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Showing posts with label _DE-OG. Show all posts
Showing posts with label _DE-OG. Show all posts

Tuesday, 7 April 2009

Orcs and Goblins vs Dark Elves 2250 pt battle story

warhammer fantasy battle report narrative :-

"Finally it was time! Grashkul raised his axe and with a mighty WAARGH! he ordered his army to throw caution to the wind and charge..."

(a superb humourous and characterful short story - I loved it)

source : druchii.netcredit : Blackfel07-Apr-2009



Grashkul Throatrippa gripped his magical axe tightly in a clawed fist and clouted his boar on the head with the flat of his blade for good measure. The beast wasn’t doing anything particularly wrong, but the boar had been too quiet for too long and Grashkul wanted him to be ready for battle when the time came. The boar responded with a toss of his head and an angry squeal, and then began eagerly pawing at the ground as if he had been waiting for the blow to signal the right moment. Once he was certain that the boar had been properly motivated for the upcoming fight, the Black Orc Warboss checked the condition of his troops. He was surrounded by a large unit of Black Orcs, who were just as eager as he was to come to grips with the pointy-headed gits that waited for them across the field. On his right, five trolls meandered about aimlessly, scratching themselves idly and picking fights with each other. Grashkul bellowed angrily at them, and the trolls responded by lining up in a semblance of something that might be considered a formation, but only because he was in a generous mood. Beside the trolls stood Harumph, a pale-skinned giant that had shown up the previous evening looking for a fight. He grinned at the giant, for he knew just how much havoc the giant could cause in his enemy’s ranks.

To his left stood a large unit of Big’uns, led by his trusty standard bearer Wozzlut. Wozzlut was a relatively trustworthy type, and could be counted on to keep his boyz in line when the killin’ began. Unfortunately, a second boar-mounted figure was in Wozzlut’s unit, but unlike the standard bearer this one couldn’t be counted on. Grashkul hated shamans with a passion, because they were so notoriously unreliable even for orcs. Nikpik had been with him for a while, but he still refused to trust him. To the left of the Big’uns was a large unit of Boar Boyz Big’uns. Their boars had heard the squeal from their leader’s mount and were responding enthusiastically with excited squeals of their own. Finally, Grashkul spared a glance for three small units of gobbos: two units of Wolf Riders and a largish group of Night Gobbos led by a shaman. He didn’t expect much from them, especially considering how drunk they were from the previous evening’s festivities, but it wasn’t like he could keep them away from the fighting. Who knew? With some luck they might be able to distract the enemy long enough for the Orcs to do some serious killin.

With his final inspection complete, Grashkul raised his axe over his head and waved it forward, bellowing to his troops to move out. To his surprise, the army seemed to move forward at a relatively good clip, and his battle line remained intact. Normally he could count on at least one unit to squabble amongst themselves, but it seemed like today the army was keeping it’s eye on the prize. To his right, the Wolf Riders raced forward and fired their bows, and Grashkul chuckled when several Pointy Heads fell to the rain of arrows. He expected the elves to run like the cowards they were, but to his disappointment they merely closed ranks and prepared to return fire.

The elves readied their weapons and moved forward to meet the Horde, though they were still too far away to charge. A huge, many-headed creature raced to the front of the army, directly opposite the unit of trolls, followed by two elves with barbed whips to keep the monster in line. The unit of crossbowmen that had taken fire from the Wolf Riders fired back, and several of the gobbos dropped from their saddles, riddled with tiny bolts. The second unit of Wolf Riders came under fire from a large group of black-clad horsemen, and Grashkul snorted in amusement as every one of the gobbos dropped dead on the spot. Useless gits.

Across from him the Elf lines began to shift, as units chose their targets and prepared for the coming assault. The elf general, riding some kind of lizard thing and holding a large red halberd ordered his men forward, and his unit responded by marching forward at a slow pace, keeping some distance between the two armies. Beside them another heavily armed unit of elves carrying huge swords who were led by another lizard-riding officer changed their formation and lined themselves up opposite the Boar Boyz. The monster with several heads come close enough that the Black Orcs felt a wave of dread wash over them, but not one of them succumbed to the feeling of terror that the monster evoked.

