peasant, but they stand fast.

The “griffon” knights charge and overwhelm the second bolt thrower. The errantry knights charge the chariot, their realm companions rally. The errantry knights on the far side of the field rally as well.


Farendil, look out!

The other pegasus knights want to charge Farendil. I measure the distance and the hapless mage is exactly 2” from the edge, so visible to the pegasus knights. I sigh and take the charge. The archers in the house kill two more phoenix guard, and the eagle is seriously wounded by the trebuchet crew. The great melee continues, with a lion and a grail knight falling this round. Farendil tries his best, but is no match for the pegasus knights. Rather than kill him, they sling his protesting form over their saddle as they gallop forward out of the forest.

Turn 4: The archers try a desperate charge into the flank of the errantry knights. The lion chariot rallies. Elendriel runs through to the far side of the woods as the dragon princes race to support the phoenix guard.


this is for Farendil…

Elendriel’s wrath fuels her magic, and the errantry knights in front of her scream as their armor glows white hot. All of them fall from the saddle. The eagle kills two more peasants but the last one crushes its head with a rock. Two more white lions fall, as does another grail knight. The archers can’t penetrate the heavy armor of the knights, and lose one of their own for their troubles. They flee and are cut down, but do pull the errantry knights away from my army.

The “griffon” knights fly behind my spears, while the pegasus knights charge the rear of my white lions. The last peasant tried to load the machine, but he turns the crank to hard and it snaps. The Bretonnian duke, who spent most of the game hiding behind some trees, flies out now to the flank of the spears and unleashes the dragon’s flame from his lance. Four elves die, but refuse to panic. All of the white lion perish except for the standard bearer, the knights are untouched.



things are falling apart, will the center hold?

Turn 5: Elendriel is wracked with indecision. Pegasus knights are flying all around, the peasants and knights are getting closer, and her army is slowly unraveling. She joins the spears and orders them to face the pegasus knights, as they will be easier to hurt than the realm knights. The phoenix guard turns to face the grail knights and the dragon princes brazenly march into the face of the realm knights. Elendriel uses her ring, the rule of burning iron, and the spirit of the forge, and still only kills one pegasus knight. The damsel in the grail knights begs the white lion to surrender his banner. Faced with overwhelming numbers, the elf swallows his pride and hands over his standard.

The Duke sounds his horn, and the Bretonnians leap to the attack again. Realm knights charging dragon princes, pegasus knights and more realm knights charging the spears. The peasants abandon their house and move to block the phoenix guard. A flurry of spear attacks glace off armored hide and shield, and Elendriel too is captures by the pegasus knights. Her spears are scattered to the four winds. The dragon princes lose two of their number on the charge as well, without doing a single wound to the knights. They too are broken and scattered, ignoring Mithrandel’s orders to stand fast.

Turn 6: The phoenix guard charges the peasants, who naturally flee before them. They ready their halberds for the oncoming charge from the grail knights, but the paladin raises his hand, and forbids the charge. “Enough blood has been shed today, noble Asur. Clearly, the field is ours.”

1 pt loss to the High Elves.

It’s pretty safe to say that I could have played this game better, but I don’t want to take anything away from Steve. He had a good army, and he knew how to use it. I was unable to remove his pegasus knights, which were the biggest thorn in my side. Protecting Farendil better would have been very useful in several cases. In the end it wasn’t important. I have a winning record at a GT for the first time in about three years. I was extremely happy overall.
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