Finally it was time! Grashkul raised his axe and with a mighty WAARGH! he ordered his army to throw caution to the wind and charge. The results were less than spectacular. The Boar Boys meandered forward a couple of feet, as did his own unit of Black Orcs, but the worst was Wozzlut’s unit of Big’uns…they immediately turned on each other in anger and four orcs died in the ensuing squabble. The Boar Boyz lowered their spears and prepared to charge into the sword wielding elves, but they lost their nerve when the lizard mount the elf commander was riding bared his fangs at them and hissed. Thankfully, the Trolls managed to make it into combat with the many-headed thing, but despite their enthusiasm they lost the combat as one of the trolls was ripped to shreds by the monster, but not without losing a single head in return.

The elves, emboldened by the indecisiveness of the Orc forces, saw their chance and attacked en masse. A unit of elves armed with spears charged into Harumph, and one elf armed with two swords seemed to appear out of the shadows and joined in the fight with the spearmen. The giant reached for the elf, but took two serious gashes on the hand for his trouble. The Boar Boyz fared little better, as the greatsword wielding elves crashed into them and broke them completely. The Boar Boyz tried to run, but the elves were too fast for them and pulled them down from behind. Grashkul felt himself getting angrier and angrier, but then a stroke of good fortune occurred. In their enthusiasm to butcher the Boar Boyz, the elves came into range of the Gobbos, and with an excited shout the little gitz threw three fanatics into them. The ensuing carnage decimated the elf unit, though they held their ground.

Finally it was the Black Orcs’ turn to fight. The elf general pointed at him and screamed a challenge, and Grashkul thanked Gork for the opportunity to finally wet his axe with elf blood. The elf struck first, swinging his glowing red halberd in wide arc faster than Grashkul could react, and the magical weapon bit deeply into his shoulder and chest. The wounds were grave, but not fatal, and Grashkul grabbed the halberd before the elf could withdraw it and pulled him close. With a mighty swing of his axe, Grashkul separated the elf from his head, and laughed mightily as the headless body crashed to the ground. The elves didn’t lose heart at the loss of their leader, however, and the battle continued on. Beside them, three elf women pushing a cauldron of all things charged into the Big’uns, and caused a disproportionate amount of damage, though not enough to break the unit.

The gobbos struck again as the shaman let loose a magical barrage at the elf swordsmen and killed all but four of them, though again their discipline kept them from running. The giant and the trolls were slowly losing ground to their opponents, but there was nothing he could do to help them. The giant must have realized that he needed to do something fast or else, because he began jumping up and down on the unit of spearmen with bloodthirsty enthusiasm. With a cry of terror the spearmen broke, but managed to outrun the giant. His own unit’s fight remained stalemated for some time until the elf Halberdiers finally lost their nerve and ran away. Grashkul ordered his soldiers to follow, but they weren’t quite fast enough to catch the fleeing elves. With two large units of infantry broken he thought that the battle was all but over, but a series of catastrophic events happened all at once. The trolls finally lost to the many headed monster, the gobbos were charged and destroyed by the remaining swordsmen, and the Big’uns couldn’t defeat the three elf women with the big bubbling pot. Even worse, the elves they were chasing regained their nerve and turned to face him again, daring him to charge. He was just about to oblige the impudent elves when a rain of arrows took his unit from behind. The elf crossbowmen killed a few of his Black Orcs, as did the black-cloaked horsemen.

Grashkul watched as the last of his army died away under the relentless blades of the elves. In desperation, he ordered his Black Orcs to charge into the halberdiers one more time, but despite killing many of them, the elves held their ground. He realized his mistake when no less than three units crashed into the side and rear of his sole remaining unit, and the Black Orcs followed their brothers into the darkness.

The last thing Grashkul ever saw was his own headless body toppling from his boar’s saddle as the sword-wielding elf who had fought so well against Harumph avenged his general’s death with a single swing of his sword.

Monday, 12 January 2009

Dark Elves vs Orcs and Goblins 1250 points

Warhammer Fantasy Battle Report summary:-

A decisive, well planned victory (excellent battle report, full of character & nice narrative)

source : druchii.netcredit : The Griefbringer12-Jan-2009


Khadriel Greifbringer stood in his chariot overlooking his newest recruits. The orcs his corsairs had recently captured had fetched a surprisingly good price at market, and one of the more prestigious arena-managers had paid an advance for even more of the beasts for the fighting pits of Karond Kar. With the extra coin, he had taken the liberty of hiring an errant Dread Knight and his attendant standard bearer. As of that moment, this Dread Knight was attempting to get his Cold One to wheel with little success. The beast was doing its best to curl its head back to snap off the knight's leg, and in the process the monster and its rider were spinning in circles. Khadriel did his best not to sigh.

"No wonder he was cheap." The voice came from beside him, and Khadriel looked down to see the sorceress, Ithis Duskwalker, leaning non-chalantly against the wheel of his chariot. Her enchanted cloak blurred her outlines so that it wasn't clear where she ended and the long shadows of the late afternoon began. The only thing clearly visible was her sardonic smile and gleaming emerald eyes.

"He is a novice, true. If he lives through a few battles, he will be worth it." Khadriel growled.

Ithis snorted. "I wonder why they call you the Griefbringer sometimes."

"Eh?"

"Is it because you bring grief to others, or to yourself?"

Khadriel scowled. "I've no time for your jibes, sorceress. There are orks approaching--rejoin the scouts and follow through with the plan."

Ithis made a great show of curtseying. "Oh I shall, your eminence, I shall. But first, take this." She flicked a small talisman to him. He caught it and looked it over. Noting his confusion, she added, "The Seal of Ghrond, for their shamans."

Khadriel frowned. "They have shamans?" When he looked up, though, she was gone. Shrugging, he pocketed the trinket, hoping it would do whatever it was supposed to without his attention.



Dark Elf Army

Khadriel's Corsair Party
General: Khadriel Griefbringer, Dark Elf Noble w/ Heavy Armor, Sea Dragon Cloak, Lance, Seal of Ghrond
mounted in Cold One Chariot w/Spears (Light Purple Chariot)

-Ithis Duskwalker, Lv2 Dark Elf Sorceress (Death Lore) w/Darkstar Cloak, Cloak of Dark Souls (With Shades)
-15 Corsairs, Full Command (Purple)
-15 Corsairs, Full Command (Dark Purple)
-5 Dark Riders, Musician and RxBs (Black)
-6 Shades (Black Skirmishers)
-6 Cold One Knights w/Champion, Standard (Purple Cavalry)
-Reaper Bolt Thrower (Light Purple Warmachine)


Orc and Goblin Army

Big Toof's Boyz
General: Big Toof, Ork Big Boss w/Light Armor, Enchanted Shield, Extra Choppa, Kickin' Boots (in Big'uns)

-Zitnit, Lv2 Goblin Shaman w/Staff of Sneaky Stealin (in blue goblins)
-Frink, Lv1 Goblin Shaman w/Dispel Scrolls x2 (in red goblins)
-10 Black Orks, Full Command, Shields (Dark Green)
-19 Big'uns w/Extra Choppa, shields, Full Command (Green)
-19 Night Goblins, Full Command, Netters, Spears, 1x Fanatic (Blue)
-19 Night Goblins, Full Command, Netters, Spears, 2x Fanatic (Red)
-5 Boar Boyz

Terrain and Deployment
My opponent, Kurt, began deployment by placing a forest at the edge of the 'no man's land' square at board center. I mirrored this by placing a forest at the other end, figuring that doing so might bracket his larger units into a narrow space, limiting their ability to maneuver (this would later prove very true). Along the north edge there was a hill just above the western forest, and in the south there was a hill at the center of the deployment zone. To round it out, there was a third hill north of the east forest, but it would play no role in the game.

Kurt placed his Big'uns and Black Orks to hold the center, with the Night Goblins on each flank, and the Boar Boyz in the far west to come up my flank. I responded by placing my Corsair blocks in the center in front of the RBT, which went on the hill (of course), and flanked them by the Chariot in the west and the Knights in the east. The shades occupied the western wood, and the Dark Riders were left to tangle with the Boar Boyz. When we finished deployment, the board looked like this:



Turn 1
Kurt had fewer units, and so got the +1 to go first (strange how this keeps happening against the orcs for me--aren't they supposed to be cheap?). Kurt won the roll handily and took advantage of it. Animosity saw his warboss's unit surge forward 6", but in their reguar movement they only moved another 2" to keep pace with the Black Orcs, who marched ahead. The goblins followed suit, but moved more slowly, knowing that they wouldn't totally fit between the forests. The board boyz also surged foward, but not their full move, hoping to avoid a Dark Rider charge. Magic was shut down entirely by my Sorceress, who dispelled a Foot of Gork aimed to squash my Reaper. This was to begin a theme for Kurt's wizards--they were either dispelled by me, or failed to meet their casting number. They never got off a spell all game.

Top of Turn 1:


Khadriel watched as the orcs surged forward into the narrow clearing between the woods. As usual, he was surprised at their lack of imagination--surely they saw the trap they were walking into? Snorting, he discarded the thought--of course they didn't. He doubted the greenskin beasts thought at all. He turned and nodded to the Reaper crew, who immediately let fly a hail of screaming, barbed steel at the small group of heavily armored orks charging their direction. Not many fell, depite the bolts lodged in their armor and shields, but no matter. They were weakened, and that was what counted. Just then, crossbow bolts erupted from the forest on his left flank, harrying the goblin regiments, of all things. "What the hell are you playing at, Duskwalker?"

"Milord?" His driver asked.

Khadriel shook his head. "Nothing. Tend to your work."

It was then that he felt the Seal of Ghrond grow cold against his chest, and he understood. "Shamans," he nodded, "Of course."


In my half of the turn, I began with what would become a pattern for me: Stupid Cold Ones. My chariot went stupid and blundered forward. This, fortunately enough, was just fine with me, since I only planned to scoot my regiments up a tiny bit anyway. The corsairs walked a couple inches up, while the Knights wheeled themselves into flanking position. Meanwhile, the Dark Riders galloped ahead to bait the Boarboyz away from my main units, peppering them with ineffective crossbow fire. The Shades moved forward, too, and fired at the blue goblins, killing one or two (I think). They also teased out the units lone fanatic, who promptly charged into a tree and died. In the magic phase, the sorceress cast Steal Soul on Shaman Zitnit and squeaked by their 4 dispel dice, taking one of his wounds away. Finally, the Reaper threw a volley of bolts into the Black Orks, killing 1.

Bottom of Turn 1 (I forgot to reduce casualties from the goblins/orcs in this map):



Turn 2
In the top of 2, Kurt fell for the bait by charging my Dark Riders with his boars, who promptly fled out of their range. This, however, put the boar boyz in an awkward position for future turns. Animosity gave Kurt a break this turn (at which point I commented, prophetically enough, that he never seemed to have much trouble with that major ork weakness), so his units moved forward in formation, preparing for the next turn charge. The goblin regiments had to wheel to prevent going into the forest, so they were effectively eliminated as potential flankers in future turns. With no shooting, Kurt again attempted to use his magic to stomp the bolt thrower, and he was again dispelled. His other casting attempts failed.

Top of Turn 2:


"Milord, the Orcs are almost upon us!" Khadriel's driver sang, bloodlust thick in his voice.

"Have you reigned in the beasts?" He asked, eyeing the reptilian monsters yoked to his chariot who had, until recently, been trying their best to break free of their bonds.

"I have. They await the command."

Khadriel lowered his lance and braced himself. "Charge!"


In my half of the turn, I sprung stage 1 of my trap. Khadriel and his chariot slammed into the black ork regiment, killing 6 instantly. The cold ones tore apart another, while Khadriel, in a challenge to the Black Ork boss, skewered him in one clean hit. The small regiment of orcs, outnumbered and pummeled, broke before the chariot's terrifying assault and was summarily run down. Elsewhere, the Dark Riders rallied and rode to the flank of the boars, felling an ork with crossbow fire, while the shades continued to whittle goblins out of Zitnit's unit. The Cold One Knights went stupid (that's 2 failed tests on Ld 9 in 4 attempts!), which was very dangerous, given the pack of Big'uns staring at them. The western corsairs wheeled to present a threat to a big'un flank, while the center corsairs retreated a few spare inches to limit the chances of being successfully charged. The sorceress' second attempt to steal Zitnit's soul was thwarted by a dispel scroll, and her second spell (Dark Hand of Death) somehow managed to get through, though it failed to kill any boars.

Bottom of Turn 2:


Turn 3
In turn 3, Animosity finally came to bite Kurt by squabbling the red goblins. The boars reformed to face the dark riders while the blue goblins stayed put (and Zitnit's magic was, again, shut down). Then Kurt had to decide what to do with his big'uns and general. He had a choice of the Cold Ones, who would almost certainly flee and expose him to a combo flank/rear charge of corsairs, the west corsairs, which would expose him to a flank/rear charge of corsairs and cold ones, or the center group, who would only expose him to a pair of flank charges and, with any luck, he might be able to overrun into the Reaper. He chose the center option and went for it. He came up short by 3" or so, which left his expensive, valuable unit surrounded on three sides by bloodthirsty Druchii. Uh-oh in Orc town...

Top of Turn 3:


In my half of the turn, I let the wolves of my army have their head, and triple charged the big'un with two blocks of corsairs and the knights. The carnage was incredible. The orcs were so close that, even though my Cold Ones went stupid (again! Sheesh!), they still blundered into the orc flank and got their charge. I felled 11 Big'uns and wounded Big Toof who, in turn, killed a Reaver in a challenge. Beyond that, only one other corsair died, and I won combat by a monumental 17 to 4. Big Toof and his boys broke and fled into the waiting arms of their captors, the Knights (I realize now that we played this a bit wrong--the big'uns should have fled through the cold ones at first, but there could be little doubt I would have run him down regardless). Elsewhere, the Dark Riders continued to harry the Boar Boyz, killing another 2 (go Druchii accuracy!), while the combined firepower of the Reaper and the Shades finally panicked the blue goblins, who ran for the hills (literally). Magic was uneventful, with my sorceress shut down again. Finally, Khadriel's chariot turned around to face the blue goblins, though their fleeing later in the turn would foul up the next turn's charge.

Bottom of Turn 3:


Big Toof's Last Stand

Turn 4
Reeling from the blow to his army last turn, Kurt's luck did not improve. The Red Goblins squabbled again (probably debating whether it would be worth it to get any closer to the bloodbath they were watching), and the blue goblins failed to rally, running out of sight behind the northern hill. About the only thing that happened was the two remaining boar boyz charged the shades and sorceress in the woods. I know Kurt wanted me to stand and take the charge so his boyz would kill something, but I told him that I would flee. Not only would holding risk my expensive sorceress, my whole magic phase, and my useful shades, but it also was in keeping with the character of the druchii to be a bastard and run for the hills. So, they did, and the Boars didn't have sufficient movement to make it through the woods and catch them. Yes, yes, I feel dirty.

Top of Turn 4:


Ithis smelled the ork cavalry coming before she heard it. She turned to the shades around her--her blood relatives from the cold mountains of Naggaroth. "Come cousins, let us flee. Leave the ork to tangle himself in brambles."

The hardened druchii responded immediately, and in the blink of an eye there was no trace of their ever being there.


In the bottom of turn 4, the chariot went stupid (ugh...), relinquishing any chance it would have to make itself useful in the rest of the battle. The shades also didn't rally, and fled back towards the board edge. The Dark Riders positioned behind the boars, trapping them between the forest and their spears (heh, heh...) and the Reaper trimmed a couple goblins out of the red unit. Before any charging would happen, though, I had to wheel and position my Knights and corsairs to attack the gobbos. Also, I needed to tease out the fanatics. I moved my undamaged corsairs within 8" (yay, M5!) and sent the pair of them loose. Kurt opted to send them towards my chariot (gulp...) but they both rolled a little short of actual interception. There was no magic since my sorceress was running away like, well, like a little girl.

Bottom of Turn 4:


Eep! Fanatics! Step on it, Bob!

Turn 5
The Boar boyz, realizing their mistake, argued with each other about what to do this turn, sealing their fate. Zitnit and his blue buddies rallied, but his Foot of Gork was, again, dispelled. The red goblins stayed put, resigned to their fate, while the fanatics whirled out of control, just missing the chariot and everything else, for that matter.

"You imbecile!" Khadriel bellowed at his driver, who was hopelessly whipping the cold ones to little effect.

The Druchii general backhanded the fool to the floor and then, hefting his lance, thrust it deep into the backside of one of the beasts. "Run, you miserable lizards! RUN!"

The chariot bucked forward, and Khadriel turned to see the insane, whirling goblins being left behind. He didn't notice that his driver had fallen out until some time later.


In my half of the turn, the chariot regained its senses and trundled away from the pursuing fanatic. The dark riders charged the remaining boars, killing 1 to no losses in return and sending the last one fleeing for the hills. The knights and corsairs declared a charge on the red goblins, who fled in response. With no real targets, the Reaper remained silent, its crew taking a break to do their nails.

Bottom of Turn 5:


Turn 6
The red goblins didn't rally, and just kept running. The blue goblins got atop the hill but, again, Zitnit's spells did nothing. One fanatic dropped dead, while the other ran in an irrelevant direction. The boar, of course, kept running.

Top of Turn 6:


In a final act of stupidity, my Cold Ones blundered into my corsairs, eliminating any chance of catching the fleeing red goblins (and potentially robbing me of 18 some-odd slaves. Grrrrr...). The shades rallied, and the Sorceress managed to get off a Dark Hand of Death on the lone fanatic, frying him. The Reaper and Dark Riders shot the Blue goblins again into a rout, and the game came to a close.

Bottom of Turn 6:


Final Score (Victory Points)
Dark Elves: 1850 (2 banners, 3 quarters, a general)
Orcs: 0 (yes, 0)

Khadriel drove his chariot back to the lines to witness his corsairs celebrating the victory. He wound his way through the crowd until his found the Dread Knight, Hargan, drinking from a horn. Khadriel snatched it away from him and slapped him in the face. The druchii fell silent, watching. Khadriel leaned down and, looking Hargan in the face, poured the wine into the dirt. "Until you learn to control your beast," he hissed, "You drink nothing but seawater."

Hargan wiped the blood from his lips, his face a mask. "Your will is mine, milord."

Khadriel threw the horn into the mud and strode away. "And somebody find me a new driver! I seem to have lost mine!"


Post Mortem
Wow, what a victory. Kurt was routed straight off the field. I attribute my success to a couple things: First, Kurts disastrous failed charge in turn 3 sealed his fate. Were it not for that blunder, I would have likely lost many other elves. Second, he put too many points into 'expensive' stuff in an army that really ought to bring numbers to bear first, quality later. 10 Black Orks are less than half as good as 20 regular boyz, methinks, and goblin units ought to have either fanatics or netters, not both. Finally, Kurt's complete lack of shooting allowed the fast yet fragile elements of my army to do as they pleased (namely the dark riders). The movement phase was mine to exploit, and without any fast cav or shooting of his own to contest it, he didn't have a chance.

Still, we both had fun despite the rout, and it was a good game. I feel as though I'm getting the hang of these O&G lists, though. I'm raring for a chance to test myself against another army. Thanks to my opponent, and thanks for reading!
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